Nightmare

Nightmare

Lv 5BuffSP: 300

Thanatos unleashes the power in his magic sword, causing enemies within 4m of him to be haunted by nightmares, forcing them into [Nightmare] for 4 seconds. Enemies in [Nightmare] state can not move and attack and will return to normal after they take 2 attacks. When the state ends, all the buffs on enemies will be removed, and the cooldown time is fixed and can't be reduced

CD: 21 sec
Range: 4

Skill Levels

Lvl: 4
Buff
CD: 22 sec
SP: 250
Range: 4

• Thanatos unleashes the power in his magic sword, causing enemies within 4m of him to be haunted by nightmares, forcing them into [Nightmare] for 4 seconds. Enemies in [Nightmare] state can not move and attack and will return to normal after they take 2 attacks. When the state ends, all the buffs on enemies will be removed, and the cooldown time is fixed and can't be reduced

Lvl: 3
Buff
CD: 23 sec
SP: 200
Range: 4

• Thanatos unleashes the power in his magic sword, causing enemies within 4m of him to be haunted by nightmares, forcing them into [Nightmare] for 4 seconds. Enemies in [Nightmare] state can not move and attack and will return to normal after they take 2 attacks. When the state ends, all the buffs on enemies will be removed, and the cooldown time is fixed and can't be reduced

Lvl: 2
Buff
CD: 24 sec
SP: 150
Range: 4

• Thanatos unleashes the power in his magic sword, causing enemies within 4m of him to be haunted by nightmares, forcing them into [Nightmare] for 4 seconds. Enemies in [Nightmare] state can not move and attack and will return to normal after they take 2 attacks. When the state ends, all the buffs on enemies will be removed, and the cooldown time is fixed and can't be reduced

Lvl: 1
Buff
CD: 25 sec
SP: 100
Range: 4

• Thanatos unleashes the power in his magic sword, causing enemies within 4m of him to be haunted by nightmares, forcing them into [Nightmare] for 4 seconds. Enemies in [Nightmare] state can not move and attack and will return to normal after they take 2 attacks. When the state ends, all the buffs on enemies will be removed, and the cooldown time is fixed and can't be reduced

Formula

1function CommonFun.calcBuff_5261(srcUser, targetUser, a, b, c, d, lv)
2  if srcUser == nil or targetUser == nil then
3    return 0
4  end
5  local Value = srcUser:GetGemValue(c)
6  local MaxHp = targetUser:GetProperty("MaxHp")
7  local MaxSp = targetUser:GetProperty("MaxSp")
8  local A = Value / 100000 * MaxHp * a + Value / 100000 * MaxSp * b
9  return A
10end
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