Overbrand

Overbrand

Lv 10AttackPhysical

Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1860% Dmg to an enemy and its nearby enemies. Enemies hit have a 40% chance to bleed. A spear class weapon must be equipped to use this skill.

Range: 3

Aesir Effects

• Overbrand - Enhance [Overbrand] damage + 7%

Skill Levels

Lvl: 9
Attack
Physical
Skill Delay: 1 sec
SP: 28
Range: 3

• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1720% Dmg to an enemy and its nearby enemies. Enemies hit have a 37% chance to bleed. A spear class weapon must be equipped to use this skill.

Lvl: 8
Attack
Physical
Skill Delay: 1 sec
SP: 26
Range: 3

• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1580% Dmg to an enemy and its nearby enemies. Enemies hit have a 34% chance to bleed. A spear class weapon must be equipped to use this skill.

Lvl: 7
Attack
Physical
Skill Delay: 1 sec
SP: 24
Range: 3

• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1440% Dmg to an enemy and its nearby enemies. Enemies hit have a 31% chance to bleed. A spear class weapon must be equipped to use this skill.

Lvl: 6
Attack
Physical
Skill Delay: 1 sec
SP: 22
Range: 3

• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1300% Dmg to an enemy and its nearby enemies. Enemies hit have a 28% chance to bleed. A spear class weapon must be equipped to use this skill.

Lvl: 5
Attack
Physical
Skill Delay: 1 sec
SP: 20
Range: 3

• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1160% Dmg to an enemy and its nearby enemies. Enemies hit have a 25% chance to bleed. A spear class weapon must be equipped to use this skill.

Lvl: 4
Attack
Physical
Skill Delay: 1 sec
SP: 18
Range: 3

• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1020% Dmg to an enemy and its nearby enemies. Enemies hit have a 22% chance to bleed. A spear class weapon must be equipped to use this skill.

Lvl: 3
Attack
Physical
Skill Delay: 1 sec
SP: 16
Range: 3

• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *880% Dmg to an enemy and its nearby enemies. Enemies hit have a 19% chance to bleed. A spear class weapon must be equipped to use this skill.

Lvl: 2
Attack
Physical
Skill Delay: 1 sec
SP: 14
Range: 3

• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *740% Dmg to an enemy and its nearby enemies. Enemies hit have a 16% chance to bleed. A spear class weapon must be equipped to use this skill.

Lvl: 1
Attack
Physical
Skill Delay: 1 sec
SP: 12
Range: 3

• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *600% Dmg to an enemy and its nearby enemies. Enemies hit have a 13% chance to bleed. A spear class weapon must be equipped to use this skill.

