
Scratch
Deals Neutral Dmg equal to Atk *800% to a single target with a 30% chance to make the target into Bleeding Statues for 5s
Skill Levels
• Deals Neutral Dmg equal to Atk *700% to a single target with a 28% chance to make the target into Bleeding Statues for 5s
• Deals Neutral Dmg equal to Atk *650% to a single target with a 26% chance to make the target into Bleeding Statues for 5s
• Deals Neutral Dmg equal to Atk *600% to a single target with a 24% chance to make the target into Bleeding Statues for 5s
• Deals Neutral Dmg equal to Atk *550% to a single target with a 22% chance to make the target into Bleeding Statues for 5s
• Deals Neutral Dmg equal to Atk *500% to a single target with a 20% chance to make the target into Bleeding Statues for 5s
• Deals Neutral Dmg equal to Atk *450% to a single target with a 18% chance to make the target into Bleeding Statues for 5s
• Deals Neutral Dmg equal to Atk *400% to a single target with a 16% chance to make the target into Bleeding Statues for 5s
• Deals Neutral Dmg equal to Atk *350% to a single target with a 14% chance to make the target into Bleeding Statues for 5s
• Deals Neutral Dmg equal to Atk *300% to a single target with a 12% chance to make the target into Bleeding Statues for 5s
Formula
1function CommonFun.calcDamage_20(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local IgnoreDef = 0
9 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11 if targetUser.boss or targetUser.mini then
12 IgnoreDef = IgnoreDef1
13 else
14 IgnoreDef = IgnoreDef1 + IgnoreDef2
15 end
16 if 1 <= IgnoreDef then
17 IgnoreDef = 1
18 end
19 local Refine = srcUser:GetProperty("Refine")
20 local Def2 = targetUser:GetProperty("Def")
21 local DefPer2 = targetUser:GetProperty("DefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26 local damChangePer = damageParam.damChangePer
27 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
36 if skillID == 380_RUNE_KNIGHT:SONIC_CLAW or skillID == 383_RUNE_KNIGHT:SILVER_CHARGE or skillID == 384_RUNE_KNIGHT:TINDER_BREAKER then
37 AtkPer = 0
38 end
39 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
40 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
41 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
42 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
43 local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
44 if A <= 1 then
45 return 1
46 end
47 return A
48end