
Magic Crasher
Lv 5AttackPhysical
Deals (M.Atk500%) Neutral Element physical Damag to the target
Range: 6
Cast: 0.3
Skill Levels
Lvl: 4
Attack
Physical
SP: 16
Range: 6
Cast Time: 0.3
• Deals (M.Atk420%) Neutral Element physical Damag to the target
Lvl: 3
Attack
Physical
SP: 16
Range: 6
Cast Time: 0.3
• Deals (M.Atk340%) Neutral Element physical Damag to the target
Lvl: 2
Attack
Physical
SP: 16
Range: 6
Cast Time: 0.3
• Deals (M.Atk260%) Neutral Element physical Damag to the target
Lvl: 1
Attack
Physical
SP: 16
Range: 6
Cast Time: 0.3
• Deals (M.Atk180%) Neutral Element physical Damag to the target
Formula
1function CommonFun.calcDamage_2201(srcUser, targetUser, params, damageParam, logger)
2 local Int = srcUser:GetProperty("Int")
3 local Vit = srcUser:GetProperty("Vit")
4 local MAtk = srcUser:GetProperty("MAtk")
5 local MAtkPer = srcUser:GetProperty("MAtkPer")
6 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
7 local IgnoreDef = 0
8 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
9 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
10 if targetUser.boss or targetUser.mini then
11 IgnoreDef = IgnoreDef1
12 else
13 IgnoreDef = IgnoreDef1 + IgnoreDef2
14 end
15 if 1 <= IgnoreDef then
16 IgnoreDef = 1
17 end
18 local MRefine = srcUser:GetProperty("MRefine")
19 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
20 local targetDefElement = targetUser:GetProperty("DefAttr")
21 local Def2 = targetUser:GetProperty("Def")
22 local DefPer2 = targetUser:GetProperty("DefPer")
23 local Vit2 = targetUser:GetProperty("Vit")
24 local VitPer2 = targetUser:GetProperty("VitPer")
25 local Int2 = targetUser:GetProperty("Int")
26 local IntPer2 = targetUser:GetProperty("IntPer")
27 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
28 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
29 local damChangePer = damageParam.damChangePer
30 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
31 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
32 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
33 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
34 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35 local BaseMAtk = Int + math.floor(Int * Int / 100)
36 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2
37 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
38 local BaseLvDamage = 0
39 local IBaseLv = srcUser.BaseLv
40 if srcUser:HasBuffID(42110_FLUORESCENCE_:MAX_STACK_0) then
41 BaseLvDamage = IBaseLv * 15
42 end
43 local Num1 = srcUser:GetRunePoint(223006_AESIR_MAKE_VIBRATING_BOMB_S_DMG_UP_10)
44 local RuneDamage = Num1 * 0.1 + 1
45 local A = ((MAtkFinal * DefReduc * (1 - DamReduc2) + MRefine) * (1 - RefineDamReduc) * damChangePer - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * RuneDamage + BaseLvDamage
46 if A <= 1 then
47 return 1
48 end
49 return A
50endPreserved HTML snapshot from ROM Handbook
