Shield Charge

Shield Charge

Lv 5AttackPhysical

Smashes the target with the shield, dealing 300%*Dmg and knocking it back for 3m. Has a 40% chance to stun the target for 3 sec Shield type weapons are required. Damage dealt is affected by Vit, Dex and Shield Refine Level

Range: 3

Aesir Effects

• Shield Charge -Stun [Shield Charge] Stun Rate +15%
• Shield Charge -Hit Hit of [Shield Charge] +20%

Skill Levels

Lvl: 4
Attack
Physical
Skill Delay: 1 sec
SP: 10
Range: 3

• Smashes the target with the shield, dealing 260%*Dmg and knocking it back for 3m. Has a 32% chance to stun the target for 3 sec Shield type weapons are required. Damage dealt is affected by Vit, Dex and Shield Refine Level

Lvl: 3
Attack
Physical
Skill Delay: 1 sec
SP: 10
Range: 3

• Smashes the target with the shield, dealing 220%*Dmg and knocking it back for 3m. Has a 24% chance to stun the target for 3 sec Shield type weapons are required. Damage dealt is affected by Vit, Dex and Shield Refine Level

Lvl: 2
Attack
Physical
Skill Delay: 1 sec
SP: 10
Range: 3

• Smashes the target with the shield, dealing 180%*Dmg and knocking it back for 3m. Has a 16% chance to stun the target for 3 sec Shield type weapons are required. Damage dealt is affected by Vit, Dex and Shield Refine Level

Lvl: 1
Attack
Physical
Skill Delay: 1 sec
SP: 10
Range: 3

• Smashes the target with the shield, dealing 140%*Dmg and knocking it back for 3m. Has a 8% chance to stun the target for 3 sec Shield type weapons are required. Damage dealt is affected by Vit, Dex and Shield Refine Level

Formula

1function CommonFun.calcDamage_7205(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Vit = srcUser:GetProperty("Vit")
5  local Luk = srcUser:GetProperty("Luk")
6  local Atk = srcUser:GetProperty("Atk")
7  local AtkPer = srcUser:GetProperty("AtkPer")
8  local DamIncrease = srcUser:GetProperty("DamIncrease")
9  local shield = srcUser:GetEquipedID(1)
10  local RefineLv = srcUser:GetEquipedRefineLv(1)
11  local IgnoreDef = 0
12  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
13  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
14  if targetUser.boss or targetUser.mini then
15    IgnoreDef = IgnoreDef1
16  else
17    IgnoreDef = IgnoreDef1 + IgnoreDef2
18  end
19  if 1 <= IgnoreDef then
20    IgnoreDef = 1
21  end
22  local Refine = srcUser:GetProperty("Refine")
23  local Def2 = targetUser:GetProperty("Def")
24  local DefPer2 = targetUser:GetProperty("DefPer")
25  local Vit2 = targetUser:GetProperty("Vit")
26  local VitPer2 = targetUser:GetProperty("VitPer")
27  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
28  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
29  local damChangePer = damageParam.damChangePer
30  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
31  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
32  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
33  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
34  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
35  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
36  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
37  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
38  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
39  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
40  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
41  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
42  local RefineLv = srcUser:GetEquipedRefineLv(1)
43  local VDDamage = Vit / 150 + Dex / 200 + RefineLv / 15
44  if VDDamage <= 0 then
45    VDDamage = 0
46  end
47  local skilllv_1 = srcUser:GetLernedSkillLevel(1181_THIEF:SHIELD_OF_DEFENSE)
48  local Sheild = skilllv_1 * 0.01 + 1
49  local RefineLvH = srcUser:GetEquipedRefineLv(2)
50  local huangjiazhanjia = 0
51  if 10 <= RefineLvH and srcUser:HasBuffID(90002013_IMPERIAL_ARMOR_TIER_4_:MAX_STACK_0) then
52    huangjiazhanjia = 0.15
53  end
54  local RefineLvJ = srcUser:GetEquipedRefineLv(1)
55  local jingdun = 0
56  if shield == 42508 or shield == 142508 then
57    jingdun = jingdun + 0.15
58  end
59  if 10 <= RefineLvJ and srcUser:HasBuffID(90002033_MIRROR_SHIELD_TIER_4_:MAX_STACK_0) then
60    jingdun = jingdun + 0.1
61  end
62  if 5 <= RefineLvJ and srcUser:HasBuffID(90002027_LEGION_PLATE_ARMOR_TIER_8_:MAX_STACK_0) then
63    jingdun = jingdun + 0.05
64  end
65  local Nirvana = 0
66  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
67  if equipRing.id == 42581 or equipRing.id == 142581 then
68    if 5 > equipRing.refinelv then
69      Nirvana = Nirvana + 0.15
70    elseif 5 <= equipRing.refinelv and 10 > equipRing.refinelv then
71      Nirvana = Nirvana + 0.15 + 0.05
72    elseif 10 <= equipRing.refinelv then
73      Nirvana = Nirvana + 0.15 + 0.05 + 0.1
74    end
75  end
76  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
77  if equipRingSD.id == 42581 or equipRingSD.id == 142581 then
78    if 5 > equipRingSD.refinelv then
79      Nirvana = Nirvana + 0.15 * equipRingSD.quench_per / 100
80    elseif 5 <= equipRingSD.refinelv and 10 > equipRingSD.refinelv then
81      Nirvana = Nirvana + 0.2 * equipRingSD.quench_per / 100
82    elseif 10 <= equipRingSD.refinelv then
83      Nirvana = Nirvana + 0.30000000000000004 * equipRingSD.quench_per / 100
84    end
85  end
86  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + VDDamage) * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * Sheild * (1 + huangjiazhanjia + jingdun + Nirvana)
87  if A <= 1 then
88    return 1
89  end
90  return A
91end
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