Pierce

Pierce

Lv 20AttackPhysical

Attacks the target repeatedly with spears, dealing (Atk500%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Range: 2

Aesir Effects

• Pierce -Range Range of [Pierce] +0.5 m

Skill Levels

Lvl: 19
Attack
Physical
Skill Delay: 1 sec
SP: 25
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk480%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 18
Attack
Physical
Skill Delay: 1 sec
SP: 24
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk460%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 17
Attack
Physical
Skill Delay: 1 sec
SP: 23
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk440%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 16
Attack
Physical
Skill Delay: 1 sec
SP: 22
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk420%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 15
Attack
Physical
Skill Delay: 1 sec
SP: 21
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk400%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 14
Attack
Physical
Skill Delay: 1 sec
SP: 20
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk380%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 13
Attack
Physical
Skill Delay: 1 sec
SP: 19
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk360%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 12
Attack
Physical
Skill Delay: 1 sec
SP: 18
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk340%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 11
Attack
Physical
Skill Delay: 1 sec
SP: 17
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk320%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 10
Attack
Physical
Skill Delay: 1 sec
SP: 16
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk300%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 9
Attack
Physical
Skill Delay: 1 sec
SP: 15
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk280%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 8
Attack
Physical
Skill Delay: 1 sec
SP: 14
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk260%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 7
Attack
Physical
Skill Delay: 1 sec
SP: 13
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk240%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 6
Attack
Physical
Skill Delay: 1 sec
SP: 12
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk220%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 5
Attack
Physical
Skill Delay: 1 sec
SP: 11
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk200%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 4
Attack
Physical
Skill Delay: 1 sec
SP: 10
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk180%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 3
Attack
Physical
Skill Delay: 1 sec
SP: 9
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk160%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 2
Attack
Physical
Skill Delay: 1 sec
SP: 8
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk140%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 1
Attack
Physical
Skill Delay: 1 sec
SP: 7
Range: 2

• Attacks the target repeatedly with spears, dealing (Atk120%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Formula

1function CommonFun.calcDamage_1201(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local damChangePer = damageParam.damChangePer
27  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35  local sizeCorrection = 1
36  if nil ~= CommonFun.Shape then
37    if CommonFun.Shape.S == targetUser.shape then
38      sizeCorrection = 1
39    elseif CommonFun.Shape.M == targetUser.shape then
40      if srcUser:HasBuffID(91000170_HALBERD_ROSA_BRACELET_:MAX_STACK_0) or srcUser:HasBuffID(91000540_SOUL_SLAYER_SPEAR_ROSA_BRACELET_:MAX_STACK_0) or srcUser:HasBuffID(91001530_HALBERD_ROSA_CHAIN_:MAX_STACK_0) or srcUser:HasBuffID(91001531_SOUL_SLAYER_SPEAR_ROSA_CHAIN_:MAX_STACK_0) then
41        sizeCorrection = 2.2
42      elseif srcUser:HasBuffID(90001983_CRESCENT_SCYTHE_TIER_4_:MAX_STACK_0) then
43        sizeCorrection = 2.6
44      else
45        sizeCorrection = 2
46      end
47    elseif CommonFun.Shape.L == targetUser.shape then
48      if srcUser:HasBuffID(41721_SOUL_SLAYER_SPEAR_:MAX_STACK_0) then
49        sizeCorrection = 5.1
50      elseif srcUser:HasBuffID(90001173_HALBERD_TIER_4_:MAX_STACK_0) then
51        sizeCorrection = 5.1
52      elseif srcUser:HasBuffID(90001172_HALBERD_TIER_3_:MAX_STACK_0) then
53        sizeCorrection = 4.35
54      elseif srcUser:HasBuffID(90001171_HALBERD_TIER_2_:MAX_STACK_0) then
55        sizeCorrection = 3.75
56      elseif srcUser:HasBuffID(90001170_HALBERD_TIER_1_:MAX_STACK_0) then
57        sizeCorrection = 3.3000000000000003
58      else
59        sizeCorrection = 3
60      end
61    end
62  end
63  local Sign = 1
64  local Num1 = targetUser:GetBuffLayer(117660_DEEP_CUT_:MAX_STACK_5)
65  local fromid = targetUser:GetBuffFromID(117660_DEEP_CUT_:MAX_STACK_5)
66  local guid = srcUser:GetGuid()
67  local skilllv_1 = srcUser:GetLernedSkillLevel(1267_ASSASSIN:DEEP_CUT)
68  skilllv_1 = math.min(skilllv_1, 5)
69  local GemValue = srcUser:GetGemValue(11131_DAMAGE_CAUSED_BY_EACH_DEEP_CUT_STACK_PERCENTAGE)
70  if fromid == guid then
71    Sign = 1 + (skilllv_1 * 0.01 + 0.02 + GemValue / 100000) * Num1
72  end
73  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
74  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
75  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
76  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
77  local BaseLvDamage = 0
78  local IBaseLv = srcUser.BaseLv
79  if srcUser:HasBuffID(42190_SILVER_GLAIVE_:MAX_STACK_0) then
80    BaseLvDamage = IBaseLv * 20
81  end
82  local GemValue = srcUser:GetGemValue(11081_PIERCE_DEALS_PERCENTAGE_DMG_TO_L_SIZE_MONSTERS)
83  local GemDam = 1
84  if CommonFun.Shape.L == targetUser.shape then
85    GemDam = 1 + GemValue / 100000
86  end
87  local skilllv_ha = srcUser:GetLernedSkillLevel(3005_BLACKSMITH:DARK_KNIGHT)
88  local StateEffect = targetUser:GetProperty("StateEffect")
89  local bits2 = CommonFun.getBits(StateEffect)
90  local Heian = 1
91  if bits2[CommonFun.StateEffect.Dark] == 1 then
92    Heian = 1 + skilllv_ha * 0.04
93  end
94  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) * GemDam - Vit2 * (1 + VitPer2)) * sizeCorrection * Sign * Heian + BaseLvDamage
95  if A <= 1 then
96    return 1
97  end
98  return A
99end
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