Lightning Step

Lightning Step

Lv 5AttackPhysical

Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x1200%. The casting distance is 8 meters. This skill can be used in under [Steel Body] status

CD: 8 sec
Range: 8

Skill Levels

Lvl: 4
Attack
Physical
CD: 8 sec
Skill Delay: 1 sec
SP: 250
Range: 7

• Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x1000%. The casting distance is 7 meters. This skill can be used in under [Steel Body] status

Lvl: 3
Attack
Physical
CD: 8 sec
Skill Delay: 1 sec
SP: 200
Range: 6

• Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x800%. The casting distance is 6 meters. This skill can be used in under [Steel Body] status

Lvl: 2
Attack
Physical
CD: 8 sec
Skill Delay: 1 sec
SP: 150
Range: 5

• Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x600%. The casting distance is 5 meters. This skill can be used in under [Steel Body] status

Lvl: 1
Attack
Physical
CD: 8 sec
Skill Delay: 1 sec
SP: 100
Range: 4

• Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x400%. The casting distance is 4 meters. This skill can be used in under [Steel Body] status

Formula

1function CommonFun.calcDamage_12501(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local damChangePer = damageParam.damChangePer
27  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
36  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
37  local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
38  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
39  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
40  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
41  if skillID == 3311_LIGHTBRINGER:GENTLE_TOUCH_SEAL then
42    local skilllv_dx = srcUser:GetLernedSkillLevel(3328_LIGHTBRINGER:GENTLE_TOUCH_SEAL_ENHANCE_ENHANCE)
43    local Fifth = 1
44    if srcUser:HasBuffID(90004584_TACARO_1_TIER_5_:MAX_STACK_0) then
45      Fifth = Fifth + 0.15
46    end
47    A = A * (1 + skilllv_dx * 0.06) * Fifth
48  end
49  if A <= 1 then
50    return 1
51  end
52  return A
53end
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