Phase 1 - Calamity

Phase 1 - Calamity

Lv 5AttackPhysical

Frenzy cost: 5. Thanatos sends out a Bladesoul toward a designated direction, dealing (Atk + M.Atk) x 1800% Phy. DMG to enemies in front of him while applying a stack of Abyssal Mark. Abyssal Mark lasts 12 seconds. This skill may interrupt the back animation

CD: 1 sec
Range: 8

Skill Levels

Lvl: 4
Attack
Physical
CD: 1 sec
Range: 8

• Frenzy cost: 5. Thanatos sends out a Bladesoul toward a designated direction, dealing (Atk + M.Atk) x 1600% Phy. DMG to enemies in front of him while applying a stack of Abyssal Mark. Abyssal Mark lasts 12 seconds. This skill may interrupt the back animation

Lvl: 3
Attack
Physical
CD: 1 sec
Range: 8

• Frenzy cost: 5. Thanatos sends out a Bladesoul toward a designated direction, dealing (Atk + M.Atk) x 1400% Phy. DMG to enemies in front of him while applying a stack of Abyssal Mark. Abyssal Mark lasts 12 seconds. This skill may interrupt the back animation

Lvl: 2
Attack
Physical
CD: 1 sec
Range: 8

• Frenzy cost: 5. Thanatos sends out a Bladesoul toward a designated direction, dealing (Atk + M.Atk) x 1200% Phy. DMG to enemies in front of him while applying a stack of Abyssal Mark. Abyssal Mark lasts 12 seconds. This skill may interrupt the back animation

Lvl: 1
Attack
Physical
CD: 1 sec
Range: 8

• Frenzy cost: 5. Thanatos sends out a Bladesoul toward a designated direction, dealing (Atk + M.Atk) x 1000% Phy. DMG to enemies in front of him while applying a stack of Abyssal Mark. Abyssal Mark lasts 12 seconds. This skill may interrupt the back animation

