
Nightmare
Thanatos unleashes the power in his magic sword, causing enemies within 4m of him to be haunted by nightmares, forcing them into [Nightmare] for 4 seconds. Enemies in [Nightmare] state can not move and attack and will return to normal after they take 2 attacks. When the state ends, all the buffs on enemies will be removed, and the cooldown time is fixed and can't be reduced
Skill Levels
• Thanatos unleashes the power in his magic sword, causing enemies within 4m of him to be haunted by nightmares, forcing them into [Nightmare] for 4 seconds. Enemies in [Nightmare] state can not move and attack and will return to normal after they take 2 attacks. When the state ends, all the buffs on enemies will be removed, and the cooldown time is fixed and can't be reduced
• Thanatos unleashes the power in his magic sword, causing enemies within 4m of him to be haunted by nightmares, forcing them into [Nightmare] for 4 seconds. Enemies in [Nightmare] state can not move and attack and will return to normal after they take 2 attacks. When the state ends, all the buffs on enemies will be removed, and the cooldown time is fixed and can't be reduced
• Thanatos unleashes the power in his magic sword, causing enemies within 4m of him to be haunted by nightmares, forcing them into [Nightmare] for 4 seconds. Enemies in [Nightmare] state can not move and attack and will return to normal after they take 2 attacks. When the state ends, all the buffs on enemies will be removed, and the cooldown time is fixed and can't be reduced
• Thanatos unleashes the power in his magic sword, causing enemies within 4m of him to be haunted by nightmares, forcing them into [Nightmare] for 4 seconds. Enemies in [Nightmare] state can not move and attack and will return to normal after they take 2 attacks. When the state ends, all the buffs on enemies will be removed, and the cooldown time is fixed and can't be reduced
Formula
1function CommonFun.calcBuff_5261(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local Value = srcUser:GetGemValue(c)
6 local MaxHp = targetUser:GetProperty("MaxHp")
7 local MaxSp = targetUser:GetProperty("MaxSp")
8 local A = Value / 100000 * MaxHp * a + Value / 100000 * MaxSp * b
9 return A
10end