Magic Trap

Magic Trap

Lv 15BuffSkill Delay: 2 sec

Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600%% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 100%. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked

CD: 2 sec
Range: 6
Cast: 1.5

Aesir Effects

• Magic Trap - Exorcism [Magic Trap] SP lost +
• Magic Trap - Enhance [Magic Trap] damage + 10%

Skill Levels

Lvl: 14
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 47
Range: 6
Cast Time: 1.5

• Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600%% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 80%. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked

Lvl: 13
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 45
Range: 6
Cast Time: 1.5

• Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600%% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 60%. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked

Lvl: 12
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 43
Range: 6
Cast Time: 1.5

• Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600%% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 40%. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked

Lvl: 11
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 41
Range: 6
Cast Time: 1.5

• Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600%% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 20%. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked

Lvl: 10
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 39
Range: 6
Cast Time: 1.5

• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *40) *600% Neutral Damage each sec and lose 200 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked

Lvl: 9
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 37
Range: 6
Cast Time: 1.5

• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *36) *570% Neutral Damage each sec and lose 180 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked

Lvl: 8
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 35
Range: 6
Cast Time: 1.5

• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *32) *540% Neutral Damage each sec and lose 160 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked

Lvl: 7
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 33
Range: 6
Cast Time: 1.5

• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *28) *510% Neutral Damage each sec and lose 140 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked

Lvl: 6
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 31
Range: 6
Cast Time: 1.5

• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *24) *480% Neutral Damage each sec and lose 120 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked

Lvl: 5
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 29
Range: 6
Cast Time: 1.5

• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *20) *450% Neutral Damage each sec and lose 100 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked

Lvl: 4
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 27
Range: 6
Cast Time: 1.5

• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *16) *420% Neutral Damage each sec and lose 80 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked

Lvl: 3
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 25
Range: 6
Cast Time: 1.5

• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *12) *390% Neutral Damage each sec and lose 60 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked

Lvl: 2
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 23
Range: 6
Cast Time: 1.5

• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *8) *360% Neutral Damage each sec and lose 40 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked

Lvl: 1
Buff
CD: 2 sec
Skill Delay: 2 sec
SP: 21
Range: 6
Cast Time: 1.5

• Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT *4) *330% Neutral Damage each sec and lose 20 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked

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