Shield Boomerang

Shield Boomerang

Lv 15AttackPhysical

Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x100%). Using it increases 300 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.

CD: 4 sec
Range: 6
Cast: 1

Skill Levels

Lvl: 14
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1

• Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x90%). Using it increases 270 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 13
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1

• Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x80%). Using it increases 240 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 12
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1

• Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x70%). Using it increases 210 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 11
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1

• Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x60%). Using it increases 180 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 10
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1

• Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x50%). Using it increases 150 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 9
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1

• Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x40%). Using it increases 120 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 8
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1

• Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x30%). Using it increases 90 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 7
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1

• Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x20%). Using it increases 60 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 6
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1

• Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x10%). Using it increases 30 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 5
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1

• Throw shields to enemy in distance, dealing damage: (600%× (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped.

Lvl: 4
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 5
Cast Time: 1

• Throw shields to enemy in distance, dealing damage: (540%× (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped.

Lvl: 3
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 4
Cast Time: 1

• Throw shields to enemy in distance, dealing damage: (480%× (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped.

Lvl: 2
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 3
Cast Time: 1

• Throw shields to enemy in distance, dealing damage: (420%× (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped.

Lvl: 1
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 2
Cast Time: 1

• Throw shields to enemy in distance, dealing damage: (360%× (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped.

Formula

1function CommonFun.calcDamage_7204(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Vit = srcUser:GetProperty("Vit")
5  local Luk = srcUser:GetProperty("Luk")
6  local Atk = srcUser:GetProperty("Atk")
7  local AtkPer = srcUser:GetProperty("AtkPer")
8  local DamIncrease = srcUser:GetProperty("DamIncrease")
9  local shield = srcUser:GetEquipedID(1)
10  local RefineLv = srcUser:GetEquipedRefineLv(1)
11  local IgnoreDef = 0
12  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
13  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
14  if targetUser.boss or targetUser.mini then
15    IgnoreDef = IgnoreDef1
16  else
17    IgnoreDef = IgnoreDef1 + IgnoreDef2
18  end
19  if 1 <= IgnoreDef then
20    IgnoreDef = 1
21  end
22  local Refine = srcUser:GetProperty("Refine")
23  local Def2 = targetUser:GetProperty("Def")
24  local DefPer2 = targetUser:GetProperty("DefPer")
25  local Vit2 = targetUser:GetProperty("Vit")
26  local VitPer2 = targetUser:GetProperty("VitPer")
27  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
28  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
29  local damChangePer = damageParam.damChangePer
30  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
31  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
32  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
33  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
34  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
35  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
36  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
37  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
38  local skilllv_1 = srcUser:GetLernedSkillLevel(352_RUNE_KNIGHT:SHIELD_BOOMERANG)
39  local TopAtk = 0
40  if 5 < skilllv_1 then
41    TopAtk = (Atk * (1 + AtkPer) + Refine) * (skilllv_1 - 5) / 10
42  end
43  local BaseAtk = Vit * 8 + math.floor(Vit * Vit / 100) * 4 + math.floor(Dex / 5) + math.floor(Luk / 5) + RefineLv * RefineLv * 2 + TopAtk
44  local AtkFinal = BaseAtk * elementparam * elementparam2 * raceparam * bossparam * bossparam2
45  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
46  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
47  local Num1 = srcUser:GetRunePoint(70100_AESIR_SHIELD_BOOMERANG_DMG_5)
48  local RuneDamage = 1 + 0.05 * Num1
49  local RefineLv = srcUser:GetEquipedRefineLv(1)
50  local VDDamage = Vit / 150 + Dex / 200 + RefineLv / 15
51  if VDDamage <= 0 then
52    VDDamage = 0
53  end
54  local skilllv_2 = srcUser:GetLernedSkillLevel(1181_THIEF:SHIELD_OF_DEFENSE)
55  local Sheild = skilllv_2 * 0.01 + 1
56  local GemValue = srcUser:GetGemValue(72092_SHIELD_BOOMERANG_DMG_PERCENTAGE)
57  local GemDam = 1 + GemValue / 100000
58  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
59  local shenp = 1
60  if skillID == 3805_ROYAL_GUARD:SHIELD_OF_JUDEX then
61    if skilllv_1 <= 5 then
62      damChangePer = 3 + skilllv_1 * 0.6
63    else
64      damChangePer = 6
65    end
66    local skilllv_sp = srcUser:GetLernedSkillLevel(3805_ROYAL_GUARD:SHIELD_OF_JUDEX)
67    local skilllv_db = srcUser:GetLernedSkillLevel(3804_ROYAL_GUARD:REVELATION_OF_GOD)
68    shenp = 1 + skilllv_sp * 0.1
69    VDDamage = VDDamage + skilllv_db * 0.05 * RefineLv
70  end
71  local RefineLvH = srcUser:GetEquipedRefineLv(2)
72  local huangjiazhanjia = 0
73  if 10 <= RefineLvH and srcUser:HasBuffID(90002013_IMPERIAL_ARMOR_TIER_4_:MAX_STACK_0) then
74    huangjiazhanjia = 0.15
75  end
76  local RefineLvJ = srcUser:GetEquipedRefineLv(1)
77  local jingdun = 0
78  if shield == 42508 or shield == 142508 then
79    jingdun = jingdun + 0.15
80  end
81  if 10 <= RefineLvJ and srcUser:HasBuffID(90002033_MIRROR_SHIELD_TIER_4_:MAX_STACK_0) then
82    jingdun = jingdun + 0.1
83  end
84  if 5 <= RefineLvJ and srcUser:HasBuffID(90002027_LEGION_PLATE_ARMOR_TIER_8_:MAX_STACK_0) then
85    jingdun = jingdun + 0.05
86  end
87  local Nirvana = 0
88  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
89  if equipRing.id == 42581 or equipRing.id == 142581 then
90    if 5 > equipRing.refinelv then
91      Nirvana = Nirvana + 0.15
92    elseif 5 <= equipRing.refinelv and 10 > equipRing.refinelv then
93      Nirvana = Nirvana + 0.15 + 0.05
94    elseif 10 <= equipRing.refinelv then
95      Nirvana = Nirvana + 0.15 + 0.05 + 0.1
96    end
97  end
98  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
99  if equipRingSD.id == 42581 or equipRingSD.id == 142581 then
100    if 5 > equipRingSD.refinelv then
101      Nirvana = Nirvana + 0.15 * equipRingSD.quench_per / 100
102    elseif 5 <= equipRingSD.refinelv and 10 > equipRingSD.refinelv then
103      Nirvana = Nirvana + 0.2 * equipRingSD.quench_per / 100
104    elseif 10 <= equipRingSD.refinelv then
105      Nirvana = Nirvana + 0.30000000000000004 * equipRingSD.quench_per / 100
106    end
107  end
108  local A = (AtkFinal * DefReduc * (1 - DamReduc2) * (damChangePer + VDDamage) * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * Sheild * GemDam * shenp * (1 + huangjiazhanjia + jingdun + Nirvana)
109  if A <= 1 then
110    return 1
111  end
112  return A
113end
Preserved HTML snapshot from ROM Handbook