Peaceful Rest

Peaceful Rest

Lv 5Passive

When sitting down, restores 10% HP for self and teammates around every 2 seconds.

Skill Levels

Lvl: 4
Passive

• When sitting down, restores 8% HP for self and teammates around every 2 seconds.

Lvl: 3
Passive

• When sitting down, restores 6% HP for self and teammates around every 2 seconds.

Lvl: 2
Passive

• When sitting down, restores 4% HP for self and teammates around every 2 seconds.

Lvl: 1
Passive

• When sitting down, restores 2% HP for self and teammates around every 2 seconds.

Formula

1function CommonFun.calcBuff_7770(srcUser, targetUser, a, b, c, d, lv)
2  if srcUser == nil or targetUser == nil then
3    return 0
4  end
5  local MaxHp = targetUser:GetProperty("MaxHp")
6  local MaxSp = targetUser:GetProperty("MaxSp")
7  local skilllv_hp = srcUser:GetLernedSkillLevel(2407_ACOLYTE:PEACEFUL_REST)
8  local skilllv_sp = srcUser:GetLernedSkillLevel(2406_ACOLYTE:HAPPY_REST)
9  local Num = srcUser:GetRunePoint(193013_AESIR_EVEN_WHEN_THE_CHARACTER_IS_NOT_SITTING_DOWN_OFFERS_20_OF_THE_HAPPY_REST_S_RESTORATION_EFFECT_EVERY_10_SECONDS)
10  local Value_happy = srcUser:GetGemValue(193161_HAPPY_REST_S_RESTORATION_EFFECT_PERCENTAGE)
11  local Value_peace = srcUser:GetGemValue(193162_PEACEFUL_REST_S_RESTORATION_EFFECT_PERCENTAGE)
12  local A = MaxHp * skilllv_hp * a * (1 + Value_peace / 100000) + (MaxSp * skilllv_sp * b + MaxSp * skilllv_sp * c * Num) * (1 + Value_happy / 100000)
13  return A
14end
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