Shield Resonance

Shield Resonance

Lv 10SoloSkill Delay: 1.5 sec

A solo skill. During the performance, restore (own INT+own VIT/2)*50 HP per sec for all teammates within 4m. The performance lasts 30s and costs 14 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG).

Skill Levels

Lvl: 9
Solo
Skill Delay: 1.5 sec
SP: 75

• A solo skill. During the performance, restore (own INT+own VIT/2)*47 HP per sec for all teammates within 4m. The performance lasts 30s and costs 14 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG).

Lvl: 8
Solo
Skill Delay: 1.5 sec
SP: 75

• A solo skill. During the performance, restore (own INT+own VIT/2)*44 HP per sec for all teammates within 4m. The performance lasts 30s and costs 13 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG).

Lvl: 7
Solo
Skill Delay: 1.5 sec
SP: 75

• A solo skill. During the performance, restore (own INT+own VIT/2)*41 HP per sec for all teammates within 4m. The performance lasts 30s and costs 13 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG).

Lvl: 6
Solo
Skill Delay: 1.5 sec
SP: 75

• A solo skill. During the performance, restore (own INT+own VIT/2)*38 HP per sec for all teammates within 4m. The performance lasts 30s and costs 12 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG).

Lvl: 5
Solo
Skill Delay: 1.5 sec
SP: 75

• A solo skill. During the performance, restore (own INT+own VIT/2)*35 HP per sec for all teammates within 4m. The performance lasts 30s and costs 12 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG).

Lvl: 4
Solo
Skill Delay: 1.5 sec
SP: 75

• A solo skill. During the performance, restore (own INT+own VIT/2)*32 HP per sec for all teammates within 4m. The performance lasts 30s and costs 11 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG).

Lvl: 3
Solo
Skill Delay: 1.5 sec
SP: 75

• A solo skill. During the performance, restore (own INT+own VIT/2)*29 HP per sec for all teammates within 4m. The performance lasts 30s and costs 11 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG).

Lvl: 2
Solo
Skill Delay: 1.5 sec
SP: 75

• A solo skill. During the performance, restore (own INT+own VIT/2)*26 HP per sec for all teammates within 4m. The performance lasts 30s and costs 10 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG).

Lvl: 1
Solo
Skill Delay: 1.5 sec
SP: 75

• A solo skill. During the performance, restore (own INT+own VIT/2)*23 HP per sec for all teammates within 4m. The performance lasts 30s and costs 10 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG).

Formula

1function CommonFun.calcBuff_3820(srcUser, targetUser, a, b, c, d, lv)
2  if srcUser == nil or targetUser == nil then
3    return 0
4  end
5  local skilllv_1 = srcUser:GetLernedSkillLevel(1391_ASSASSIN_CROSS:SHIELD_RESONANCE)
6  local skilllv_2 = srcUser:GetLernedSkillLevel(1440_ASSASSIN_CROSS:SHIELD_RESONANCE)
7  local Vit = srcUser:GetProperty("Vit")
8  local Int = srcUser:GetProperty("Int")
9  local BeHealEncPer2 = targetUser:GetProperty("BeHealEncPer")
10  local HealEncPer = srcUser:GetProperty("HealEncPer")
11  local Num = srcUser:GetRunePoint(102045_AESIR_SHIELD_RESONANCE_RESTORATION_EFFECT_INCREASED_BY_5)
12  local GemValue1 = srcUser:GetGemValue(102081_SHIELD_RESONANCE_S_RECOVER_EFFECT_PERCENTAGE)
13  local GemValue2 = srcUser:GetGemValue(112081_SHIELD_RESONANCE_S_RECOVER_EFFECT_PERCENTAGE)
14  local Gem = 1 + GemValue1 / 100000 + GemValue2 / 100000
15  local A = ((skilllv_1 + skilllv_2) * 3 + 20) * (Vit / 2 + Int) * (1 + HealEncPer) * (1 + BeHealEncPer2) * (1 + Num * 0.05) * Gem
16  local mapid, maptype = srcUser:GetMapInfo()
17  if maptype == PVP_MAPS then
18    A = A * 4
19  end
20  return A
21end
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