Land Mine

Land Mine

Lv 15TrapSkillMagic

Lay traps in a specified area, each trap will deal ((DEX*(3+BaseLv/100) * (1+INT/35) + (Atk + Refine Atk) * 50%)*760%) to a single target, with Earth Magic Damage that ignores Def. Can place a max of 2 at one time.

Range: 5

Aesir Effects

• Land Mine - Empower [Land Mine] deals +10% more damage to snared targets

Skill Levels

Lvl: 14
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Lay traps in a specified area, each trap will deal ((DEX*(3+BaseLv/100) * (1+INT/35) + (Atk + Refine Atk) * 45%)*760%) to a single target, with Earth Magic Damage that ignores Def. Can place a max of 2 at one time.

Lvl: 13
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Lay traps in a specified area, each trap will deal ((DEX*(3+BaseLv/100) * (1+INT/35) + (Atk + Refine Atk) * 40%)*760%) to a single target, with Earth Magic Damage that ignores Def. Can place a max of 2 at one time.

Lvl: 12
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Lay traps in a specified area, each trap will deal ((DEX*(3+BaseLv/100) * (1+INT/35) + (Atk + Refine Atk) * 35%)*760%) to a single target, with Earth Magic Damage that ignores Def. Can place a max of 2 at one time.

Lvl: 11
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Lay traps in a specified area, each trap will deal ((DEX*(3+BaseLv/100) * (1+INT/35) + (Atk + Refine Atk) * 30%)*760%) to a single target, with Earth Magic Damage that ignores Def. Can place a max of 2 at one time.

Lvl: 10
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Lay traps in a specified area, each trap will deal ((DEX*(3+BaseLv/100) * (1+INT/35) + (Atk + Refine Atk) * 25%)*760%) to a single target, with Earth Magic Damage that ignores Def. Can place a max of 2 at one time.

Lvl: 9
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Lay traps in a specified area, each trap will deal ((DEX*(3+BaseLv/100) * (1+INT/35) + (Atk + Refine Atk) * 20%)*760%) to a single target, with Earth Magic Damage that ignores Def. Can place a max of 2 at one time.

Lvl: 8
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Lay traps in a specified area, each trap will deal ((DEX*(3+BaseLv/100) * (1+INT/35) + (Atk + Refine Atk) * 15%)*760%) to a single target, with Earth Magic Damage that ignores Def. Can place a max of 2 at one time.

Lvl: 7
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Lay traps in a specified area, each trap will deal ((DEX*(3+BaseLv/100) * (1+INT/35) + (Atk + Refine Atk) * 10%)*760%) to a single target, with Earth Magic Damage that ignores Def. Can place a max of 2 at one time.

Lvl: 6
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Lay traps in a specified area, each trap will deal ((DEX*(3+BaseLv/100) * (1+INT/35) + (Atk + Refine Atk) * 5%)*760%) to a single target, with Earth Magic Damage that ignores Def. Can place a max of 2 at one time.

Lvl: 5
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *760%) earth M.Dmg based on Def to the enemy that triggers it. Can have up to 2 traps of this kind.

Lvl: 4
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *620%) earth M.Dmg based on Def to the enemy that triggers it. Can have up to 2 traps of this kind.

Lvl: 3
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *480%) earth M.Dmg based on Def to the enemy that triggers it. Can have up to 2 traps of this kind.

Lvl: 2
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *340%) earth M.Dmg based on Def to the enemy that triggers it. Can have up to 2 traps of this kind.

Lvl: 1
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *200%) earth M.Dmg based on Def to the enemy that triggers it. Can have up to 2 traps of this kind.

