Magic Crasher

Magic Crasher

Lv 5AttackPhysical

Deals (M.Atk500%) Neutral Element physical Damag to the target

Range: 6
Cast: 0.3

Skill Levels

Lvl: 4
Attack
Physical
SP: 16
Range: 6
Cast Time: 0.3

• Deals (M.Atk420%) Neutral Element physical Damag to the target

Lvl: 3
Attack
Physical
SP: 16
Range: 6
Cast Time: 0.3

• Deals (M.Atk340%) Neutral Element physical Damag to the target

Lvl: 2
Attack
Physical
SP: 16
Range: 6
Cast Time: 0.3

• Deals (M.Atk260%) Neutral Element physical Damag to the target

Lvl: 1
Attack
Physical
SP: 16
Range: 6
Cast Time: 0.3

• Deals (M.Atk180%) Neutral Element physical Damag to the target

Formula

1function CommonFun.calcDamage_2201(srcUser, targetUser, params, damageParam, logger)
2  local Int = srcUser:GetProperty("Int")
3  local Vit = srcUser:GetProperty("Vit")
4  local MAtk = srcUser:GetProperty("MAtk")
5  local MAtkPer = srcUser:GetProperty("MAtkPer")
6  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
7  local IgnoreDef = 0
8  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
9  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
10  if targetUser.boss or targetUser.mini then
11    IgnoreDef = IgnoreDef1
12  else
13    IgnoreDef = IgnoreDef1 + IgnoreDef2
14  end
15  if 1 <= IgnoreDef then
16    IgnoreDef = 1
17  end
18  local MRefine = srcUser:GetProperty("MRefine")
19  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
20  local targetDefElement = targetUser:GetProperty("DefAttr")
21  local Def2 = targetUser:GetProperty("Def")
22  local DefPer2 = targetUser:GetProperty("DefPer")
23  local Vit2 = targetUser:GetProperty("Vit")
24  local VitPer2 = targetUser:GetProperty("VitPer")
25  local Int2 = targetUser:GetProperty("Int")
26  local IntPer2 = targetUser:GetProperty("IntPer")
27  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
28  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
29  local damChangePer = damageParam.damChangePer
30  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
31  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
32  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
33  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
34  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35  local BaseMAtk = Int + math.floor(Int * Int / 100)
36  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2
37  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
38  local BaseLvDamage = 0
39  local IBaseLv = srcUser.BaseLv
40  if srcUser:HasBuffID(42110_FLUORESCENCE_:MAX_STACK_0) then
41    BaseLvDamage = IBaseLv * 15
42  end
43  local Num1 = srcUser:GetRunePoint(223006_AESIR_MAKE_VIBRATING_BOMB_S_DMG_UP_10)
44  local RuneDamage = Num1 * 0.1 + 1
45  local A = ((MAtkFinal * DefReduc * (1 - DamReduc2) + MRefine) * (1 - RefineDamReduc) * damChangePer - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * RuneDamage + BaseLvDamage
46  if A <= 1 then
47    return 1
48  end
49  return A
50end
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