Formula

1function CommonFun.calcDamage_60501(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Vit = srcUser:GetProperty("Vit")
4  local Dex = srcUser:GetProperty("Dex")
5  local Luk = srcUser:GetProperty("Luk")
6  local Int = srcUser:GetProperty("Int")
7  local Atk = srcUser:GetProperty("Atk")
8  local AtkPer = srcUser:GetProperty("AtkPer")
9  local MAtk = srcUser:GetProperty("MAtk")
10  local MAtkPer = srcUser:GetProperty("MAtkPer")
11  local DamIncrease = srcUser:GetProperty("DamIncrease")
12  local IgnoreDef = 0
13  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
14  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
15  if targetUser.boss or targetUser.mini then
16    IgnoreDef = IgnoreDef1
17  else
18    IgnoreDef = IgnoreDef1 + IgnoreDef2
19  end
20  if 1 <= IgnoreDef then
21    IgnoreDef = 1
22  end
23  local Refine = srcUser:GetProperty("Refine")
24  local MRefine = srcUser:GetProperty("MRefine")
25  local Def2 = targetUser:GetProperty("Def")
26  local DefPer2 = targetUser:GetProperty("DefPer")
27  local Vit2 = targetUser:GetProperty("Vit")
28  local VitPer2 = targetUser:GetProperty("VitPer")
29  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
30  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
31  local damChangePer = damageParam.damChangePer
32  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
33  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
34  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
35  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
36  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
37  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
38  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
39  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
40  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
41  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
42  local BaseMAtk = Int + math.floor(Int * Int / 100)
43  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam * bossparam * bossparam2
44  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
45  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
46  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
47  local guid = srcUser:GetGuid()
48  local Debuff_Layer = targetUser:GetBuffLayerByIDAndFromID(136480, guid)
49  local Debuff_Dam = math.pow(2, Debuff_Layer)
50  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
51  if skillID == 2503_PRIEST:PHASE_1_CALAMITY or skillID == 2523_HIGH_PRIEST:PHASE_1_CALAMITY then
52    A = ((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
53  end
54  if skillID == 2515_HIGH_PRIEST:PHASE_2_HEAVENLY_RETRIBUTION or skillID == 2524_HIGH_PRIEST:PHASE_2_HEAVENLY_RETRIBUTION then
55    local skilllv_2 = srcUser:GetLernedSkillLevel(2504_PRIEST:PHASE_2_HEAVENLY_RETRIBUTION)
56    damChangePer = skilllv_2 * 2 + 14
57    A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Debuff_Dam
58  end
59  if skillID == 2516_HIGH_PRIEST:PHASE_3_DEMONIC_DANCE or skillID == 2525_HIGH_PRIEST:PHASE_3_DEMONIC_DANCE then
60    local skilllv_3 = srcUser:GetLernedSkillLevel(2505_PRIEST:PHASE_3_DEMONIC_DANCE)
61    damChangePer = skilllv_3 * 2 + 18
62    A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Debuff_Dam
63  end
64  if skillID == 2517_HIGH_PRIEST:PHASE_4_FINISH_MOVE or skillID == 2526_HIGH_PRIEST:PHASE_4_FINISH_MOVE then
65    local skilllv_4 = srcUser:GetLernedSkillLevel(2506_PRIEST:PHASE_4_FINISH_MOVE)
66    damChangePer = skilllv_4 * 2 + 22
67    A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Debuff_Dam
68    local count = params.hitedCount
69    if count == 1 then
70      local GemValue = srcUser:GetGemValue(201101_IF_PHASE_4_HITS_ONLY_ONE_UNIT_ITS_DAMAGE_PERCENTAGE)
71      local GemDam = 1 + GemValue / 100000
72      A = A * GemDam
73    end
74  end
75  if skillID == 2511_PRIEST:HEAVY_ROLL then
76    local GemValue = srcUser:GetGemValue(201151_FOR_EACH_FRENZY_OF_HEAVY_ROLL_LOSES_DAMAGE_INCREASES_BY_PERCENTAGE)
77    local skilllv = srcUser:GetLernedSkillLevel(2502_PRIEST:DARK_FATE)
78    local Num = srcUser:GetBuffLayer(136400_FRENZY_:MAX_STACK_0)
79    A = A * (Debuff_Layer + 1)
80    if srcUser:HasBuffID(90004724_SWORD_OF_HOGNE_1_TIER_5_:MAX_STACK_0) then
81      A = A * 1.15
82    end
83    if skilllv < 4 and GemValue ~= 0 then
84      A = A * (1 + (100 - Num) * GemValue / 100000)
85    elseif 4 <= skilllv and GemValue ~= 0 then
86      A = A * (1 + (150 - Num) * GemValue / 100000)
87    end
88  end
89  if skillID == 2522_HIGH_PRIEST:HEAVY_ROLL then
90    local skilllv_zny = srcUser:GetLernedSkillLevel(2511_PRIEST:HEAVY_ROLL)
91    damChangePer = 16 + 2 * skilllv_zny
92    A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * (Debuff_Layer + 1)
93    local GemValue = srcUser:GetGemValue(201151_FOR_EACH_FRENZY_OF_HEAVY_ROLL_LOSES_DAMAGE_INCREASES_BY_PERCENTAGE)
94    local skilllv = srcUser:GetLernedSkillLevel(2502_PRIEST:DARK_FATE)
95    local Num = srcUser:GetBuffLayer(136400_FRENZY_:MAX_STACK_0)
96    if skilllv < 4 and GemValue ~= 0 then
97      A = A * (1 + (100 - Num) * GemValue / 100000)
98    elseif 4 <= skilllv and GemValue ~= 0 then
99      A = A * (1 + (150 - Num) * GemValue / 100000)
100    end
101  end
102  if A <= 1 then
103    return 1
104  end
105  return A
106end
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