
Shark Fellow
Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*10% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
Skill Levels
• Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*9% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
• Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*8% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
• Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*7% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
• Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*6% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
• Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*5% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
• Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*4% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
• Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*3% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
• Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*2% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
• Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*1% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
Formula
1{
2 "id": 131610,
3 "BuffDesc": "Watch Out for Sharks",
4 "BuffIcon": "skillbuff_commonbuff",
5 "BuffName": "Shark Fellow",
6 "BuffRate": {
7 "Odds": 100
8 },
9 "IconType": 2,
10 "BuffEffect": {
11 "head": [
12 131611,
13 131640
14 ],
15 "tail": [
16 131611,
17 131640
18 ],
19 "type": "HeadTail"
20 }
21}