Savage Soul

Savage Soul

Lv 10AttackPhysical

Summon the Savage Soul to sprint towards the designated direction, dealing physical damage equal to (Atk + M.Atk) *1860% to enemies in its path and knocking them back.

CD: 3 sec
Range: 5

Skill Levels

Lvl: 9
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 46
Range: 5

• Summon the Savage Soul to sprint towards the designated direction, dealing physical damage equal to (Atk + M.Atk) *1740% to enemies in its path and knocking them back.

Lvl: 8
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 44
Range: 5

• Summon the Savage Soul to sprint towards the designated direction, dealing physical damage equal to (Atk + M.Atk) *1620% to enemies in its path and knocking them back.

Lvl: 7
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 42
Range: 5

• Summon the Savage Soul to sprint towards the designated direction, dealing physical damage equal to (Atk + M.Atk) *1500% to enemies in its path and knocking them back.

Lvl: 6
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 40
Range: 5

• Summon the Savage Soul to sprint towards the designated direction, dealing physical damage equal to (Atk + M.Atk) *1380% to enemies in its path and knocking them back.

Lvl: 5
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 38
Range: 5

• Summon the Savage Soul to sprint towards the designated direction, dealing physical damage equal to (Atk + M.Atk) *1260% to enemies in its path and knocking them back.

Lvl: 4
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 5

• Summon the Savage Soul to sprint towards the designated direction, dealing physical damage equal to (Atk + M.Atk) *1140% to enemies in its path and knocking them back.

Lvl: 3
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 34
Range: 5

• Summon the Savage Soul to sprint towards the designated direction, dealing physical damage equal to (Atk + M.Atk) *1020% to enemies in its path and knocking them back.

Lvl: 2
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 32
Range: 5

• Summon the Savage Soul to sprint towards the designated direction, dealing physical damage equal to (Atk + M.Atk) *900% to enemies in its path and knocking them back.

Lvl: 1
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Summon the Savage Soul to sprint towards the designated direction, dealing physical damage equal to (Atk + M.Atk) *780% to enemies in its path and knocking them back.

