Raid

Raid

Lv 5AttackPhysical

In a hiding state, Caster deals 300% Dmg to all enemies in range, with a 15% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 15% more damage for the next 5 seconds. Daggers must be equipped to use this skill.

CD: 5 sec
Range: 1

Aesir Effects

• Raid - Empower Damage of [Raid] +20%
• Raid -Vulnerable Target's damage bearing after attacked by [Raid] +3%
• Raid - Haste [Raid] CD -4 sec, SP cost +100%.

Skill Levels

Lvl: 4
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 29
Range: 1

• In a hiding state, Caster deals 270% Dmg to all enemies in range, with a 13% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 14% more damage for the next 5 seconds. Daggers must be equipped to use this skill.

Lvl: 3
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 26
Range: 1

• In a hiding state, Caster deals 240% Dmg to all enemies in range, with a 11% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 13% more damage for the next 5 seconds. Daggers must be equipped to use this skill.

Lvl: 2
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 23
Range: 1

• In a hiding state, Caster deals 210% Dmg to all enemies in range, with a 9% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 12% more damage for the next 5 seconds. Daggers must be equipped to use this skill.

Lvl: 1
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 20
Range: 1

• In a hiding state, Caster deals 180% Dmg to all enemies in range, with a 7% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 11% more damage for the next 5 seconds. Daggers must be equipped to use this skill.

Formula

1function CommonFun.calcDamage_9204(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local Hp2 = targetUser:GetProperty("Hp")
27  local MaxHp2 = targetUser:GetProperty("MaxHp")
28  local damChangePer = damageParam.damChangePer
29  local AttrEffect = srcUser:GetProperty("AttrEffect")
30  local bits = CommonFun.getBits(AttrEffect)
31  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
33  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
34  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
35  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
36  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
37  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
38  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
39  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
40  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
41  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
42  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
43  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
44  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
45  if skillID == 481_RUNEMASTER:RAID then
46    local Num1 = srcUser:GetRunePoint(90060_AESIR_DAMAGE_OF_RAID_20)
47    local RuneDamage1 = Num1 * 0.2 + 1
48    A = A * RuneDamage1
49  end
50  if skillID == 483_RUNEMASTER:INTIMIDATE then
51    local Num2 = srcUser:GetRunePoint(90100_AESIR_DAMAGE_OF_INTIMIDATE_10)
52    local RuneDamage2 = Num2 * 0.1 + 1
53    A = A * RuneDamage2
54  end
55  if skillID == 487_RUNEMASTER:DISABLING_STRIKE and srcUser:HasBuffID(40672_CALDER_DAGGER_1_:MAX_STACK_0) then
56    A = A * 1.5
57  end
58  if A <= 1 then
59    return 1
60  end
61  if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
62    return A * 1.5
63  end
64  return A
65end
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