Rumble

Rumble

Lv 10HealSkill Delay: 2 sec

Releases a pleasant grunt to heal all teammates within 5 meters and using [Groom] on them, recovering an additional 50%%. Has a 50% chance to remove 2 negative effects.

CD: 6 sec
Cast: 3

Aesir Effects

• Rumble - Debuff [Rumble] chance of removing debuffs +10%
• Rumble - Cooldown [Rumble] skill CD time -10%

Skill Levels

Lvl: 9
Heal
CD: 6 sec
Skill Delay: 2 sec
SP: 40
Cast Time: 3

• Releases a pleasant grunt to heal all teammates within 5 meters and using [Groom] on them, recovering an additional 50%%. Has a 40% chance to remove 2 negative effects.

Lvl: 8
Heal
CD: 6 sec
Skill Delay: 2 sec
SP: 40
Cast Time: 3

• Releases a pleasant grunt to heal all teammates within 5 meters and using [Groom] on them, recovering an additional 50%%. Has a 30% chance to remove 2 negative effects.

Lvl: 7
Heal
CD: 6 sec
Skill Delay: 2 sec
SP: 40
Cast Time: 3

• Releases a pleasant grunt to heal all teammates within 5 meters and using [Groom] on them, recovering an additional 50%%. Has a 20% chance to remove 2 negative effects.

Lvl: 6
Heal
CD: 6 sec
Skill Delay: 2 sec
SP: 40
Cast Time: 3

• Releases a pleasant grunt to heal all teammates within 5 meters and using [Groom] on them, recovering an additional 50%%. Has a 10% chance to remove 2 negative effects.

Lvl: 5
Heal
CD: 6 sec
Skill Delay: 2 sec
SP: 40
Cast Time: 3

• Releases a pleasant grunt to heal all teammates within 5 meters and using [Groom] on them, recovering an additional 50%.

Lvl: 4
Heal
CD: 6 sec
Skill Delay: 2 sec
SP: 40
Cast Time: 3

• Releases a pleasant grunt to heal all teammates within 5 meters and using [Groom] on them, recovering an additional 40%.

Lvl: 3
Heal
CD: 6 sec
Skill Delay: 2 sec
SP: 40
Cast Time: 3

• Releases a pleasant grunt to heal all teammates within 5 meters and using [Groom] on them, recovering an additional 30%.

Lvl: 2
Heal
CD: 6 sec
Skill Delay: 2 sec
SP: 40
Cast Time: 3

• Releases a pleasant grunt to heal all teammates within 5 meters and using [Groom] on them, recovering an additional 20%.

Lvl: 1
Heal
CD: 6 sec
Skill Delay: 2 sec
SP: 40
Cast Time: 3

• Releases a pleasant grunt to heal all teammates within 5 meters and using [Groom] on them, recovering an additional 10%.

Formula

1function CommonFun.calcDamage_15301(srcUser, targetUser, params, damageParam, logger)
2  local BaseLv = srcUser.BaseLv
3  local Int = srcUser:GetProperty("Int")
4  local HealEncPer = srcUser:GetProperty("HealEncPer")
5  local BeHealEncPer2 = targetUser:GetProperty("BeHealEncPer")
6  local damChangePer = damageParam.damChangePer
7  local Num = srcUser:GetRunePoint(153033_AESIR_GROOM_S_HEALING_EFFECT_5)
8  local A = -1 * math.floor((BaseLv / 50 + 1) * Int * damChangePer * (1 + HealEncPer) * (1 + BeHealEncPer2)) * (1 + Num * 0.05)
9  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
10  if skillID == 1630_BLADE_SOUL:RUMBLE then
11    local skilllv_1 = srcUser:GetLernedSkillLevel(1621_BLADE_SOUL:GROOM)
12    local skilllv_2 = srcUser:GetLernedSkillLevel(1630_BLADE_SOUL:RUMBLE)
13    skilllv_2 = math.min(skilllv_2, 5)
14    A = -1 * math.floor((BaseLv / 50 + 1) * Int * (skilllv_1 * 3 + 11) * (1 + HealEncPer) * (1 + BeHealEncPer2)) * (1 + skilllv_2 * 0.1) * (1 + Num * 0.05)
15  end
16  local HealtoDam = targetUser:GetBuffLevel(129100_CURE_BARRIER_:MAX_STACK_0)
17  local DamRatio = 1
18  if targetUser:HasBuffID(129100_CURE_BARRIER_:MAX_STACK_0) then
19    DamRatio = -0.1 * HealtoDam
20  end
21  local HealReduce = targetUser:GetBuffLevel(136500_10783_:MAX_STACK_0)
22  if targetUser:HasBuffID(136500_10783_:MAX_STACK_0) then
23    DamRatio = 1 - (0.2 + 0.03 * HealReduce)
24  end
25  local RateNum = 0
26  if srcUser:HasBuffID(90004614_GIANT_FOX_GRASS_1_TIER_5_:MAX_STACK_0) then
27    RateNum = 15
28  end
29  if CommonFun.IsInRate(RateNum, srcUser:GetRandom()) then
30    return A * 2 * DamRatio, CommonFun.DamageType.Crit
31  else
32    return A * DamRatio
33  end
34end
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