
Side Split
Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*3200% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.
Skill Levels
• Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*2920% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.
• Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*2640% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.
• Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*2360% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.
• Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*2080% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.
• Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*1800% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.
• Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*1520% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.
• Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*1240% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.
• Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*960% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.
• Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*680% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.
Formula
1function CommonFun.calcDamage_69501(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local Vit = srcUser:GetProperty("Vit")
7 local AtkPer = srcUser:GetProperty("AtkPer")
8 local DamIncrease = srcUser:GetProperty("DamIncrease")
9 local IgnoreDef = 0
10 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
11 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
12 if targetUser.boss or targetUser.mini then
13 IgnoreDef = IgnoreDef1
14 else
15 IgnoreDef = IgnoreDef1 + IgnoreDef2
16 end
17 if 1 <= IgnoreDef then
18 IgnoreDef = 1
19 end
20 local Refine = srcUser:GetProperty("Refine")
21 local Def2 = targetUser:GetProperty("Def")
22 local DefPer2 = targetUser:GetProperty("DefPer")
23 local Vit2 = targetUser:GetProperty("Vit")
24 local VitPer2 = targetUser:GetProperty("VitPer")
25 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
26 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
27 local Hp2 = targetUser:GetProperty("Hp")
28 local MaxHp2 = targetUser:GetProperty("MaxHp")
29 local damChangePer = damageParam.damChangePer
30 local AttrEffect = srcUser:GetProperty("AttrEffect")
31 local bits = CommonFun.getBits(AttrEffect)
32 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
33 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
34 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
35 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
36 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
37 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
38 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
39 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
40 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
41 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
42 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
43 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
44 local skilllv_jz = srcUser:GetLernedSkillLevel(2777_SAINT:COSMIC_RING)
45 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
46 if skillID == 2773_SAINT:SUPER_LONG_STAR_WAVE or skillID == 2782_SAINT:SUPER_LONG_STAR_WAVE then
47 damChangePer = damChangePer + Str / 20
48 local targetid = targetUser:GetGuid()
49 local distance = srcUser:GetDistance(targetid)
50 if distance <= 5 then
51 damChangePer = damChangePer * 1.5
52 end
53 end
54 local DifferentWorldUncle = 1
55 if skillID == 2772_SAINT:SIDE_SPLIT or skillID == 2781_SAINT:SIDE_SPLIT then
56 local GemValue = srcUser:GetGemValue(209131_WHEN_YOU_USE_SIDE_SPLIT_CONSECUTIVELY_INCREASES_THE_DMG_OF_SIDE_SPLIT_BY_PERCENTAGE)
57 local LastSkill = srcUser:GetLastUseSkillBigID()
58 if LastSkill == 2772 or LastSkill == 2781 then
59 damChangePer = damChangePer * (1 + GemValue / 100000)
60 end
61 local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
62 if srcUser:HasBuffID(23050_23_:MAX_STACK_0) then
63 DifferentWorldUncle = DifferentWorldUncle + 0.01 * RefineLv7
64 end
65 if srcUser:HasBuffID(23060_23_:MAX_STACK_0) then
66 DifferentWorldUncle = DifferentWorldUncle + 0.02 * RefineLv7
67 end
68 end
69 if targetUser:HasBuffID(138080_COSMIC_RING_:MAX_STACK_0) then
70 damChangePer = damChangePer * (1 + skilllv_jz * 0.1)
71 end
72 local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * DifferentWorldUncle
73 if A <= 1 then
74 return 1
75 end
76 return A
77end