Formula

1function CommonFun.calcDamage_15103(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  local Int = srcUser:GetProperty("Int")
12  local MAtk = srcUser:GetProperty("MAtk")
13  local MAtkPer = srcUser:GetProperty("MAtkPer")
14  if targetUser.boss or targetUser.mini then
15    IgnoreDef = IgnoreDef1
16  else
17    IgnoreDef = IgnoreDef1 + IgnoreDef2
18  end
19  if 1 <= IgnoreDef then
20    IgnoreDef = 1
21  end
22  local Refine = srcUser:GetProperty("Refine")
23  local AttrEffect = srcUser:GetProperty("AttrEffect")
24  local bits = CommonFun.getBits(AttrEffect)
25  local Def2 = targetUser:GetProperty("Def")
26  local DefPer2 = targetUser:GetProperty("DefPer")
27  local Vit2 = targetUser:GetProperty("Vit")
28  local VitPer2 = targetUser:GetProperty("VitPer")
29  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
30  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
31  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
32  local damChangePer = damageParam.damChangePer
33  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
34  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
35  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
36  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
37  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
38  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
39  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
40  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
41  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
42  local Hp = srcUser:GetProperty("Hp")
43  local MaxHp = srcUser:GetProperty("MaxHp")
44  local Num_sm = srcUser:GetRunePoint(153037_AESIR_LIFE_SOUL_DEALS_EXTRA_DMG_OF_1_5_OF_THE_MAX_HP)
45  local skilllv_1 = srcUser:GetLernedSkillLevel(1638_BLADE_SOUL:LIFE_SOUL)
46  local HpDamage = 0
47  local mapid, maptype = srcUser:GetMapInfo()
48  local pvpRatio = 1
49  if maptype == PVP_MAPS then
50    pvpRatio = 0.25
51  end
52  local Fifth = 0
53  if srcUser:HasBuffID(90004604_FINE_PINK_FOX_GRASS_1_TIER_5_:MAX_STACK_0) then
54    Fifth = Fifth + 0.14
55  end
56  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
57  if 0 < skilllv_1 and skillID == 1651_BLADE_SOUL:LUNATIC_GUNNER_BLADE_SOUL:LUNATIC_GUNNER then
58    local skilllv_ft = srcUser:GetLernedSkillLevel(1625_BLADE_SOUL:LUNATIC_CARROT_POUND)
59    local skilllv_ps = srcUser:GetLernedSkillLevel(1644_BLADE_SOUL:LUNATIC_GUNNER)
60    damChangePer = skilllv_ft * 0.6 + 2.8
61    HpDamage = (Hp * (skilllv_1 * 0.016 + 0.04 + Fifth) + MaxHp * Num_sm * 0.015) / damChangePer * pvpRatio
62  elseif 0 < skilllv_1 then
63    HpDamage = (Hp * (skilllv_1 * 0.016 + 0.04 + Fifth) + MaxHp * Num_sm * 0.015) / damChangePer * pvpRatio
64  end
65  local AtkFinal = (((Atk - BaseAtk) * (1 + AtkPer) + HpDamage) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
66  local BaseMAtk = Int + math.floor(Int * Int / 100)
67  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam * bossparam * bossparam2
68  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
69  local Num = srcUser:GetRunePoint(153031_AESIR_LUNATIC_CARROT_POUND_DMG_6)
70  local RuneDam = 1 + Num * 0.06
71  local WFoxtail = 1
72  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
73  local Ring7 = srcUser:GetEquipedID(7_WEAPON)
74  if (Ring7 == 44301 or Ring7 == 144301) and srcUser:HasBuffID(90002583_WONDERFUL_FOX_GRASS_TIER_4_:MAX_STACK_0) then
75    WFoxtail = WFoxtail + RefineLv7 * 0.02
76  end
77  if Ring7 == 44302 or Ring7 == 144302 then
78    WFoxtail = WFoxtail + RefineLv7 * 0.02
79  end
80  if Ring7 == 44310 or Ring7 == 144310 then
81    WFoxtail = WFoxtail + RefineLv7 * 0.02
82  end
83  local A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDam * WFoxtail
84  if skillID == 1651_BLADE_SOUL:LUNATIC_GUNNER_BLADE_SOUL:LUNATIC_GUNNER then
85    local skilllv_ft = srcUser:GetLernedSkillLevel(1625_BLADE_SOUL:LUNATIC_CARROT_POUND)
86    local skilllv_ps = srcUser:GetLernedSkillLevel(1644_BLADE_SOUL:LUNATIC_GUNNER)
87    local skill_zr = srcUser:GetLernedSkillLevel(4127_PROFESSOR:NATURAL_RAGE_BURST)
88    local zr = 1
89    if srcUser:HasBuffID(131580_NATURAL_RAGE_:MAX_STACK_0) then
90      zr = 1 + skill_zr * 0.05
91    end
92    local shucai = srcUser:GetBuffLayer(123350_VEGETABLE_FRIEND_:MAX_STACK_4)
93    local skill_sc = srcUser:GetLernedSkillLevel(1662_BLADE_SOUL:VEGETABLE_FRIEND)
94    local sc_dam = 1 + skill_sc * shucai * 0.04
95    damChangePer = (skilllv_ft * 0.6 + 2.8) * zr * sc_dam
96    A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDam * (skilllv_ps * 0.05 + 0.25) * WFoxtail
97  end
98  if skillID == 1637_BLADE_SOUL:SAVAGE_SOUL then
99    local Num_yz = srcUser:GetRunePoint(153039_AESIR_SAVAGE_SOUL_DMG_8)
100    local RuneDam_yz = 1 + Num_yz * 0.08
101    local GemYezhu = srcUser:GetGemValue(153081_SAVAGE_SOUL_DAMAGE_PERCENTAGE)
102    local MFoxtail = 1
103    local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
104    local Ring7 = srcUser:GetEquipedID(7_WEAPON)
105    if srcUser:HasBuffID(90002597_FINE_FOX_GRASS_TIER_8_:MAX_STACK_0) then
106      MFoxtail = MFoxtail + RefineLv7 * 0.02
107    end
108    if Ring7 == 44310 or Ring7 == 144310 then
109      MFoxtail = MFoxtail + RefineLv7 * 0.02
110    end
111    if srcUser:HasBuffID(57230_BEAST_STORM_CARD_:MAX_STACK_0) and targetUser:HasBuffID(131602_TORNADO_STORM_SAVAGE_:MAX_STACK_0) then
112      damChangePer = damChangePer * 1.3
113    end
114    A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDam_yz * (1 + GemYezhu / 100000) * MFoxtail
115  end
116  local ValueCri = srcUser:GetGemValue(153041_BRUTE_ATTACK_SKILL_CRITICAL_CHANCE_PERCENTAGE)
117  local ValueCriDam = srcUser:GetGemValue(153042_BRUTE_ATTACK_SKILL_CRITICAL_DAMAGE_PERCENTAGE)
118  local Agi = srcUser:GetProperty("Agi")
119  local CriRate = math.min(Agi / 7 + ValueCri / 1000, 100)
120  local shadow = 1
121  if srcUser:GetTempSkillSlaveID() == 806612 then
122    local GemNew = srcUser:GetGemValue(153142_SKILL_DMG_OF_LIFE_CONCENTRIC_S_ILLUSION_PERCENTAGE)
123    shadow = 1 + GemNew / 100000
124  end
125  if A <= 1 then
126    return 1
127  end
128  if CommonFun.IsInRate(CriRate, srcUser:GetRandom()) and srcUser:HasBuffID(21530070_BRUTE_ATK_SKILLS_CAN_ALL_CRIT_:MAX_STACK_0) then
129    return A * (1.5 + ValueCriDam / 100000) * shadow, CommonFun.DamageType.Crit
130  end
131  return A * shadow
132end
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