
Rolling Thunder
Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2800% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
Skill Levels
• Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2600% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
• Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2400% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
• Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2200% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
• Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2000% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
• Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1800% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
• Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1600% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
• Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1400% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
• Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1200% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
• Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1000% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