Formula

1function CommonFun.calcDamage_7402(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Int = srcUser:GetProperty("Int")
6  local Atk = srcUser:GetProperty("Atk")
7  local AtkPer = srcUser:GetProperty("AtkPer")
8  local DamIncrease = srcUser:GetProperty("DamIncrease")
9  local MAtk = srcUser:GetProperty("MAtk")
10  local MAtkPer = srcUser:GetProperty("MAtkPer")
11  local IgnoreDef = 0
12  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
13  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
14  local WeaponType = srcUser:GetEquipedWeaponType()
15  if targetUser.boss or targetUser.mini then
16    IgnoreDef = IgnoreDef1
17  else
18    IgnoreDef = IgnoreDef1 + IgnoreDef2
19  end
20  if 1 <= IgnoreDef then
21    IgnoreDef = 1
22  end
23  local Refine = srcUser:GetProperty("Refine")
24  local Def2 = targetUser:GetProperty("Def")
25  local DefPer2 = targetUser:GetProperty("DefPer")
26  local Vit2 = targetUser:GetProperty("Vit")
27  local VitPer2 = targetUser:GetProperty("VitPer")
28  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
29  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
30  local MRefine = srcUser:GetProperty("MRefine")
31  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
32  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
33  if 1 <= IgnoreMDef then
34    IgnoreMDef = 1
35  end
36  local MDef2 = targetUser:GetProperty("MDef")
37  local MDefPer2 = targetUser:GetProperty("MDefPer")
38  local Vit2 = targetUser:GetProperty("Vit")
39  local VitPer2 = targetUser:GetProperty("VitPer")
40  local Int2 = targetUser:GetProperty("Int")
41  local IntPer2 = targetUser:GetProperty("IntPer")
42  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
43  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
44  local damChangePer = damageParam.damChangePer
45  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
46  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
47  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
48  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
49  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
50  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
51  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
52  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
53  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
54  local HpAtk = 0
55  local Hp = srcUser:GetProperty("Hp")
56  if srcUser:HasBuffID(56420_BLOODBATH_CARD_:MAX_STACK_0) and srcUser:HasBuffID(56430_BLOODBATH_CARD_:MAX_STACK_0) == false then
57    HpAtk = math.min(Hp * 0.05, Atk * (1 + AtkPer))
58  elseif srcUser:HasBuffID(56430_BLOODBATH_CARD_:MAX_STACK_0) then
59    HpAtk = math.min(Hp * 0.05, Atk * (1 + AtkPer) + MAtk * (1 + MAtkPer))
60  end
61  local AtkFinal = (((Atk - BaseAtk) * (1 + AtkPer) + HpAtk) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
62  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
63  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
64  local Najia = 0
65  local RefineLv = srcUser:GetEquipedRefineLv(1)
66  if srcUser:HasBuffID(90001267_SHIELD_OF_NAGA_TIER_8_:MAX_STACK_0) then
67    Najia = 1 + RefineLv / 100 * 20
68  end
69  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
70  if equipRing.id == 42583 or equipRing.id == 142583 then
71    Najia = 1 + equipRing.refinelv / 100 * 20
72  end
73  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
74  if equipRingSD.id == 42583 or equipRingSD.id == 142583 then
75    Najia = 1 + equipRingSD.refinelv / 100 * 20 * equipRingSD.quench_per / 100
76  end
77  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
78  local gsz = 1
79  local Fifth = 1
80  if skillID == 3808_ROYAL_GUARD:LIGHT_CROSS then
81    local skilllv_xsz = srcUser:GetLernedSkillLevel(1182_THIEF:OVERBRAND)
82    local skilllv_gsz = srcUser:GetLernedSkillLevel(3808_ROYAL_GUARD:LIGHT_CROSS)
83    damChangePer = 5.2 + skilllv_xsz * 0.8
84    local GemValue = srcUser:GetGemValue(72151_LIGHT_CROSS_DMG_PERCENTAGE)
85    local GemDam = 1 + GemValue / 100000
86    gsz = (1 + skilllv_gsz * 0.05) * GemDam
87    if srcUser:HasBuffID(90004234_DEEP_SEA_FEAR_1_TIER_5_:MAX_STACK_0) then
88      Fifth = Fifth + 0.15
89    end
90  end
91  local BaseMAtk = Int + math.floor(Int * Int / 100)
92  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam * bossparam * bossparam2
93  local A = ((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + Najia) * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
94  if A <= 1 then
95    A = 1
96  end
97  local Num = srcUser:GetRunePoint(74030_AESIR_OVERBRAND_DAMAGE_7)
98  local RuneDamage = 1 + Num * 0.07
99  local Card = 1
100  if srcUser:HasBuffID(52790_DULLAHAN_CARD_:MAX_STACK_0) then
101    Card = 1.1
102  end
103  local EquipDamage = 1
104  if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) then
105    EquipDamage = EquipDamage + 0.3
106  end
107  if srcUser:HasBuffID(90001253_SPEARFISH_PIKE_TIER_4_:MAX_STACK_0) and srcUser:HasBuffID(90001267_SHIELD_OF_NAGA_TIER_8_:MAX_STACK_0) then
108    EquipDamage = EquipDamage + 0.1
109  end
110  if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) and srcUser:HasBuffID(90001267_SHIELD_OF_NAGA_TIER_8_:MAX_STACK_0) then
111    EquipDamage = EquipDamage + 0.1
112  end
113  if srcUser:HasBuffID(90001253_SPEARFISH_PIKE_TIER_4_:MAX_STACK_0) and srcUser:HasBuffID(43300_DRAGON_FLAME_SHIELD_:MAX_STACK_0) then
114    EquipDamage = EquipDamage + 0.1
115  end
116  if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) and srcUser:HasBuffID(43300_DRAGON_FLAME_SHIELD_:MAX_STACK_0) then
117    EquipDamage = EquipDamage + 0.1
118  end
119  if equipRingSD.id ~= 0 then
120    if srcUser:HasBuffID(90001253_SPEARFISH_PIKE_TIER_4_:MAX_STACK_0) and srcUser:HasBuffLayer(43300, EBUFFERLAYER_SHADOW) then
121      EquipDamage = EquipDamage + 0.1
122    end
123    if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) and srcUser:HasBuffLayer(43300, EBUFFERLAYER_SHADOW) then
124      EquipDamage = EquipDamage + 0.1
125    end
126  end
127  local equipRingarmour = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
128  if equipRingarmour.id == 42088 or equipRingarmour.id == 142088 then
129    EquipDamage = EquipDamage + 0.1
130  end
131  local equipRingSDarmour = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
132  if equipRingSDarmour.id == 42088 or equipRingSDarmour.id == 142088 then
133    EquipDamage = EquipDamage + 0.1 * equipRingSDarmour.quench_per / 100
134  end
135  local RefineLv_wq = srcUser:GetEquipedRefineLv(7_WEAPON)
136  if srcUser:HasBuffID(40380_SPEARFISH_PIKE_:MAX_STACK_0) or srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) then
137    EquipDamage = EquipDamage + 0.02 * RefineLv_wq
138  end
139  local GemValue = srcUser:GetGemValue(72041_OVERBRAND_DMG_PERCENTAGE)
140  local GemDam = 1 + GemValue / 100000
141  local cj = 1
142  local hasbuff = false
143  if srcUser.isServerCall then
144    hasbuff = srcUser:GetBuffActive(130071)
145  else
146    hasbuff = srcUser:HasBuffID(130071_SPEAR_OF_RECKONING_INCREASE_DMG_:MAX_STACK_0)
147  end
148  if hasbuff == true then
149    local skilllv_qh = srcUser:GetLernedSkillLevel(3828_DIVINE_AVENGER:SPEAR_OF_RECKONING_ENHANCE)
150    cj = 1.3 + skilllv_qh * 0.06
151    if srcUser.isServerCall then
152      srcUser:AddBuff(130072_SPEAR_OF_RECKONING_CONSUME_:MAX_STACK_0, srcUser:GetGuid())
153    end
154  end
155  local Result = A * RuneDamage * Card * EquipDamage * GemDam * gsz * cj * Fifth
156  return Result
157end
Preserved HTML snapshot from ROM Handbook