Rolling Thunder

Rolling Thunder

Lv 10MultiElectricArcPhysical

Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2800% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.

CD: 1 sec
Range: 6

Skill Levels

Lvl: 9
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 56
Range: 6

• Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2600% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.

Lvl: 8
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 52
Range: 6

• Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2400% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.

Lvl: 7
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 48
Range: 6

• Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2200% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.

Lvl: 6
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 44
Range: 6

• Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2000% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.

Lvl: 5
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 40
Range: 6

• Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1800% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.

Lvl: 4
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 36
Range: 6

• Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1600% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.

Lvl: 3
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 32
Range: 6

• Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1400% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.

Lvl: 2
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 28
Range: 6

• Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1200% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.

Lvl: 1
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 24
Range: 6

• Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1000% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.

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