
Lunar eclipse
Increases Fenrir's Water DMG and Max SP by 50%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*30% (the effect quadruples during PvP and GvG). Triggered only once every 6s.
Skill Levels
• Increases Fenrir's Water DMG and Max SP by 45%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*28% (the effect quadruples during PvP and GvG). Triggered only once every 6s.
• Increases Fenrir's Water DMG and Max SP by 40%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*26% (the effect quadruples during PvP and GvG). Triggered only once every 6s.
• Increases Fenrir's Water DMG and Max SP by 35%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*24% (the effect quadruples during PvP and GvG). Triggered only once every 6s.
• Increases Fenrir's Water DMG and Max SP by 30%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*22% (the effect quadruples during PvP and GvG). Triggered only once every 6s.
• Increases Fenrir's Water DMG and Max SP by 25%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*20% (the effect quadruples during PvP and GvG). Triggered only once every 6s.
• Increases Fenrir's Water DMG and Max SP by 20%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*18% (the effect quadruples during PvP and GvG). Triggered only once every 6s.
• Increases Fenrir's Water DMG and Max SP by 15%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*16% (the effect quadruples during PvP and GvG). Triggered only once every 6s.
• Increases Fenrir's Water DMG and Max SP by 10%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*14% (the effect quadruples during PvP and GvG). Triggered only once every 6s.
• Increases Fenrir's Water DMG and Max SP by 5%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*12% (the effect quadruples during PvP and GvG). Triggered only once every 6s.
