Lightning Meteor

Lightning Meteor

Lv 10AttackMagic

Summon Lighting Meteor in the designated area. Cause 2400% of M.Atk as Wind M.DMG to all enemies in range.

CD: 1.5 sec
Range: 7
Cast: 15

Skill Levels

Lvl: 9
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 158
Range: 7
Cast Time: 14

• Summon Lighting Meteor in the designated area. Cause 2280% of M.Atk as Wind M.DMG to all enemies in range.

Lvl: 8
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 146
Range: 7
Cast Time: 13

• Summon Lighting Meteor in the designated area. Cause 2160% of M.Atk as Wind M.DMG to all enemies in range.

Lvl: 7
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 134
Range: 7
Cast Time: 12

• Summon Lighting Meteor in the designated area. Cause 2040% of M.Atk as Wind M.DMG to all enemies in range.

Lvl: 6
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 122
Range: 7
Cast Time: 11

• Summon Lighting Meteor in the designated area. Cause 1920% of M.Atk as Wind M.DMG to all enemies in range.

Lvl: 5
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 110
Range: 7
Cast Time: 10

• Summon Lighting Meteor in the designated area. Cause 1800% of M.Atk as Wind M.DMG to all enemies in range.

Lvl: 4
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 98
Range: 7
Cast Time: 9

• Summon Lighting Meteor in the designated area. Cause 1680% of M.Atk as Wind M.DMG to all enemies in range.

Lvl: 3
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 86
Range: 7
Cast Time: 8

• Summon Lighting Meteor in the designated area. Cause 1560% of M.Atk as Wind M.DMG to all enemies in range.

Lvl: 2
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 74
Range: 7
Cast Time: 7

• Summon Lighting Meteor in the designated area. Cause 1440% of M.Atk as Wind M.DMG to all enemies in range.

Lvl: 1
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
SP: 62
Range: 7
Cast Time: 6

• Summon Lighting Meteor in the designated area. Cause 1320% of M.Atk as Wind M.DMG to all enemies in range.

