Near-death Awaken

Near-death Awaken

Lv 10Passive

When HP is below 20%: increases Dmg Reduc. and Magic Reduc. by 30%

Aesir Effects

• Near-death Awaken - Transcendence Atk + 2% when near-death

Skill Levels

Lvl: 9
Passive

• When HP is below 19%: increases Dmg Reduc. and Magic Reduc. by 27%

Lvl: 8
Passive

• When HP is below 18%: increases Dmg Reduc. and Magic Reduc. by 24%

Lvl: 7
Passive

• When HP is below 17%: increases Dmg Reduc. and Magic Reduc. by 21%

Lvl: 6
Passive

• When HP is below 16%: increases Dmg Reduc. and Magic Reduc. by 18%

Lvl: 5
Passive

• When HP is below 15%: increases Dmg Reduc. and Magic Reduc. by 15%

Lvl: 4
Passive

• When HP is below 14%: increases Dmg Reduc. and Magic Reduc. by 12%

Lvl: 3
Passive

• When HP is below 13%: increases Dmg Reduc. and Magic Reduc. by 9%

Lvl: 2
Passive

• When HP is below 12%: increases Dmg Reduc. and Magic Reduc. by 6%

Lvl: 1
Passive

• When HP is below 11%: increases Dmg Reduc. and Magic Reduc. by 3%

Formula

1function CommonFun.calcBuff_1902(srcUser, targetUser, a, b, c, d, lv)
2  if srcUser == nil or targetUser == nil then
3    return 0
4  end
5  local MaxHp = srcUser:GetProperty("MaxHp")
6  local Num1 = srcUser:GetRunePoint(120070_AESIR_NATURAL_RECOVERY_OF_SPIRITS_RECOVERY_10)
7  local RuneDamage = Num1 * 0.1 + 1
8  local skilllv = srcUser:GetLernedSkillLevel(312_LORD_KNIGHT:SPIRITS_RECOVERY)
9  local A = math.floor((MaxHp / a + b) * RuneDamage) * skilllv
10  if srcUser:HasBuffID(100727_ASURA_PHOENIX_FIST_GRIFFIN_S_CLAW_EFFECT_:MAX_STACK_0) then
11    A = A * 2
12  end
13  return A
14end
Preserved HTML snapshot from ROM Handbook