Formula

1function CommonFun.calcDamage_4202(srcUser, targetUser, params, damageParam, logger)
2  local BaseLv = srcUser.BaseLv
3  local Dex = srcUser:GetProperty("Dex")
4  local Int = srcUser:GetProperty("Int")
5  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
6  local IgnoreDef = 0
7  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
8  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
9  if targetUser.boss or targetUser.mini then
10    IgnoreDef = IgnoreDef1
11  else
12    IgnoreDef = IgnoreDef1 + IgnoreDef2
13  end
14  if 1 <= IgnoreDef then
15    IgnoreDef = 1
16  end
17  local Def2 = targetUser:GetProperty("Def")
18  local DefPer2 = targetUser:GetProperty("DefPer")
19  local Vit2 = targetUser:GetProperty("Vit")
20  local VitPer2 = targetUser:GetProperty("VitPer")
21  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
22  local targetDefElement = targetUser:GetProperty("DefAttr")
23  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
24  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
25  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
26  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
27  local skilllv_2 = srcUser:GetLernedSkillLevel(damageParam.skill2_id)
28  local AttrEffect = srcUser:GetProperty("AttrEffect")
29  local bits = CommonFun.getBits(AttrEffect)
30  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
31  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
32  local damChangePer = damageParam.damChangePer
33  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
34  local StateEffect = targetUser:GetProperty("StateEffect")
35  local bits2 = CommonFun.getBits(StateEffect)
36  local Num6 = srcUser:GetRunePoint(42050_AESIR_LAND_MINE_DEALS_10_MORE_DAMAGE_TO_SNARED_TARGETS)
37  local RuneDamage2 = 1
38  if bits2[CommonFun.StateEffect.NoMove] == 1 then
39    RuneDamage2 = 1 + Num6 * 0.1
40  end
41  local suit = 1
42  if (srcUser:HasBuffID(90000773_STARDUST_ROBE_TIER_4_:MAX_STACK_0) or srcUser:HasBuffID(42480_BLANKING_COAT_:MAX_STACK_0) or srcUser:HasBuffLayer(42480, EBUFFERLAYER_SHADOW)) and (srcUser:HasBuffID(90001005_LUNA_BROOCH_TIER_6_:MAX_STACK_0) or srcUser:HasBuffID(43000_BRIGHT_MOON_:MAX_STACK_0) or srcUser:HasBuffLayer(43000, EBUFFERLAYER_SHADOW)) then
43    suit = 1.1
44  end
45  local RefineLv2 = srcUser:GetEquipedRefineLv(2)
46  if srcUser:HasBuffID(90000777_STARDUST_ROBE_TIER_8_:MAX_STACK_0) then
47    if 10 <= RefineLv2 and RefineLv2 < 15 then
48      suit = suit + (RefineLv2 - 10) * 0.02
49    elseif 15 <= RefineLv2 then
50      suit = suit + (RefineLv2 - 10) * 0.02 + 0.05
51    end
52  end
53  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
54  if equipRing.id == 42092 or equipRing.id == 142092 then
55    suit = suit + equipRing.refinelv * 0.02
56  end
57  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
58  if equipRingSD.id == 42092 or equipRingSD.id == 142092 then
59    suit = suit + equipRingSD.refinelv * 0.02 * equipRingSD.quench_per / 100
60  end
61  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
62  if srcUser:HasBuffID(90000999_LUNA_BOW_1_TIER_10_:MAX_STACK_0) then
63    if 10 <= RefineLv7 and RefineLv7 < 15 then
64      suit = suit + 0.08
65    elseif 15 <= RefineLv7 then
66      suit = suit + 0.08 + 0.12
67    end
68  end
69  if srcUser:HasBuffID(41812_MOONLIGHT_GODDESS_:MAX_STACK_0) then
70    if 5 <= RefineLv7 and RefineLv7 < 10 then
71      suit = suit + 0.05
72    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
73      suit = suit + 0.05 + 0.1
74    elseif 15 <= RefineLv7 then
75      suit = suit + 0.05 + 0.1 + 0.15
76    end
77  end
78  if srcUser:HasBuffID(90004274_MOONLIGHT_GODDESS_1_TIER_5_:MAX_STACK_0) then
79    suit = suit + 0.1
80  end
81  local RefineLv5 = srcUser:GetEquipedRefineLv(5_ACCESSORY)
