One Hit Kill - Soaring Dragon Sword

One Hit Kill - Soaring Dragon Sword

Lv 10AttackPhysical

Gathers the entire body's strength to deal Fire Phy. DMG that is equal to Dragon Fang Fist and Flame Dragon Blast multiplier x 3 and ignores the enemy's blocking effect; the lower the target's HP percentage, the higher the damage dealt. Cannot use any other attacking skills within 3 seconds after casting this skill.

Range: 3

Aesir Effects

• One Hit Kill - Soaring Dragon Sword - Rapid [Soaring Dragon Sword] debuff lasting time -0.3 sec.

Skill Levels

Lvl: 9
Attack
Physical
SP: 200
Range: 3

• Gathers the entire body's strength to deal Fire Phy. DMG that is equal to Dragon Fang Fist and Flame Dragon Blast multiplier x 2.85 and ignores the enemy's blocking effect; the lower the target's HP percentage, the higher the damage dealt. Cannot use any other attacking skills within 3 seconds after casting this skill.

Lvl: 8
Attack
Physical
SP: 200
Range: 3

• Gathers the entire body's strength to deal Fire Phy. DMG that is equal to Dragon Fang Fist and Flame Dragon Blast multiplier x 2.7 and ignores the enemy's blocking effect; the lower the target's HP percentage, the higher the damage dealt. Cannot use any other attacking skills within 3 seconds after casting this skill.

Lvl: 7
Attack
Physical
SP: 200
Range: 3

• Gathers the entire body's strength to deal Fire Phy. DMG that is equal to Dragon Fang Fist and Flame Dragon Blast multiplier x 2.55 and ignores the enemy's blocking effect; the lower the target's HP percentage, the higher the damage dealt. Cannot use any other attacking skills within 3 seconds after casting this skill.

Lvl: 6
Attack
Physical
SP: 200
Range: 3

• Gathers the entire body's strength to deal Fire Phy. DMG that is equal to Dragon Fang Fist and Flame Dragon Blast multiplier x 2.4 and ignores the enemy's blocking effect; the lower the target's HP percentage, the higher the damage dealt. Cannot use any other attacking skills within 3 seconds after casting this skill.

Lvl: 5
Attack
Physical
SP: 200
Range: 3

• Gathers the entire body's strength to deal Fire Phy. DMG that is equal to Dragon Fang Fist and Flame Dragon Blast multiplier x 2.25 and ignores the enemy's blocking effect; the lower the target's HP percentage, the higher the damage dealt. Cannot use any other attacking skills within 3 seconds after casting this skill.

Lvl: 4
Attack
Physical
SP: 200
Range: 3

• Gathers the entire body's strength to deal Fire Phy. DMG that is equal to Dragon Fang Fist and Flame Dragon Blast multiplier x 2.1 and ignores the enemy's blocking effect; the lower the target's HP percentage, the higher the damage dealt. Cannot use any other attacking skills within 3 seconds after casting this skill.

Lvl: 3
Attack
Physical
SP: 200
Range: 3

• Gathers the entire body's strength to deal Fire Phy. DMG that is equal to Dragon Fang Fist and Flame Dragon Blast multiplier x 1.95 and ignores the enemy's blocking effect; the lower the target's HP percentage, the higher the damage dealt. Cannot use any other attacking skills within 3 seconds after casting this skill.

Lvl: 2
Attack
Physical
SP: 200
Range: 3

• Gathers the entire body's strength to deal Fire Phy. DMG that is equal to Dragon Fang Fist and Flame Dragon Blast multiplier x 1.8 and ignores the enemy's blocking effect; the lower the target's HP percentage, the higher the damage dealt. Cannot use any other attacking skills within 3 seconds after casting this skill.

Lvl: 1
Attack
Physical
SP: 200
Range: 3

• Gathers the entire body's strength to deal Fire Phy. DMG that is equal to Dragon Fang Fist and Flame Dragon Blast multiplier x 1.65 and ignores the enemy's blocking effect; the lower the target's HP percentage, the higher the damage dealt. Cannot use any other attacking skills within 3 seconds after casting this skill.

