Shield Chain

Shield Chain

Lv 20AttackPhysical

Use shield to deal Dam: (250%×Combos 5) to a single enemy. Using it increases 200 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.

Range: 4
Cast: 2

Skill Levels

Lvl: 19
Attack
Physical
Skill Delay: 1.5 sec
SP: 34
Range: 4
Cast Time: 2

• Use shield to deal Dam: (245%×Combos 5) to a single enemy. Using it increases 180 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 18
Attack
Physical
Skill Delay: 1.5 sec
SP: 34
Range: 4
Cast Time: 2

• Use shield to deal Dam: (240%×Combos 5) to a single enemy. Using it increases 160 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 17
Attack
Physical
Skill Delay: 1.5 sec
SP: 34
Range: 4
Cast Time: 2

• Use shield to deal Dam: (235%×Combos 5) to a single enemy. Using it increases 140 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 16
Attack
Physical
Skill Delay: 1.5 sec
SP: 34
Range: 4
Cast Time: 2

• Use shield to deal Dam: (230%×Combos 5) to a single enemy. Using it increases 120 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 15
Attack
Physical
Skill Delay: 1.5 sec
SP: 34
Range: 4
Cast Time: 2

• Use shield to deal Dam: (225%×Combos 5) to a single enemy. Using it increases 100 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 14
Attack
Physical
Skill Delay: 1.5 sec
SP: 34
Range: 4
Cast Time: 2

• Use shield to deal Dam: (220%×Combos 5) to a single enemy. Using it increases 80 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 13
Attack
Physical
Skill Delay: 1.5 sec
SP: 34
Range: 4
Cast Time: 2

• Use shield to deal Dam: (215%×Combos 5) to a single enemy. Using it increases 60 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 12
Attack
Physical
Skill Delay: 1.5 sec
SP: 34
Range: 4
Cast Time: 2

• Use shield to deal Dam: (210%×Combos 5) to a single enemy. Using it increases 40 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 11
Attack
Physical
Skill Delay: 1.5 sec
SP: 34
Range: 4
Cast Time: 2

• Use shield to deal Dam: (205%×Combos 5) to a single enemy. Using it increases 20 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 10
Attack
Physical
Skill Delay: 1.5 sec
SP: 34
Range: 4
Cast Time: 2

• Use shield to deal Damage: (200%×Combos 5) to a single enemy. Shield as off-hand weapon must be equipped.

Lvl: 9
Attack
Physical
Skill Delay: 1.5 sec
SP: 32
Range: 4
Cast Time: 2

• Use shield to deal Damage: (180%×Combos 5) to a single enemy. Shield as off-hand weapon must be equipped.

Lvl: 8
Attack
Physical
Skill Delay: 1.5 sec
SP: 30
Range: 4
Cast Time: 2

• Use shield to deal Damage: (170%×Combos 4) to a single enemy. Shield as off-hand weapon must be equipped.

Lvl: 7
Attack
Physical
Skill Delay: 1.5 sec
SP: 28
Range: 4
Cast Time: 2

• Use shield to deal Damage: (160%×Combos 4) to a single enemy. Shield as off-hand weapon must be equipped.

Lvl: 6
Attack
Physical
Skill Delay: 1.5 sec
SP: 26
Range: 4
Cast Time: 2

• Use shield to deal Damage: (150%×Combos 3) to a single enemy. Shield as off-hand weapon must be equipped.

Lvl: 5
Attack
Physical
Skill Delay: 1.5 sec
SP: 24
Range: 4
Cast Time: 1.5

• Use shield to deal Damage: (140%×Combos 3) to a single enemy. Shield as off-hand weapon must be equipped.

Lvl: 4
Attack
Physical
Skill Delay: 1.5 sec
SP: 22
Range: 4
Cast Time: 1.5

• Use shield to deal Damage: (130%×Combos 2) to a single enemy. Shield as off-hand weapon must be equipped.

Lvl: 3
Attack
Physical
Skill Delay: 1.5 sec
SP: 20
Range: 4
Cast Time: 1.5

• Use shield to deal Damage: (120%×Combos 2) to a single enemy. Shield as off-hand weapon must be equipped.

Lvl: 2
Attack
Physical
Skill Delay: 1.5 sec
SP: 18
Range: 4
Cast Time: 1.5

• Use shield to deal Damage: (110%×Combos 1) to a single enemy. Shield as off-hand weapon must be equipped.

Lvl: 1
Attack
Physical
Skill Delay: 1.5 sec
SP: 16
Range: 4
Cast Time: 1.5

• Use shield to deal Damage: (100%×Combos 1) to a single enemy. Shield as off-hand weapon must be equipped.

