
Lion Howling
Gathers strength and shouts out, dealing Atk 810% damage to the target enemy and nearby enemies with a 80% chance to Fear them
Skill Levels
• Gathers strength and shouts out, dealing Atk 770% damage to the target enemy and nearby enemies with a 76% chance to Fear them
• Gathers strength and shouts out, dealing Atk 730% damage to the target enemy and nearby enemies with a 72% chance to Fear them
• Gathers strength and shouts out, dealing Atk 690% damage to the target enemy and nearby enemies with a 68% chance to Fear them
• Gathers strength and shouts out, dealing Atk 650% damage to the target enemy and nearby enemies with a 64% chance to Fear them
• Gathers strength and shouts out, dealing Atk 610% damage to the target enemy and nearby enemies with a 60% chance to Fear them
• Gathers strength and shouts out, dealing Atk 570% damage to the target enemy and nearby enemies with a 48% chance to Fear them
• Gathers strength and shouts out, dealing Atk 530% damage to the target enemy and nearby enemies with a 36% chance to Fear them
• Gathers strength and shouts out, dealing Atk 490% damage to the target enemy and nearby enemies with a 24% chance to Fear them
• Gathers strength and shouts out, dealing Atk 450% damage to the target enemy and nearby enemies with a 12% chance to Fear them
Formula
1function CommonFun.calcDamage_12401(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local IgnoreDef = 0
9 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11 if targetUser.boss or targetUser.mini then
12 IgnoreDef = IgnoreDef1
13 else
14 IgnoreDef = IgnoreDef1 + IgnoreDef2
15 end
16 if 1 <= IgnoreDef then
17 IgnoreDef = 1
18 end
19 local Refine = srcUser:GetProperty("Refine")
20 local Def2 = targetUser:GetProperty("Def")
21 local DefPer2 = targetUser:GetProperty("DefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26 local damChangePer = damageParam.damChangePer
27 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
36 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
37 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
38 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
39 local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
40 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
41 if skillID == 1201_THIEF:FALLEN_EMPIRE and (srcUser:HasBuffID(117010_DRAGON_COMBO_:MAX_STACK_0) or srcUser:HasBuffID(117011_DRAGON_COMBO_SKY_SMASH_EFFECT_:MAX_STACK_0) and srcUser:HasBuffID(90004374_SKY_SMASH_1_TIER_5_:MAX_STACK_0)) then
42 A = A * 1.5
43 end
44 if A <= 1 then
45 return 1
46 end
47 return A
48end