Formula

1function CommonFun.calcDamage_32(srcUser, targetUser, params, damageParam, logger)
2  local Int = srcUser:GetProperty("Int")
3  local Vit = srcUser:GetProperty("Vit")
4  local MAtk = srcUser:GetProperty("MAtk")
5  local MAtkPer = srcUser:GetProperty("MAtkPer")
6  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
7  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
8  if 1 <= IgnoreMDef then
9    IgnoreMDef = 1
10  end
11  local MRefine = srcUser:GetProperty("MRefine")
12  local RangeDam = srcUser:GetProperty("RangeDam")
13  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
14  local targetDefElement = targetUser:GetProperty("DefAttr")
15  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
16  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
17  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
18  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
19  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
20  local MDef2 = targetUser:GetProperty("MDef")
21  local MDefPer2 = targetUser:GetProperty("MDefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local Int2 = targetUser:GetProperty("Int")
25  local IntPer2 = targetUser:GetProperty("IntPer")
26  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
27  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
28  local damChangePer = damageParam.damChangePer
29  local BaseMAtk = Int + math.floor(Int * Int / 100)
30  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
31  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
32  local BaseLvDamage = 0
33  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
34  if skillID == 93_KNIGHT:HEAVEN_S_DRIVE_KNIGHT:HEAVEN_S_DRIVE or skillID == 1483_GUILLOTINE_CROSS:HEAVEN_S_DRIVE then
35    local IBaseLv = srcUser.BaseLv
36    if srcUser:HasBuffID(42110_FLUORESCENCE_:MAX_STACK_0) then
37      BaseLvDamage = IBaseLv * 15
38    end
39  end
40  if skillID == 1482_GUILLOTINE_CROSS:STORM_GUST_GUILLOTINE_CROSS:STORM_GUST then
41    local IBaseLv1 = srcUser.BaseLv
42    if srcUser:HasBuffID(42110_FLUORESCENCE_:MAX_STACK_0) then
43      BaseLvDamage = IBaseLv1 * 15
44    end
45    local GemValue = srcUser:GetGemValue(143161_STORM_GUST_DMG_PERCENTAGE)
46    damChangePer = damChangePer * (1 + GemValue / 100000)
47  end
48  local CardXR = 1
49  local CardNum = srcUser:GetEquipCardNum(7, 23048_HILL_WIND_CARD)
50  local CardNum2 = srcUser:GetEquipCardNum(7, 24664_HILL_WIND_STAR_CARD)
51  CardNum = CardNum + CardNum2
52  if skillID == 82_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION then
53    CardXR = CardNum * 0.25 + 1
54  end
55  if skillID == 1939_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON then
56    local skilllv_mf = srcUser:GetLernedSkillLevel(1933_SNIPER:DIM_WIND)
57    damChangePer = (skilllv_mf * 0.8 + 8.8) * 0.8
58  end
59  local Atk = srcUser:GetProperty("Atk")
60  local AtkPer = srcUser:GetProperty("AtkPer")
61  local AtkFinal = 0
62  if (srcUser:HasBuffID(30031400_CONSTELLATION_SEAL_SURGE_:MAX_STACK_0) or srcUser:HasBuffID(30031401_CONSTELLATION_SEAL_SURGE_:MAX_STACK_0) or srcUser:HasBuffID(30031402_CONSTELLATION_SEAL_SURGE_:MAX_STACK_0) or srcUser:HasBuffID(30031403_CONSTELLATION_SEAL_SURGE_:MAX_STACK_0)) and (skillID == 81_SWORDSMAN:STORM_GUST_SWORDSMAN:STORM_GUST or skillID == 82_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION or skillID == 801_HIGH_WIZARD:LIGHTNING_ROD) then
63    AtkFinal = Atk * (1 + AtkPer)
64  end
65  local A = (((MAtkFinal + AtkFinal) * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * CardXR + BaseLvDamage
66  local Num1 = srcUser:GetRunePoint(143014_AESIR_STORM_GUST_DMG_7)
67  if skillID == 81_SWORDSMAN:STORM_GUST_SWORDSMAN:STORM_GUST or skillID == 1482_GUILLOTINE_CROSS:STORM_GUST_GUILLOTINE_CROSS:STORM_GUST or skillID == 1904_HUNTER:STORM_GUST then
68    if (srcUser:HasBuffID(52170_STORMY_KNIGHT_CARD_:MAX_STACK_0) or srcUser:HasBuffID(54910_STORMY_KNIGHT_CARD_:MAX_STACK_0)) and srcUser:HasBuffID(81000040_STORMY_KNIGHT_CARD_DEPOSITE_:MAX_STACK_0) then
69      A = A * 1.2
70    end
71    if srcUser:HasBuffID(53290_MARTIN_SCAVENGER_CARD_:MAX_STACK_0) then
72      A = A * 1.05
73    end
74    if 0 < Num1 then
75      A = A * (Num1 * 0.07 + 1)
76    end
77    local GemValue1 = srcUser:GetGemValue(21073_STORM_GUST_DMG_PERCENTAGE)
78    local GemValue2 = srcUser:GetGemValue(143073_STORM_GUST_DMG_PERCENTAGE)
79    A = A * (1 + GemValue1 / 100000 + GemValue2 / 100000)
80  end
81  if skillID == 1160_THIEF:EARTH_STRAIN then
82    local GemValue = srcUser:GetGemValue(21053_EARTH_STRAIN_DMG_PERCENTAGE)
83    A = A * (1 + GemValue / 100000)
84  end
85  if skillID == 82_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION then
86    local GemValue = srcUser:GetGemValue(21062_LORD_OF_VERMILION_DMG_PERCENTAGE)
87    A = A * (1 + GemValue / 100000)
88  end
89  if skillID == 93_KNIGHT:HEAVEN_S_DRIVE_KNIGHT:HEAVEN_S_DRIVE then
90    local GemValue = srcUser:GetGemValue(21092_HEAVEN_S_DRIVE_DMG_PERCENTAGE)
91    A = A * (1 + GemValue / 100000)
92  end
93  if skillID == 3107_WHITESMITH:WIND_BLADE_ADJUDICATION then
94    local skilllv_kf = srcUser:GetLernedSkillLevel(3124_WHITESMITH:WIND_BLADE_ADJUDICATION_ENHANCE)
95    A = A * (1 + skilllv_kf * 0.05)
96  end
97  if (skillID == 3111_WHITESMITH:SAND_STORM or skillID == 1933_SNIPER:DIM_WIND or skillID == 1939_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON) and (targetUser:HasBuffID(118140_EARTH_FIELD_:MAX_STACK_0) or targetUser:HasBuffID(125140_QUICKSAND_VORTEX_EMPTY_BUFF_:MAX_STACK_0)) then
98    local skilllv_slj = srcUser:GetLernedSkillLevel(3126_WHITESMITH:SAND_STORM_EARTH_ELEMENT)
99    local skilllv_mofeng = srcUser:GetLernedSkillLevel(1946_SNIPER:MAGIC_WIND_EARTH_ELEMENT)
100    A = A * (1 + skilllv_slj * 0.12 + skilllv_mofeng * 0.12)
101  end
102  if skillID == 3108_WHITESMITH:QUICKSAND_VORTEX or skillID == 1931_SNIPER:JELLYFISH_SUMMON then
103    local GemValue = srcUser:GetGemValue(21141_QUICKSAND_VORTEX_DMG_PERCENTAGE)
104    A = A * (1 + GemValue / 100000)
105  end
106  if A <= 1 then
107    return 1
108  end
109  return A
110end
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