
Shadow Wave
Lv 1AttackMagic
Unleashes an energy wave, dealing Dark magic damage to the enemy. This energy wave will jump among enemies up to 5 times. When dealing damage, it heals the caster for a certain amount.
CD: 2 sec
Range: 7.5
Cast: 5
Formula
1function CommonFun.calcDamage_5403(srcUser, targetUser, params, damageParam, logger)
2 local Luk = srcUser:GetProperty("Luk")
3 local Int = srcUser:GetProperty("Int")
4 local Vit = srcUser:GetProperty("Vit")
5 local MAtk = srcUser:GetProperty("MAtk")
6 local MAtkPer = srcUser:GetProperty("MAtkPer")
7 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
8 local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
9 if 1 <= IgnoreMDef then
10 IgnoreMDef = 1
11 end
12 local MRefine = srcUser:GetProperty("MRefine")
13 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
14 local targetDefElement = targetUser:GetProperty("DefAttr")
15 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
16 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
17 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
18 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
19 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
20 local MDef2 = targetUser:GetProperty("MDef")
21 local MDefPer2 = targetUser:GetProperty("MDefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local Int2 = targetUser:GetProperty("Int")
25 local IntPer2 = targetUser:GetProperty("IntPer")
26 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
27 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
28 local damChangePer = damageParam.damChangePer
29 local BaseMAtk = Int + math.floor(Int * Int / 100)
30 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
31 local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
32 local DamGem = srcUser:GetGemValue(51131_GRANTS_THE_SKILL_SHADOW_WAVE_DEALING_M_ATK_XPERCENTAGE_DARK_MAGIC_DAMAGE_TO_THE_ENEMY)
33 local HealEncPer = srcUser:GetProperty("HealEncPer")
34 local HealDam = 1
35 if srcUser:HasBuffID(20510130_HEALING_BONUS_AFFECTS_SHADOW_WAVE_:MAX_STACK_0) then
36 HealDam = 1 + HealEncPer
37 end
38 local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (DamGem / 100000) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * HealDam
39 if A <= 1 then
40 return 1
41 end
42 return A
43endPreserved HTML snapshot from ROM Handbook
