Magnus Exorcismus

Magnus Exorcismus

Lv 20AttackMagic

Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 2000% Holy M.Dmg; the skill takes effect 7 times, the damage takes effect every 1 seconds

Range: 6
Cast: 8
Fixed: 1

Aesir Effects

• Magnus Exorcismus -Mastery Cast Delay of [Magnus Exorcismus] -0.2 seconds, Deal 25% skill damage to all races
• Magnus Exorcismus - Empower Skill multiplier of [Magnus Exorcismus] +30%

Skill Levels

Lvl: 19
Attack
Magic
Skill Delay: 4 sec
SP: 116
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 1900% Holy M.Dmg; the skill takes effect 7 times, the damage takes effect every 1 seconds

Lvl: 18
Attack
Magic
Skill Delay: 4 sec
SP: 112
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 1800% Holy M.Dmg; the skill takes effect 7 times, the damage takes effect every 1 seconds

Lvl: 17
Attack
Magic
Skill Delay: 4 sec
SP: 108
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 1700% Holy M.Dmg; the skill takes effect 7 times, the damage takes effect every 1 seconds

Lvl: 16
Attack
Magic
Skill Delay: 4 sec
SP: 104
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 1600% Holy M.Dmg; the skill takes effect 7 times, the damage takes effect every 1 seconds

Lvl: 15
Attack
Magic
Skill Delay: 4 sec
SP: 100
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 1500% Holy M.Dmg; the skill takes effect 7 times, the damage takes effect every 1 seconds

Lvl: 14
Attack
Magic
Skill Delay: 4 sec
SP: 96
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 1400% Holy M.Dmg; the skill takes effect 7 times, the damage takes effect every 1 seconds

Lvl: 13
Attack
Magic
Skill Delay: 4 sec
SP: 92
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 1300% Holy M.Dmg; the skill takes effect 7 times, the damage takes effect every 1 seconds

Lvl: 12
Attack
Magic
Skill Delay: 4 sec
SP: 88
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 1200% Holy M.Dmg; the skill takes effect 7 times, the damage takes effect every 1 seconds

Lvl: 11
Attack
Magic
Skill Delay: 4 sec
SP: 84
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 1100% Holy M.Dmg; the skill takes effect 7 times, the damage takes effect every 1 seconds

Lvl: 10
Attack
Magic
Skill Delay: 4 sec
SP: 80
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 1000% Holy M.Dmg; the skill takes effect 7 times, the damage takes effect every 1 seconds

Lvl: 9
Attack
Magic
Skill Delay: 4 sec
SP: 76
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 900% Holy M.Dmg; the skill takes effect 7 times, the damage takes effect every 1 seconds

Lvl: 8
Attack
Magic
Skill Delay: 4 sec
SP: 72
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 800% Holy M.Dmg; the skill takes effect 6 times, the damage takes effect every 1 seconds

Lvl: 7
Attack
Magic
Skill Delay: 4 sec
SP: 68
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 700% Holy M.Dmg; the skill takes effect 6 times, the damage takes effect every 1 seconds

Lvl: 6
Attack
Magic
Skill Delay: 4 sec
SP: 64
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 600% Holy M.Dmg; the skill takes effect 5 times, the damage takes effect every 1 seconds

Lvl: 5
Attack
Magic
Skill Delay: 4 sec
SP: 60
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 500% Holy M.Dmg; the skill takes effect 5 times, the damage takes effect every 1 seconds

Lvl: 4
Attack
Magic
Skill Delay: 4 sec
SP: 56
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 400% Holy M.Dmg; the skill takes effect 4 times, the damage takes effect every 1 seconds

Lvl: 3
Attack
Magic
Skill Delay: 4 sec
SP: 52
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 300% Holy M.Dmg; the skill takes effect 4 times, the damage takes effect every 1 seconds

Lvl: 2
Attack
Magic
Skill Delay: 4 sec
SP: 48
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 200% Holy M.Dmg; the skill takes effect 3 times, the damage takes effect every 1 seconds

Lvl: 1
Attack
Magic
Skill Delay: 4 sec
SP: 44
Range: 6
Cast Time: 8
Fixed Cast Time: 1

• Form a cross-shaped zone in specified areas, Undead and devil monsters in this zone will suffer 100% Holy M.Dmg; the skill takes effect 3 times, the damage takes effect every 1 seconds

