
Metallic Sound
Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 6 sec and inflicting M.Dmg equivalent to Atk *880%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased
Skill Levels
• Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 5 sec and inflicting M.Dmg equivalent to Atk *800%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased
• Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 4 sec and inflicting M.Dmg equivalent to Atk *720%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased
• Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 3 sec and inflicting M.Dmg equivalent to Atk *640%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased
• Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 2 sec and inflicting M.Dmg equivalent to Atk *560%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased
Formula
1function CommonFun.calcDamage_11204(srcUser, targetUser, params, damageParam, logger)
2 local BaseLv = srcUser.BaseLv
3 local Str = srcUser:GetProperty("Str")
4 local Dex = srcUser:GetProperty("Dex")
5 local Luk = srcUser:GetProperty("Luk")
6 local Int = srcUser:GetProperty("Int")
7 local Atk = srcUser:GetProperty("Atk")
8 local AtkPer = srcUser:GetProperty("AtkPer")
9 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
10 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
11 local IgnoreDef = 0
12 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
13 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
14 if targetUser.boss or targetUser.mini then
15 IgnoreDef = IgnoreDef1
16 else
17 IgnoreDef = IgnoreDef1 + IgnoreDef2
18 end
19 if 1 <= IgnoreDef then
20 IgnoreDef = 1
21 end
22 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
23 local targetDefElement = targetUser:GetProperty("DefAttr")
24 local damChangePer = damageParam.damChangePer
25 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
26 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
27 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
28 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
29 local MDef2 = targetUser:GetProperty("MDef")
30 local MDefPer2 = targetUser:GetProperty("MDefPer")
31 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
32 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
33 local damChangePer = damageParam.damChangePer
34 local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
35 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) + BaseAtk) * raceparam * bossparam * bossparam2
36 local Refine = srcUser:GetProperty("Refine")
37 local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
38 local A = (AtkFinal * MDefReduc * (1 - MDamReduc2) + Refine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2
39 if A <= 1 then
40 return 1
41 end
42 local skilllv_1 = srcUser:GetLernedSkillLevel(1388_ASSASSIN_CROSS:PERFORMANCE_CLASS)
43 local skilllv_2 = srcUser:GetLernedSkillLevel(1437_ASSASSIN_CROSS:PERFORMANCE_CLASS)
44 A = A * (1 + 0.05 * (skilllv_1 + skilllv_2))
45 return A
46end