Metallic Sound

Metallic Sound

Lv 5AttackMagic

Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 6 sec and inflicting M.Dmg equivalent to Atk *880%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased

CD: 3 sec
Range: 5
Cast: 2
Fixed: 0.2

Skill Levels

Lvl: 4
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 34
Range: 5
Cast Time: 2
Fixed Cast Time: 0.2

• Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 5 sec and inflicting M.Dmg equivalent to Atk *800%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased

Lvl: 3
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 31
Range: 5
Cast Time: 2
Fixed Cast Time: 0.2

• Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 4 sec and inflicting M.Dmg equivalent to Atk *720%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased

Lvl: 2
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 28
Range: 5
Cast Time: 2
Fixed Cast Time: 0.2

• Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 3 sec and inflicting M.Dmg equivalent to Atk *640%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased

Lvl: 1
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 25
Range: 5
Cast Time: 2
Fixed Cast Time: 0.2

• Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 2 sec and inflicting M.Dmg equivalent to Atk *560%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased

Formula

1function CommonFun.calcDamage_11204(srcUser, targetUser, params, damageParam, logger)
2  local BaseLv = srcUser.BaseLv
3  local Str = srcUser:GetProperty("Str")
4  local Dex = srcUser:GetProperty("Dex")
5  local Luk = srcUser:GetProperty("Luk")
6  local Int = srcUser:GetProperty("Int")
7  local Atk = srcUser:GetProperty("Atk")
8  local AtkPer = srcUser:GetProperty("AtkPer")
9  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
10  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
11  local IgnoreDef = 0
12  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
13  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
14  if targetUser.boss or targetUser.mini then
15    IgnoreDef = IgnoreDef1
16  else
17    IgnoreDef = IgnoreDef1 + IgnoreDef2
18  end
19  if 1 <= IgnoreDef then
20    IgnoreDef = 1
21  end
22  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
23  local targetDefElement = targetUser:GetProperty("DefAttr")
24  local damChangePer = damageParam.damChangePer
25  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
26  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
27  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
28  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
29  local MDef2 = targetUser:GetProperty("MDef")
30  local MDefPer2 = targetUser:GetProperty("MDefPer")
31  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
32  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
33  local damChangePer = damageParam.damChangePer
34  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
35  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) + BaseAtk) * raceparam * bossparam * bossparam2
36  local Refine = srcUser:GetProperty("Refine")
37  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
38  local A = (AtkFinal * MDefReduc * (1 - MDamReduc2) + Refine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2
39  if A <= 1 then
40    return 1
41  end
42  local skilllv_1 = srcUser:GetLernedSkillLevel(1388_ASSASSIN_CROSS:PERFORMANCE_CLASS)
43  local skilllv_2 = srcUser:GetLernedSkillLevel(1437_ASSASSIN_CROSS:PERFORMANCE_CLASS)
44  A = A * (1 + 0.05 * (skilllv_1 + skilllv_2))
45  return A
46end
Preserved HTML snapshot from ROM Handbook