Lightning Cling

Lightning Cling

Lv 5AttackSkill Delay: 1.5 sec

Channels ball lightning in the specified area, towing enemies within 5m towards the center. The ball lightning lasts 5s. It reduces attack and casting ranges of towed enemies by 60%, and keeps their MOV SPD within 100% for 3s. For every electric charge the enemies have, duration increases by 1s.

CD: 10 sec
Range: 7
Cast: 5

Skill Levels

Lvl: 4
Attack
CD: 10 sec
Skill Delay: 1.5 sec
SP: 140
Range: 7
Cast Time: 5

• Channels ball lightning in the specified area, towing enemies within 5m towards the center. The ball lightning lasts 5s. It reduces attack and casting ranges of towed enemies by 48%, and keeps their MOV SPD within 100% for 3s. For every electric charge the enemies have, duration increases by 1s.

Lvl: 3
Attack
CD: 10 sec
Skill Delay: 1.5 sec
SP: 130
Range: 7
Cast Time: 5

• Channels ball lightning in the specified area, towing enemies within 5m towards the center. The ball lightning lasts 5s. It reduces attack and casting ranges of towed enemies by 36%, and keeps their MOV SPD within 100% for 3s. For every electric charge the enemies have, duration increases by 1s.

Lvl: 2
Attack
CD: 10 sec
Skill Delay: 1.5 sec
SP: 120
Range: 7
Cast Time: 5

• Channels ball lightning in the specified area, towing enemies within 5m towards the center. The ball lightning lasts 5s. It reduces attack and casting ranges of towed enemies by 24%, and keeps their MOV SPD within 100% for 3s. For every electric charge the enemies have, duration increases by 1s.

Lvl: 1
Attack
CD: 10 sec
Skill Delay: 1.5 sec
SP: 110
Range: 7
Cast Time: 5

• Channels ball lightning in the specified area, towing enemies within 5m towards the center. The ball lightning lasts 5s. It reduces attack and casting ranges of towed enemies by 12%, and keeps their MOV SPD within 100% for 3s. For every electric charge the enemies have, duration increases by 1s.

Formula

1function CommonFun.calcDamage_9206(srcUser, targetUser, params, damageParam, logger)
2  local A = 0
3  return A, CommonFun.DamageType.Normal
4end
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