Formula

1function CommonFun.calcDamage_7203(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Vit = srcUser:GetProperty("Vit")
5  local Luk = srcUser:GetProperty("Luk")
6  local Atk = srcUser:GetProperty("Atk")
7  local AtkPer = srcUser:GetProperty("AtkPer")
8  local DamIncrease = srcUser:GetProperty("DamIncrease")
9  local shield = srcUser:GetEquipedID(1)
10  local IgnoreDef = 0
11  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
12  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
13  if targetUser.boss or targetUser.mini then
14    IgnoreDef = IgnoreDef1
15  else
16    IgnoreDef = IgnoreDef1 + IgnoreDef2
17  end
18  if 1 <= IgnoreDef then
19    IgnoreDef = 1
20  end
21  local Refine = srcUser:GetProperty("Refine")
22  local Def2 = targetUser:GetProperty("Def")
23  local DefPer2 = targetUser:GetProperty("DefPer")
24  local Vit2 = targetUser:GetProperty("Vit")
25  local VitPer2 = targetUser:GetProperty("VitPer")
26  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
27  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
28  local damChangePer = damageParam.damChangePer
29  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
30  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
31  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
32  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
33  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
34  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
35  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
36  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
37  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
38  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
39  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
40  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
41  local Num1 = srcUser:GetRunePoint(70040_AESIR_SHIELD_CHAIN_SINGLE_BASE_DMG_10)
42  local RuneDamage = 1 + 0.1 * Num1
43  local RefineLv = srcUser:GetEquipedRefineLv(1)
44  local VDDamage = Vit / 150 + Dex / 200 + RefineLv / 15
45  if VDDamage <= 0 then
46    VDDamage = 0
47  end
48  local skilllv_1 = srcUser:GetLernedSkillLevel(1181_THIEF:SHIELD_OF_DEFENSE)
49  local Sheild = skilllv_1 * 0.01 + 1
50  local GemValue = srcUser:GetGemValue(72111_SHIELD_CHAIN_DMG_PERCENTAGE)
51  local GemDam = 1 + GemValue / 100000
52  local RefineLvH = srcUser:GetEquipedRefineLv(2)
53  local huangjiazhanjia = 0
54  if 10 <= RefineLvH and srcUser:HasBuffID(90002013_IMPERIAL_ARMOR_TIER_4_:MAX_STACK_0) then
55    huangjiazhanjia = 0.15
56  end
57  local RefineLvJ = srcUser:GetEquipedRefineLv(1)
58  local jingdun = 0
59  if shield == 42508 or shield == 142508 then
60    jingdun = jingdun + 0.15
61  end
62  if 10 <= RefineLvJ and srcUser:HasBuffID(90002033_MIRROR_SHIELD_TIER_4_:MAX_STACK_0) then
63    jingdun = jingdun + 0.1
64  end
65  if 5 <= RefineLvJ and srcUser:HasBuffID(90002027_LEGION_PLATE_ARMOR_TIER_8_:MAX_STACK_0) then
66    jingdun = jingdun + 0.05
67  end
68  local Nirvana = 0
69  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
70  if equipRing.id == 42581 or equipRing.id == 142581 then
71    if 5 > equipRing.refinelv then
72      Nirvana = Nirvana + 0.15
73    elseif 5 <= equipRing.refinelv and 10 > equipRing.refinelv then
74      Nirvana = Nirvana + 0.15 + 0.05
75    elseif 10 <= equipRing.refinelv then
76      Nirvana = Nirvana + 0.15 + 0.05 + 0.1
77    end
78  end
79  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
80  if equipRingSD.id == 42581 or equipRingSD.id == 142581 then
81    if 5 > equipRingSD.refinelv then
82      Nirvana = Nirvana + 0.15 * equipRingSD.quench_per / 100
83    elseif 5 <= equipRingSD.refinelv and 10 > equipRingSD.refinelv then
84      Nirvana = Nirvana + 0.2 * equipRingSD.quench_per / 100
85    elseif 10 <= equipRingSD.refinelv then
86      Nirvana = Nirvana + 0.30000000000000004 * equipRingSD.quench_per / 100
87    end
88  end
89  local BaseLvDamage = 0
90  local IBaseLv = srcUser.BaseLv
91  if srcUser:HasBuffID(43800_1797_:MAX_STACK_0) or srcUser:HasBuffID(44010_1738_:MAX_STACK_0) or srcUser:HasBuffID(43590_ACADEMY_GUN_:MAX_STACK_0) then
92    BaseLvDamage = IBaseLv * 50
93  end
94  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + VDDamage) * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * Sheild * GemDam * (1 + huangjiazhanjia + jingdun + Nirvana) + BaseLvDamage
95  if A <= 1 then
96    return 1
97  end
98  return A
99end
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