
Shark Fellow
Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*10% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
Skill Levels
• Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*9% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
• Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*8% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
• Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*7% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
• Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*6% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
• Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*5% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
• Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*4% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
• Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*3% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
• Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*2% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
• Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*1% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