Formula

1function CommonFun.calcDamage_5103(srcUser, targetUser, params, damageParam, logger)
2  local Int = srcUser:GetProperty("Int")
3  local Vit = srcUser:GetProperty("Vit")
4  local MAtk = srcUser:GetProperty("MAtk")
5  local MAtkPer = srcUser:GetProperty("MAtkPer")
6  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
7  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
8  if 1 <= IgnoreMDef then
9    IgnoreMDef = 1
10  end
11  local MRefine = srcUser:GetProperty("MRefine")
12  local enemy = srcUser:IsEnemy(targetUser)
13  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
14  local targetDefElement = targetUser:GetProperty("DefAttr")
15  local ElementRate = CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
16  if srcAtkElement == 6 and targetDefElement == 7 then
17    local GemValue = srcUser:GetGemValue(51022_HOLY_STAT_S_RESISTANCE_EFFECT_AGAINST_DARK_STAT_PERCENTAGE)
18    ElementRate = ElementRate + GemValue / 100000
19  end
20  local MDef2 = targetUser:GetProperty("MDef")
21  local MDefPer2 = targetUser:GetProperty("MDefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local Int2 = targetUser:GetProperty("Int")
25  local IntPer2 = targetUser:GetProperty("IntPer")
26  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
27  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
28  local race2 = targetUser.race
29  if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
30    race2 = 3
31  end
32  if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
33  elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
34    race2 = 2
35  end
36  local DefAttr2 = targetUser:GetProperty("DefAttr")
37  local AttrEffect = srcUser:GetProperty("AttrEffect2")
38  local bits = CommonFun.getBits(AttrEffect)
39  local damChangePer = damageParam.damChangePer
40  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
41  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
42  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
43  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
44  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
45  local BaseMAtk = Int + math.floor(Int * Int / 100)
46  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
47  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
48  local BaseLvDamage = 0
49  local IBaseLv = srcUser.BaseLv
50  if srcUser:HasBuffID(42110_FLUORESCENCE_:MAX_STACK_0) then
51    BaseLvDamage = IBaseLv * 20
52  end
53  local Num1 = srcUser:GetRunePoint(52037_AESIR_SKILL_MULTIPLIER_OF_MAGNUS_EXORCISMUS_30)
54  local RuneDamage = Num1 * 0.3
55  local qumo = 1
56  if bits[CommonFun.AttrEffect2.Shiziqumo] == 1 then
57    qumo = 1.2
58  end
59  local weaponRefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
60  if srcUser:HasBuffID(90001413_NEMESIS_TIER_4_:MAX_STACK_0) then
61    qumo = weaponRefineLv * 0.01 + qumo
62  end
63  if srcUser:HasBuffID(41980_O_NEILL_S_STAFF_:MAX_STACK_0) then
64    qumo = weaponRefineLv * 0.01 + qumo
65  end
66  local weaponRefineLv2 = srcUser:GetEquipedRefineLv(1)
67  if srcUser:HasBuffID(90001423_EXORCISM_BIBLE_TIER_4_:MAX_STACK_0) then
68    qumo = weaponRefineLv2 * 0.01 + qumo
69  end
70  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
71  if equipRing.id == 42582 or equipRing.id == 142582 then
72    qumo = equipRing.refinelv * 0.01 + qumo
73  end
74  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
75  if equipRingSD.id == 42582 or equipRingSD.id == 142582 then
76    qumo = equipRingSD.refinelv * 0.01 * equipRingSD.quench_per / 100 + qumo
77  end
78  if srcUser:HasBuffID(90004454_O_NEILL_S_STAFF_1_TIER_5_:MAX_STACK_0) then
79    qumo = qumo + 0.1
80  end
81  local skilllv_1 = srcUser:GetLernedSkillLevel(160_KNIGHT:TURN_UNDEAD)
82  local SkillPer = 0
83  if 10 < skilllv_1 then
84    SkillPer = (skilllv_1 - 10) * 0.1
85  end
86  local GemValue1 = srcUser:GetGemValue(51092_MAGNUS_EXORCISMUS_DMG_PERCENTAGE)
87  local GemDam = 1 + GemValue1 / 100000
88  local RangeDam = srcUser:GetProperty("RangeDam")
89  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (damChangePer + RuneDamage + SkillPer) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * ElementRate * elementparam2 * qumo * GemDam * (1 + RangeDam) + BaseLvDamage
90  if srcUser:HasBuffID(90004454_O_NEILL_S_STAFF_1_TIER_5_:MAX_STACK_0) then
91    local qumo_num = targetUser:GetBuffLayer(90004456_CROSS_EXORCISM_DAMAGE_MARK_:MAX_STACK_7)
92    A = A * (1 + math.max(qumo_num - 1, 0) * 0.1)
93  end
94  if A <= 1 then
95    return 1
96  end
97  local Num2 = srcUser:GetRunePoint(52030_AESIR_CAST_DELAY_OF_MAGNUS_EXORCISMUS_0_2_SECONDS_DEAL_25_SKILL_DAMAGE_TO_ALL_RACES)
98  local GemValue = srcUser:GetGemValue(51091_DMG_DEALT_ON_ALL_NON_DESIGNATED_OTHER_RACES_FROM_MAGNUS_EXORCISMUS_PERCENTAGE)
99  if race2 == 3 or DefAttr2 == 9 or race2 == 2 and srcUser:GetBuffActive(90003444) then
100    return A
101  elseif 0 < Num2 or 0 < GemValue then
102    return A * (Num2 * 0.25 + GemValue / 100000)
103  else
104    return 0, 0
105  end
106end
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