
Sharp Shooting
Concentrates to shoot, dealing (Atk 450%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
Skill Levels
• Concentrates to shoot, dealing (Atk 425%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
• Concentrates to shoot, dealing (Atk 400%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
• Concentrates to shoot, dealing (Atk 375%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
• Concentrates to shoot, dealing (Atk 350%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
• Concentrates to shoot, dealing (Atk 325%) arrow physical Damage to the target and granting self (15%*Damage Done) HP
• Concentrates to shoot, dealing (Atk 300%) arrow physical Damage to the target and granting self (15%*Damage Done) HP
• Concentrates to shoot, dealing (Atk 275%) arrow physical Damage to the target and granting self (15%*Damage Done) HP
• Concentrates to shoot, dealing (Atk 250%) arrow physical Damage to the target and granting self (15%*Damage Done) HP
• Concentrates to shoot, dealing (Atk 225%) arrow physical Damage to the target and granting self (15%*Damage Done) HP
Formula
1function CommonFun.calcDamage_21(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local IgnoreDef = 0
9 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11 if targetUser.boss or targetUser.mini then
12 IgnoreDef = IgnoreDef1
13 else
14 IgnoreDef = IgnoreDef1 + IgnoreDef2
15 end
16 if 1 <= IgnoreDef then
17 IgnoreDef = 1
18 end
19 local Refine = srcUser:GetProperty("Refine")
20 local AttrEffect = targetUser:GetProperty("AttrEffect")
21 local bits = CommonFun.getBits(AttrEffect)
22 local Def2 = targetUser:GetProperty("Def")
23 local DefPer2 = targetUser:GetProperty("DefPer")
24 local Vit2 = targetUser:GetProperty("Vit")
25 local VitPer2 = targetUser:GetProperty("VitPer")
26 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
27 local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
28 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
29 local damChangePer = damageParam.damChangePer
30 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
31 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
32 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
33 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
34 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
35 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
36 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
37 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
38 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
39 local skilllv_1 = srcUser:GetLernedSkillLevel(127_KNIGHT:ELEMENTAL_ARROW)
40 local atk_add = 0
41 if 10 < skilllv_1 and (skillID == 300_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST or skillID == 113_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST) then
42 atk_add = Dex * ((skilllv_1 - 10) * 0.5)
43 end
44 local NormalAtk = 0
45 if skillID == 300_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST or skillID == 113_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST or skillID == 252_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST then
46 local NormalAtkAttr = srcUser:GetProperty("NormalAtk")
47 NormalAtk = NormalAtkAttr + 3 * Dex
48 end
49 local SpAtk = 0
50 if srcUser:HasBuffID(131096_ATTACK_REDUCES_HP_AND_SP_:MAX_STACK_0) and (skillID == 300_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST or skillID == 113_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST or skillID == 252_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST) then
51 local Sp = srcUser:GetProperty("Sp")
52 SpAtk = Sp
53 end
54 local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
55 local AtkFinal = (((Atk - BaseAtk + NormalAtk + atk_add) * (1 + AtkPer) + SpAtk) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
56 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
57 local targetid = targetUser:GetGuid()
58 local distance = srcUser:GetDistance(targetid)
59 local skilllv_1 = srcUser:GetLernedSkillLevel(133_KNIGHT:VULTURE_S_EYE)
60 local DisDam = 1
61 if 10 < skilllv_1 then
62 DisDam = 1 + distance / 7.5 * (skilllv_1 - 10) * 0.1
63 if srcUser:HasBuffID(131080_UNLIMITED_STARS_:MAX_STACK_0) then
64 DisDam = 1 + (skilllv_1 - 10) * 0.1
65 end
66 DisDam = math.min(DisDam, 2)
67 end
68 local profressionID = srcUser:GetProfressionID()
69 if srcUser:HasBuffID(56712_11925_:MAX_STACK_0) and (profressionID == 42_HUNTER or profressionID == 43_SNIPER or profressionID == 44_RANGER or profressionID == 45_STELLAR_HUNTER or profressionID == 715_FENRIR) then
70 DisDam = DisDam + distance / 7.5 * 0.1
71 end
72 local Injured = 1
73 if bits[CommonFun.AttrEffect.NormalSkillDam] == 1 then
74 Injured = 1.3
75 end
76 local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)
77 if skillID == 300_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST or skillID == 113_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST or skillID == 252_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST then
78 local guid = srcUser:GetGuid()
79 local Debuff_Layer_1 = targetUser:GetBuffLayerByIDAndFromID(96082, guid)
80 local Debuff_Layer_2 = targetUser:GetBuffLayerByIDAndFromID(96083, guid)
81 local sw_dam = math.max(Debuff_Layer_1, Debuff_Layer_2) * 0.06 + 1
82 A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * DisDam * Injured * sw_dam
83 end
84 if skillID == 404_RUNE_KNIGHT:FEAR_BREEZE_AUTO_ATTACK then
85 local NormalAtkDam = srcUser:GetProperty("NormalAtkDam")
86 local NormalAtkRes = targetUser:GetProperty("NormalAtkRes")
87 local NormalEnd = 1 + NormalAtkDam - NormalAtkRes
88 NormalEnd = math.max(NormalEnd, 0.1)
89 local GemValue = srcUser:GetGemValue(41131_FEAR_BREEZE_DAMAGE_PERCENTAGE)
90 A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) * (1 + GemValue / 100000) * NormalEnd - Vit2 * (1 + VitPer2)
91 local CriDamPer = srcUser:GetProperty("CriDamPer")
92 local CriDefPer2 = targetUser:GetProperty("CriDefPer")
93 local GemRate = srcUser:GetGemValue(41132_FEAR_BREEZE_HAS_A_PERCENTAGE_CHANCE_TO_CRITICALLY_HIT_AND_DEALS_DAMAGE_BASED_ON_YOUR_CRIT_DMG)
94 local Rate = GemRate / 1000
95 if srcUser:HasBuffID(90004254_OVERLORD_CRAB_BOW_1_TIER_5_:MAX_STACK_0) and srcUser:HasBuffID(131080_UNLIMITED_STARS_:MAX_STACK_0) then
96 Rate = Rate + 30
97 end
98 if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
99 A = (AtkFinal * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) * (1 + GemValue / 100000) * NormalEnd - Vit2 * (1 + VitPer2)
100 return A * (1.5 + CriDamPer - CriDefPer2), CommonFun.DamageType.Crit
101 end
102 end
103 if A <= 1 then
104 return 1
105 end
106 return A
107end