Slash

Slash

Lv 10AttackPhysical

Deals (Atk760%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage

Range: 1

Aesir Effects

• Slash -Mastery Cast Delay of [Slash]-0.25 sec

Skill Levels

Lvl: 9
Attack
Physical
Skill Delay: 2 sec
SP: 46
Range: 1

• Deals (Atk700%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage

Lvl: 8
Attack
Physical
Skill Delay: 2 sec
SP: 42
Range: 1

• Deals (Atk640%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage

Lvl: 7
Attack
Physical
Skill Delay: 2 sec
SP: 38
Range: 1

• Deals (Atk580%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage

Lvl: 6
Attack
Physical
Skill Delay: 2 sec
SP: 34
Range: 1

• Deals (Atk520%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage

Lvl: 5
Attack
Physical
Skill Delay: 2 sec
SP: 30
Range: 1

• Deals (Atk460%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage

Lvl: 4
Attack
Physical
Skill Delay: 2 sec
SP: 26
Range: 1

• Deals (Atk400%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage

Lvl: 3
Attack
Physical
Skill Delay: 2 sec
SP: 22
Range: 1

• Deals (Atk340%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage

Lvl: 2
Attack
Physical
Skill Delay: 2 sec
SP: 18
Range: 1

• Deals (Atk280%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage

Lvl: 1
Attack
Physical
Skill Delay: 2 sec
SP: 14
Range: 1

• Deals (Atk220%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage

Formula

1function CommonFun.calcDamage_3104(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local Hp2 = targetUser:GetProperty("Hp")
27  local MaxHp2 = targetUser:GetProperty("MaxHp")
28  local damChangePer = damageParam.damChangePer
29  local AttrEffect = srcUser:GetProperty("AttrEffect")
30  local bits = CommonFun.getBits(AttrEffect)
31  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
33  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
34  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
35  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
36  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
37  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
38  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
39  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
40  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
41  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
42  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
43  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
44  if A <= 1 then
45    return 1
46  end
47  if Hp2 <= MaxHp2 * 0.3 then
48    if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
49      return A * 2 * 1.5
50    else
51      return A * 2
52    end
53  elseif bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
54    return A * 1.5
55  end
56  return A
57end
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