Formula

1function CommonFun.calcDamage_16105(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local damChangePer = damageParam.damChangePer
27  local Weapon = srcUser:GetEquipedID(7_WEAPON)
28  local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
29  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
30  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
31  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
32  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
33  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
34  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
35  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
36  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
37  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
38  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
39  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
40  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
41  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
42  local skilllv_lyq = srcUser:GetLernedSkillLevel(1806_ARCHER:DRAGON_FANG_FIST)
43  local skilllv_ylq = srcUser:GetLernedSkillLevel(1812_HUNTER:FLAME_DRAGON_BLAST)
44  local Num1 = srcUser:GetRunePoint(213010_AESIR_DRAGON_FANG_FIST_DMG_10)
45  local RuneDamage1 = 1 + Num1 * 0.1
46  local GemValue1 = srcUser:GetGemValue(61091_KNUCKLE_BOOST_DMG_PERCENTAGE)
47  local GemDam1 = 1 + GemValue1 / 100000
48  local beilv_lyq = 2.5
49  if skilllv_lyq <= 5 and 0 < skilllv_lyq then
50    beilv_lyq = skilllv_lyq * 0.8 + 4.4
51  else
52    beilv_lyq = (skilllv_lyq - 5) * 0.6 + 8.4
53  end
54  local damChangePer_lyq = beilv_lyq * GemDam1 * RuneDamage1
55  local sizeCorrection = 1
56  if nil ~= CommonFun.Shape then
57    if CommonFun.Shape.S == targetUser.shape then
58      sizeCorrection = 1.5
59    elseif CommonFun.Shape.M == targetUser.shape then
60      sizeCorrection = 1
61    elseif CommonFun.Shape.L == targetUser.shape then
62      sizeCorrection = 0.75
63    end
64  end
65  local huimie = 1
66  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
67  if srcUser:HasBuffID(90000647_DOOM_AXE_1_TIER_8_:MAX_STACK_0) then
68    if RefineLv7 < 15 then
69      huimie = RefineLv7 * 0.01 + 1 + 0.05
70    elseif 15 <= RefineLv7 then
71      huimie = RefineLv7 * 0.01 + 1 + 0.05 + 0.1
72    end
73  end
74  if srcUser:HasBuffID(90002657_WARRIOR_S_SWORD_1_TIER_8_:MAX_STACK_0) then
75    huimie = RefineLv7 * 0.01 + 1 + 0.15
76  end
77  if srcUser:HasBuffID(41940_SHATTERED_EARTH_:MAX_STACK_0) then
78    if RefineLv7 < 15 then
79      huimie = RefineLv7 * 0.01 + 1 + 0.05
80    elseif 15 <= RefineLv7 then
81      huimie = RefineLv7 * 0.01 + 1 + 0.05 + 0.1
82    end
83  end
84  if srcUser:HasBuffID(43480_KING_S_SWORD_1_:MAX_STACK_0) then
85    huimie = RefineLv7 * 0.02 + 1 + 0.15
86  end
87  local Num = srcUser:GetRunePoint(213015_AESIR_FLAME_DRAGON_BLAST_DMG_10)
88  local RuneDamage = 1 + Num * 0.1
89  local Card = 1
90  if srcUser:HasBuffID(53310_MECHANICAL_HOUND_CARD_:MAX_STACK_0) then
91    if 10 <= RefineLv7 then
92      Card = Card + 0.1
93    else
94      Card = Card + 0.05
95    end
96  end
97  local GemValue = srcUser:GetGemValue(61001_ARM_CANNON_DMG_PERCENTAGE)
98  local GemDam = 1 + GemValue / 100000
99  local beilv_ylq = 10.7
100  if 0 < skilllv_ylq then
101    beilv_ylq = skilllv_ylq * 0.9 + 9.8
102  end
103  local damChangePer_ylq = beilv_ylq * sizeCorrection * huimie * RuneDamage * Card * GemDam
104  local A = 1
105  local MaxHp = targetUser:GetProperty("MaxHp")
106  local Hp = targetUser:GetProperty("Hp")
107  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
108  if skillID == 1809_HUNTER:ONE_HIT_KILL_SOARING_DRAGON_SWORD then
109    local HpPerRatio = 1 + (1 - Hp / MaxHp) * 1
110    A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (damChangePer_ylq + damChangePer_lyq) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HpPerRatio
111  end
112  if skillID == 1835_HUNTER:ONE_HIT_KILL_PHOENIX_DRAGON_SWORD then
113    A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (damChangePer_ylq + damChangePer_lyq) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)
114    local skilllv_ylq = srcUser:GetLernedSkillLevel(1837_HUNTER:ONE_HIT_KILL_PHOENIX_DRAGON_SWORD_EXECUTE)
115    local HpPer = skilllv_ylq * 0.03
116    if HpPer >= Hp / MaxHp then
117      if targetUser:GetNpcID() == 0 then
118        return 99999999
119      else
120        return A
121      end
122    end
123  end
124  if A <= 1 then
125    return 1
126  end
127  return A
128end
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