
Picky Peck
Picky's Phantom Peck strikes the enemy, dealing physical damage equal to (Atk + M.Atk) *600%. Increased Agi attribute grants a chance to deal 1.5x damage.
Skill Levels
• Picky's Phantom Peck strikes the enemy, dealing physical damage equal to (Atk + M.Atk) *570%. Increased Agi attribute grants a chance to deal 1.5x damage.
• Picky's Phantom Peck strikes the enemy, dealing physical damage equal to (Atk + M.Atk) *540%. Increased Agi attribute grants a chance to deal 1.5x damage.
• Picky's Phantom Peck strikes the enemy, dealing physical damage equal to (Atk + M.Atk) *510%. Increased Agi attribute grants a chance to deal 1.5x damage.
• Picky's Phantom Peck strikes the enemy, dealing physical damage equal to (Atk + M.Atk) *480%. Increased Agi attribute grants a chance to deal 1.5x damage.
• Picky's Phantom Peck strikes the enemy, dealing physical damage equal to (Atk + M.Atk) *450%. Increased Agi attribute grants a chance to deal 1.5x damage.
• Picky's Phantom Peck strikes the enemy, dealing physical damage equal to (Atk + M.Atk) *420%. Increased Agi attribute grants a chance to deal 1.5x damage.
• Picky's Phantom Peck strikes the enemy, dealing physical damage equal to (Atk + M.Atk) *390%. Increased Agi attribute grants a chance to deal 1.5x damage.
• Picky's Phantom Peck strikes the enemy, dealing physical damage equal to (Atk + M.Atk) *360%. Increased Agi attribute grants a chance to deal 1.5x damage.
• Picky's Phantom Peck strikes the enemy, dealing physical damage equal to (Atk + M.Atk) *330%. Increased Agi attribute grants a chance to deal 1.5x damage.
Formula
1function CommonFun.calcDamage_15102(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local IgnoreDef = 0
9 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11 local Int = srcUser:GetProperty("Int")
12 local MAtk = srcUser:GetProperty("MAtk")
13 local MAtkPer = srcUser:GetProperty("MAtkPer")
14 if targetUser.boss or targetUser.mini then
15 IgnoreDef = IgnoreDef1
16 else
17 IgnoreDef = IgnoreDef1 + IgnoreDef2
18 end
19 if 1 <= IgnoreDef then
20 IgnoreDef = 1
21 end
22 local Refine = srcUser:GetProperty("Refine")
23 local AttrEffect = srcUser:GetProperty("AttrEffect")
24 local bits = CommonFun.getBits(AttrEffect)
25 local Def2 = targetUser:GetProperty("Def")
26 local DefPer2 = targetUser:GetProperty("DefPer")
27 local Vit2 = targetUser:GetProperty("Vit")
28 local VitPer2 = targetUser:GetProperty("VitPer")
29 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
30 local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
31 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
32 local damChangePer = damageParam.damChangePer
33 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
34 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
35 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
36 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
37 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
38 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
39 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
40 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
41 local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
42 local Hp = srcUser:GetProperty("Hp")
43 local MaxHp = srcUser:GetProperty("MaxHp")
44 local Num_sm = srcUser:GetRunePoint(153037_AESIR_LIFE_SOUL_DEALS_EXTRA_DMG_OF_1_5_OF_THE_MAX_HP)
45 local skilllv_1 = srcUser:GetLernedSkillLevel(1638_BLADE_SOUL:LIFE_SOUL)
46 local HpDamage = 0
47 local mapid, maptype = srcUser:GetMapInfo()
48 local pvpRatio = 1
49 if maptype == PVP_MAPS then
50 pvpRatio = 0.25
51 end
52 local Fifth = 0
53 if srcUser:HasBuffID(90004604_FINE_PINK_FOX_GRASS_1_TIER_5_:MAX_STACK_0) then
54 Fifth = Fifth + 0.14
55 end
56 if 0 < skilllv_1 then
57 HpDamage = (Hp * (skilllv_1 * 0.016 + 0.04 + Fifth) + MaxHp * Num_sm * 0.015) / damChangePer * pvpRatio
58 end
59 local AtkFinal = (((Atk - BaseAtk) * (1 + AtkPer) + HpDamage) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
60 local BaseMAtk = Int + math.floor(Int * Int / 100)
61 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam * bossparam * bossparam2
62 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
63 local A = ((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
64 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
65 if skillID == 1617_BLADE_SOUL:TAROU_TRAUMA then
66 local Num = srcUser:GetRunePoint(153020_AESIR_TAROU_TRAUMA_DMG_7)
67 local RuneDam = 1 + Num * 0.07
68 local GemBaishu = srcUser:GetGemValue(153071_TAROU_TRAUMA_DAMAGE_PERCENTAGE)
69 A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDam * (1 + GemBaishu / 100000)
70 end
71 local ValueCri = srcUser:GetGemValue(153041_BRUTE_ATTACK_SKILL_CRITICAL_CHANCE_PERCENTAGE)
72 local ValueCriDam = srcUser:GetGemValue(153042_BRUTE_ATTACK_SKILL_CRITICAL_DAMAGE_PERCENTAGE)
73 local Agi = srcUser:GetProperty("Agi")
74 local CriRate = math.min(Agi / 3 + 5 + ValueCri / 1000, 100)
75 local shadow = 1
76 if srcUser:GetTempSkillSlaveID() == 806612 then
77 local GemNew = srcUser:GetGemValue(153142_SKILL_DMG_OF_LIFE_CONCENTRIC_S_ILLUSION_PERCENTAGE)
78 shadow = 1 + GemNew / 100000
79 end
80 if A <= 1 then
81 return 1
82 end
83 if CommonFun.IsInRate(CriRate, srcUser:GetRandom()) then
84 return A * (1.5 + ValueCriDam / 100000) * shadow, CommonFun.DamageType.Crit
85 end
86 return A * shadow
87end