Lightning Meteor

Lightning Meteor

Lv 10AttackMagic

Summon Lighting Meteor in the designated area. Cause 150% of [Thunderbolt] as Wind M.DMG to all enemies in range.

CD: 1.5 sec
Range: 7
Cast: 7.5

Skill Levels

Lvl: 9
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 158
Range: 7
Cast Time: 7

• Summon Lighting Meteor in the designated area. Cause 145% of [Thunderbolt] as Wind M.DMG to all enemies in range.

Lvl: 8
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 146
Range: 7
Cast Time: 6.5

• Summon Lighting Meteor in the designated area. Cause 140% of [Thunderbolt] as Wind M.DMG to all enemies in range.

Lvl: 7
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 134
Range: 7
Cast Time: 6

• Summon Lighting Meteor in the designated area. Cause 135% of [Thunderbolt] as Wind M.DMG to all enemies in range.

Lvl: 6
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 122
Range: 7
Cast Time: 5.5

• Summon Lighting Meteor in the designated area. Cause 130% of [Thunderbolt] as Wind M.DMG to all enemies in range.

Lvl: 5
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 110
Range: 7
Cast Time: 5

• Summon Lighting Meteor in the designated area. Cause 125% of [Thunderbolt] as Wind M.DMG to all enemies in range.

Lvl: 4
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 98
Range: 7
Cast Time: 4.5

• Summon Lighting Meteor in the designated area. Cause 120% of [Thunderbolt] as Wind M.DMG to all enemies in range.

Lvl: 3
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 86
Range: 7
Cast Time: 4

• Summon Lighting Meteor in the designated area. Cause 115% of [Thunderbolt] as Wind M.DMG to all enemies in range.

Lvl: 2
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 74
Range: 7
Cast Time: 3.5

• Summon Lighting Meteor in the designated area. Cause 110% of [Thunderbolt] as Wind M.DMG to all enemies in range.

Lvl: 1
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 62
Range: 7
Cast Time: 3

• Summon Lighting Meteor in the designated area. Cause 105% of [Thunderbolt] as Wind M.DMG to all enemies in range.

Formula

1function CommonFun.calcDamage_14303(srcUser, targetUser, params, damageParam, logger)
2  local Int = srcUser:GetProperty("Int")
3  local Vit = srcUser:GetProperty("Vit")
4  local MAtk = srcUser:GetProperty("MAtk")
5  local MAtkPer = srcUser:GetProperty("MAtkPer")
6  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
7  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
8  if 1 <= IgnoreMDef then
9    IgnoreMDef = 1
10  end
11  local MRefine = srcUser:GetProperty("MRefine")
12  local RangeDam = srcUser:GetProperty("RangeDam")
13  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
14  local targetDefElement = targetUser:GetProperty("DefAttr")
15  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
16  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
17  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
18  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
19  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
20  local MDef2 = targetUser:GetProperty("MDef")
21  local MDefPer2 = targetUser:GetProperty("MDefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local Int2 = targetUser:GetProperty("Int")
25  local IntPer2 = targetUser:GetProperty("IntPer")
26  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
27  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
28  local damChangePer = damageParam.damChangePer
29  local BaseMAtk = Int + math.floor(Int * Int / 100)
30  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
31  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
32  local CardNum = srcUser:GetEquipCardNum(7, 23048_HILL_WIND_CARD)
33  local CardNum2 = srcUser:GetEquipCardNum(7, 24664_HILL_WIND_STAR_CARD)
34  CardNum = CardNum + CardNum2
35  local CardXR = CardNum * 0.25 + 1
36  local Num1 = srcUser:GetRunePoint(143018_AESIR_THUNDERBOLT_DMG_6)
37  local RuneDamage = 1 + Num1 * 0.06
38  local GemValue1 = srcUser:GetGemValue(143041_THUNDERBOLT_CRIT_RATE_PERCENTAGE)
39  local GemValue2 = srcUser:GetGemValue(143042_THUNDERBOLT_CRIT_DMG_PERCENTAGE)
40  local GemValue3 = srcUser:GetGemValue(143043_THUNDERBOLT_DMG_PERCENTAGE)
41  local GemDam = 1 + GemValue3 / 100000
42  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
43  if skillID == 4402_CHRONOMANCER:LIGHTNING_METEOR then
44    local skilllv_lb = srcUser:GetLernedSkillLevel(1499_GUILLOTINE_CROSS:THUNDERBOLT)
45    local skilllv_sd = srcUser:GetLernedSkillLevel(4402_CHRONOMANCER:LIGHTNING_METEOR)
46    damChangePer = (skilllv_lb * 1.8 + 4.2) * (1 + skilllv_sd * 0.05)
47  end
48  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * RuneDamage * GemDam * CardXR
49  local Num2 = srcUser:GetRunePoint(143017_AESIR_THUNDERBOLT_HAS_A_40_CHANCE_TO_CRIT_DAMAGE_18)
50  local RuneRate = 0
51  if 0 < Num2 then
52    RuneRate = 40
53  end
54  if CommonFun.IsInRate(RuneRate + GemValue1 / 1000, srcUser:GetRandom()) then
55    return A * (1 + 0.18 * Num2 + GemValue2 / 100000), CommonFun.DamageType.Crit
56  end
57  if A <= 1 then
58    return 1
59  end
60  return A
61end
Preserved HTML snapshot from ROM Handbook