Scratch

Scratch

Lv 10AttackPhysical

Performs a Scratch attack on the specified enemy, dealing (Atk + M.Atk) * 330% + Skill Level * 40 physical damage and causing them to bleed. Increased Agi attribute grants a chance to deal 1.5x damage.

Range: 3
Cast: 1.5

Skill Levels

Lvl: 9
Attack
Physical
Skill Delay: 1 sec
SP: 4
Range: 3
Cast Time: 1.4

• Performs a Scratch attack on the specified enemy, dealing (Atk + M.Atk) * 310% + Skill Level * 40 physical damage and causing them to bleed. Increased Agi attribute grants a chance to deal 1.5x damage.

Lvl: 8
Attack
Physical
Skill Delay: 1 sec
SP: 4
Range: 3
Cast Time: 1.3

• Performs a Scratch attack on the specified enemy, dealing (Atk + M.Atk) * 290% + Skill Level * 40 physical damage and causing them to bleed. Increased Agi attribute grants a chance to deal 1.5x damage.

Lvl: 7
Attack
Physical
Skill Delay: 1 sec
SP: 4
Range: 3
Cast Time: 1.2

• Performs a Scratch attack on the specified enemy, dealing (Atk + M.Atk) * 270% + Skill Level * 40 physical damage and causing them to bleed. Increased Agi attribute grants a chance to deal 1.5x damage.

Lvl: 6
Attack
Physical
Skill Delay: 1 sec
SP: 4
Range: 3
Cast Time: 1.1

• Performs a Scratch attack on the specified enemy, dealing (Atk + M.Atk) * 250% + Skill Level * 40 physical damage and causing them to bleed. Increased Agi attribute grants a chance to deal 1.5x damage.

Lvl: 5
Attack
Physical
Skill Delay: 1 sec
SP: 3
Range: 3
Cast Time: 1

• Performs a Scratch attack on the specified enemy, dealing (Atk + M.Atk) * 230% + Skill Level * 40 physical damage and causing them to bleed. Increased Agi attribute grants a chance to deal 1.5x damage.

Lvl: 4
Attack
Physical
Skill Delay: 1 sec
SP: 3
Range: 3
Cast Time: 0.9

• Performs a Scratch attack on the specified enemy, dealing (Atk + M.Atk) * 210% + Skill Level * 40 physical damage and causing them to bleed. Increased Agi attribute grants a chance to deal 1.5x damage.

Lvl: 3
Attack
Physical
Skill Delay: 1 sec
SP: 3
Range: 3
Cast Time: 0.8

• Performs a Scratch attack on the specified enemy, dealing (Atk + M.Atk) * 190% + Skill Level * 40 physical damage and causing them to bleed. Increased Agi attribute grants a chance to deal 1.5x damage.

Lvl: 2
Attack
Physical
Skill Delay: 1 sec
SP: 3
Range: 3
Cast Time: 0.7

• Performs a Scratch attack on the specified enemy, dealing (Atk + M.Atk) * 170% + Skill Level * 40 physical damage and causing them to bleed. Increased Agi attribute grants a chance to deal 1.5x damage.

Lvl: 1
Attack
Physical
Skill Delay: 1 sec
SP: 3
Range: 3
Cast Time: 0.6

• Performs a Scratch attack on the specified enemy, dealing (Atk + M.Atk) * 150% + Skill Level * 40 physical damage and causing them to bleed. Increased Agi attribute grants a chance to deal 1.5x damage.

Formula

1function CommonFun.calcDamage_15101(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  local Int = srcUser:GetProperty("Int")
12  local MAtk = srcUser:GetProperty("MAtk")
13  local MAtkPer = srcUser:GetProperty("MAtkPer")
14  if targetUser.boss or targetUser.mini then
15    IgnoreDef = IgnoreDef1
16  else
17    IgnoreDef = IgnoreDef1 + IgnoreDef2
18  end
19  if 1 <= IgnoreDef then
20    IgnoreDef = 1
21  end
22  local Refine = srcUser:GetProperty("Refine")
23  local AttrEffect = srcUser:GetProperty("AttrEffect")
24  local bits = CommonFun.getBits(AttrEffect)
25  local Def2 = targetUser:GetProperty("Def")
26  local DefPer2 = targetUser:GetProperty("DefPer")
27  local Vit2 = targetUser:GetProperty("Vit")
28  local VitPer2 = targetUser:GetProperty("VitPer")
29  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
30  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
31  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
32  local damChangePer = damageParam.damChangePer
33  local damChangePer1 = damageParam.damChangePer1
34  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
35  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
36  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
37  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
38  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
39  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
40  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
41  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
42  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
43  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
44  local BaseMAtk = Int + math.floor(Int * Int / 100)
45  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam * bossparam * bossparam2
46  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
47  local A = ((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) + damChangePer1 - Vit2 * (1 + VitPer2)
48  local Agi = srcUser:GetProperty("Agi")
49  local CriRate = math.min(Agi / 3 + 5, 100)
50  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
51  if skillID == 4107_PROFESSOR:EVIL_CAT_ROAR then
52    CriRate = 0
53  end
54  local shadow = 1
55  if srcUser:GetTempSkillSlaveID() == 806612 then
56    local GemNew = srcUser:GetGemValue(153142_SKILL_DMG_OF_LIFE_CONCENTRIC_S_ILLUSION_PERCENTAGE)
57    shadow = 1 + GemNew / 100000
58  end
59  if A <= 1 then
60    return 1
61  end
62  if CommonFun.IsInRate(CriRate, srcUser:GetRandom()) then
63    return A * 1.5 * shadow, CommonFun.DamageType.Crit
64  end
65  return A * shadow
66end
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