Sonic Assault

Sonic Assault

Lv 10AttackPhysical

The Nameless performs 7 strikes around itself, each dealing physical damage equal to *97% of a normal attack. These strikes can critically hit, can be released while moving or attacking, and do not occupy attack intervals.

CD: 2 sec
Range: 3

Skill Levels

Lvl: 9
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 35
Range: 3

• The Nameless performs 7 strikes around itself, each dealing physical damage equal to *87% of a normal attack. These strikes can critically hit, can be released while moving or attacking, and do not occupy attack intervals.

Lvl: 8
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 28
Range: 3

• The Nameless performs 7 strikes around itself, each dealing physical damage equal to *77% of a normal attack. These strikes can critically hit, can be released while moving or attacking, and do not occupy attack intervals.

Lvl: 7
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 28
Range: 3

• The Nameless performs 7 strikes around itself, each dealing physical damage equal to *67% of a normal attack. These strikes can critically hit, can be released while moving or attacking, and do not occupy attack intervals.

Lvl: 6
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 21
Range: 3

• The Nameless performs 7 strikes around itself, each dealing physical damage equal to *57% of a normal attack. These strikes can critically hit, can be released while moving or attacking, and do not occupy attack intervals.

Lvl: 5
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 21
Range: 3

• The Nameless performs 7 strikes around itself, each dealing physical damage equal to *47% of a normal attack. These strikes can critically hit, can be released while moving or attacking, and do not occupy attack intervals.

Lvl: 4
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 14
Range: 3

• The Nameless performs 7 strikes around itself, each dealing physical damage equal to *37% of a normal attack. These strikes can critically hit, can be released while moving or attacking, and do not occupy attack intervals.

Lvl: 3
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 14
Range: 3

• The Nameless performs 7 strikes around itself, each dealing physical damage equal to *27% of a normal attack. These strikes can critically hit, can be released while moving or attacking, and do not occupy attack intervals.

Lvl: 2
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 7
Range: 3

• The Nameless performs 7 strikes around itself, each dealing physical damage equal to *17% of a normal attack. These strikes can critically hit, can be released while moving or attacking, and do not occupy attack intervals.

Lvl: 1
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 7
Range: 3

• The Nameless performs 7 strikes around itself, each dealing physical damage equal to *7% of a normal attack. These strikes can critically hit, can be released while moving or attacking, and do not occupy attack intervals.

Formula

1function CommonFun.calcDamage_78501(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local NormalAtk = srcUser:GetProperty("NormalAtk")
8  NormalAtk = NormalAtk + 5 * Str
9  local DamIncrease = srcUser:GetProperty("DamIncrease")
10  local IgnoreDef = 0
11  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
12  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
13  if targetUser.boss or targetUser.mini then
14    IgnoreDef = IgnoreDef1
15  else
16    IgnoreDef = IgnoreDef1 + IgnoreDef2
17  end
18  if 1 <= IgnoreDef then
19    IgnoreDef = 1
20  end
21  local WeaponType = srcUser:GetEquipedWeaponType()
22  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
23  local Refine = srcUser:GetProperty("Refine")
24  local Def2 = targetUser:GetProperty("Def")
25  local DefPer2 = targetUser:GetProperty("DefPer")
26  local Vit2 = targetUser:GetProperty("Vit")
27  local VitPer2 = targetUser:GetProperty("VitPer")
28  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
29  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
30  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
31  local bits2 = CommonFun.getBits(AttrEffect2)
32  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
33  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
34  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
35  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
36  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
37  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
38  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
39  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
40  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
41  local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
42  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
43  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
44  local damChangePer = damageParam.damChangePer
45  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 - RefineDamReduc) * damChangePer * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
46  local Buff = srcUser:HasBuffID(24441_BAZERALD_:MAX_STACK_0)
47  local huali = 1
48  if Buff == true and srcUser:HasBuffID(90001903_BAZERALD_TIER_4_:MAX_STACK_0) then
49    huali = 1.25
50  elseif Buff == true then
51    huali = 1.1
52  end
53  if A <= 1 then
54    return 1
55  end
56  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
57  local GemValue = srcUser:GetGemValue(218111_SONIC_ASSAULT_DMG_PERCENTAGE)
58  if skillID == 4733_SHADOW_CHASER:SONIC_ASSAULT_SHADOW_CHASER:SONIC_ASSAULT then
59    local skill_yinsu = srcUser:GetLernedSkillLevel(4733_SHADOW_CHASER:SONIC_ASSAULT)
60    local Master = srcUser:GetMasterUser()
61    if Master ~= nil then
62      skill_yinsu = Master:GetLernedSkillLevel(4733_SHADOW_CHASER:SONIC_ASSAULT)
63      GemValue = Master:GetGemValue(218111_SONIC_ASSAULT_DMG_PERCENTAGE)
64    end
65    A = A * 7 * (skill_yinsu * 0.1 - 0.03) * (1 + GemValue / 100000)
66  end
67  local GemValue1 = srcUser:GetGemValue(218121_DMG_OF_DEADLY_SHADOW_S_FIRST_SLASH_TO_EACH_TARGET_PERCENTAGE)
68  if skillID == 4737_SHADOW_CHASER:DEADLY_SHADOW_SHADOW_CHASER:DEADLY_SHADOW and targetUser:HasBuffID(140143_DEADLY_SHADOW_MARK_:MAX_STACK_0) == false then
69    A = A * (1 + GemValue1 / 100000)
70  end
71  if skillID == 4737_SHADOW_CHASER:DEADLY_SHADOW_SHADOW_CHASER:DEADLY_SHADOW or skillID == 4733_SHADOW_CHASER:SONIC_ASSAULT_SHADOW_CHASER:SONIC_ASSAULT then
72    local SkillDam = srcUser:GetProperty("SkillDam")
73    local Master = srcUser:GetMasterUser()
74    local wudang = 0
75    if Master ~= nil and Master:HasBuffID(90006174_THE_NAMELESS_EQUIPMENT_USES_INFUSE_SHORT_SWORD_1_TIER_5_:MAX_STACK_0) then
76      wudang = 1
77    end
78    if srcUser:HasBuffID(90006174_THE_NAMELESS_EQUIPMENT_USES_INFUSE_SHORT_SWORD_1_TIER_5_:MAX_STACK_0) then
79      wudang = 1
80    end
81    A = A * (1 + wudang * SkillDam)
82  end
83  return A * huali
84end
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