82  local RefineLv6 = srcUser:GetEquipedRefineLv(6_ACCESSORY)
83  local Ring1 = srcUser:GetEquipedID(5_ACCESSORY)
84  local Ring2 = srcUser:GetEquipedID(6_ACCESSORY)
85  local order1 = srcUser:getEquipLv(5)
86  local order2 = srcUser:getEquipLv(6)
87  local a = 0
88  local b = 0
89  if srcUser:HasBuffID(90001009_LUNA_BROOCH_TIER_10_:MAX_STACK_0) and (Ring1 == 44006_LUNA_BROOCH or Ring1 == 144006_LUNA_BROOCH_1) and 10 <= order1 then
90    a = RefineLv5 * 0.01
91  end
92  if srcUser:HasBuffID(90001009_LUNA_BROOCH_TIER_10_:MAX_STACK_0) and (Ring2 == 44006_LUNA_BROOCH or Ring2 == 144006_LUNA_BROOCH_1) and 10 <= order2 then
93    b = RefineLv6 * 0.01
94  end
95  local equipRing5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
96  if equipRing5.id == 44050 or equipRing5.id == 144050 then
97    a = equipRing5.refinelv * 0.02
98  end
99  local equipRingSD5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
100  if equipRingSD5.id == 44050 or equipRingSD5.id == 144050 then
101    a = equipRingSD5.refinelv * 0.02 * equipRingSD5.quench_per / 100
102  end
103  local equipRing6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
104  if equipRing6.id == 44050 or equipRing6.id == 144050 then
105    b = equipRing6.refinelv * 0.02
106  end
107  local equipRingSD6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
108  if equipRingSD6.id == 44050 or equipRingSD6.id == 144050 then
109    b = equipRingSD6.refinelv * 0.02 * equipRingSD6.quench_per / 100
110  end
111  suit = suit + a + b
112  local Angel = 1
113  if srcUser:HasBuffID(90001014_RUDRA_BOW_1_TIER_5_:MAX_STACK_0) then
114    local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
115    suit = suit + 0.02 * RefineLv
116  end
117  local Num7 = srcUser:GetRunePoint(42060_AESIR_FOR_EACH_LEVEL_OF_TRAP_RESEARCH_TRAP_DAMAGE_3)
118  local RuneDamage3 = 1 + Num7 * 0.03 * skilllv_1
119  local Refine = srcUser:GetProperty("Refine")
120  local Atk = srcUser:GetProperty("Atk")
121  local AtkPer = srcUser:GetProperty("AtkPer")
122  local skilllv_add = srcUser:GetLernedSkillLevel(116_KNIGHT:LAND_MINE)
123  local atk_add = 0
124  if 5 < skilllv_add then
125    atk_add = (Atk * (1 + AtkPer) + Refine) * ((skilllv_add - 5) * 0.05)
126  end
127  local skilllv_trap = srcUser:GetLernedSkillLevel(1248_ASSASSIN:INSTRUMENT_EXPERT)
128  local GemValue = srcUser:GetGemValue(41011_INSTRUMENT_EXPERT_DMG_INCREASING_EFFECT_PERCENTAGE)
129  local trap = 1 + skilllv_trap * 0.02 + GemValue / 100000
130  local GemValueyj = srcUser:GetGemValue(41101_TRAP_RESEARCH_TRAP_DMG_PERCENTAGE)
131  local Leiqu = 1
132  if srcUser:GetFromSkill() == 815001 then
133    local GemValuelq = srcUser:GetGemValue(41122_MINEFIELD_TRAP_DAMAGE_PERCENTAGE)
134    Leiqu = 1 + GemValuelq / 100000
135  end
136  local A = ((Dex * (3 + BaseLv / 100) * (1 + Int / 35) + atk_add) * damChangePer + (skilllv_1 * 20 + GemValueyj / 1000) * RuneDamage3) * DefReduc * (1 + MDamIncrease) * (1 - RefineMDamReduc) * (1 - MDamReduc2) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * raceparam * bossparam * RuneDamage2 * suit * trap * Leiqu
137  if A <= 1 then
138    return 1
139  end
140  local Num1 = srcUser:GetRunePoint(42031_AESIR_WHEN_DETONATOR_IS_TRAPPED_TRAPS_DEAL_10_DAMAGE)
141  local Num2 = srcUser:GetRunePoint(42032_AESIR_WHEN_DETONATOR_IS_TRAPPED_TRAPS_DEAL_5_DAMAGE)
142  local Num3 = srcUser:GetRunePoint(42033)
143  local Num4 = srcUser:GetRunePoint(42034)
144  local Num5 = srcUser:GetRunePoint(42035)
145  local RuneDamage = Num1 * 0.1 + Num2 * 0.05 + Num3 * 0.05 + Num4 * 0.1 + Num5 * 0.05 + 1
146  if bits[CommonFun.AttrEffect.TriggerTrapMark] == 1 then
147    return A * (1 + skilllv_2 * 0.1) * RuneDamage
148  end
149  return A
150end
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