Sonic Blow

Sonic Blow

Lv 15AttackPhysical

Cuts the target quickly, dealing (Atk700%) Dmg to an enemy. Has a 40% chance to stun it.

Range: 1.5

Skill Levels

Lvl: 14
Attack
Physical
Skill Delay: 2 sec
SP: 38
Range: 1.5

• Cuts the target quickly, dealing (Atk680%) Dmg to an enemy. Has a 38% chance to stun it.

Lvl: 13
Attack
Physical
Skill Delay: 2 sec
SP: 36
Range: 1.5

• Cuts the target quickly, dealing (Atk660%) Dmg to an enemy. Has a 36% chance to stun it.

Lvl: 12
Attack
Physical
Skill Delay: 2 sec
SP: 34
Range: 1.5

• Cuts the target quickly, dealing (Atk640%) Dmg to an enemy. Has a 34% chance to stun it.

Lvl: 11
Attack
Physical
Skill Delay: 2 sec
SP: 32
Range: 1.5

• Cuts the target quickly, dealing (Atk620%) Dmg to an enemy. Has a 32% chance to stun it.

Lvl: 10
Attack
Physical
Skill Delay: 2 sec
SP: 30
Range: 1.5

• Cuts the target quickly, dealing (Atk600%) Dmg to an enemy. Has a 30% chance to stun it.

Lvl: 9
Attack
Physical
Skill Delay: 2 sec
SP: 28
Range: 1.5

• Cuts the target quickly, dealing (Atk560%) Dmg to an enemy. Has a 28% chance to stun it.

Lvl: 8
Attack
Physical
Skill Delay: 2 sec
SP: 26
Range: 1.5

• Cuts the target quickly, dealing (Atk520%) Dmg to an enemy. Has a 26% chance to stun it.

Lvl: 7
Attack
Physical
Skill Delay: 2 sec
SP: 24
Range: 1.5

• Cuts the target quickly, dealing (Atk480%) Dmg to an enemy. Has a 24% chance to stun it.

Lvl: 6
Attack
Physical
Skill Delay: 2 sec
SP: 22
Range: 1.5

• Cuts the target quickly, dealing (Atk440%) Dmg to an enemy. Has a 22% chance to stun it.

Lvl: 5
Attack
Physical
Skill Delay: 2 sec
SP: 20
Range: 1.5

• Cuts the target quickly, dealing (Atk400%) Dmg to an enemy. Has a 20% chance to stun it.

Lvl: 4
Attack
Physical
Skill Delay: 2 sec
SP: 18
Range: 1.5

• Cuts the target quickly, dealing (Atk360%) Dmg to an enemy. Has a 18% chance to stun it.

Lvl: 3
Attack
Physical
Skill Delay: 2 sec
SP: 16
Range: 1.5

• Cuts the target quickly, dealing (Atk320%) Dmg to an enemy. Has a 16% chance to stun it.

Lvl: 2
Attack
Physical
Skill Delay: 2 sec
SP: 14
Range: 1.5

• Cuts the target quickly, dealing (Atk280%) Dmg to an enemy. Has a 14% chance to stun it.

Lvl: 1
Attack
Physical
Skill Delay: 2 sec
SP: 12
Range: 1.5

• Cuts the target quickly, dealing (Atk240%) Dmg to an enemy. Has a 12% chance to stun it.

Formula

1function CommonFun.calcDamage_3103(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
21  local AttrEffect = srcUser:GetProperty("AttrEffect")
22  local bits = CommonFun.getBits(AttrEffect)
23  local Def2 = targetUser:GetProperty("Def")
24  local DefPer2 = targetUser:GetProperty("DefPer")
25  local Vit2 = targetUser:GetProperty("Vit")
26  local VitPer2 = targetUser:GetProperty("VitPer")
27  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
28  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
29  local damChangePer = damageParam.damChangePer
30  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
31  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
32  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
33  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
34  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
35  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
36  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
37  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
38  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
39  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
40  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
41  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
42  local BaseLvDamage = 0
43  local IBaseLv = srcUser.BaseLv
44  if srcUser:HasBuffID(42160_RESOLUTE_BLADE_:MAX_STACK_0) then
45    BaseLvDamage = IBaseLv * 20
46  end
47  if srcUser:HasBuffID(42170_GALO_KATAR_:MAX_STACK_0) then
48    BaseLvDamage = IBaseLv * 20
49  end
50  local card = 1
51  if srcUser:HasBuffID(80012130_STEM_WORM_CARD_DEPOSITE_:MAX_STACK_0) then
52    card = 1.05
53  end
54  local shamo = 0
55  local RefineLv1 = srcUser:GetEquipedRefineLv(7_WEAPON)
56  if srcUser:HasBuffID(90001293_SANDSTORM_TIER_4_:MAX_STACK_0) and 15 <= RefineLv1 then
57    shamo = 1
58  end
59  if srcUser:HasBuffID(41850_DESERT_STORM_:MAX_STACK_0) and 15 <= RefineLv1 then
60    shamo = 1
61  end
62  local Wing = srcUser:GetEquipedID(11)
63  local RefineLv = srcUser:GetEquipedRefineLv(11)
64  local time = 1
65  if Wing == 45249 then
66    time = 1 + RefineLv / 100
67  end
68  local Num1 = srcUser:GetRunePoint(33010_AESIR_SONIC_BLOW_AND_CROSS_IMPACT_IGNORE_3_OF_THE_TARGET_S_DEF)
69  local RuneDamage = Num1 * 0.03
70  local DefReduc2 = math.min(1, DefReduc + RuneDamage)
71  local szGem = srcUser:GetGemValue(31051_CROSS_IMPACT_DMG_PERCENTAGE)
72  local ytGem = srcUser:GetGemValue(31052_SONIC_BLOW_DMG_PERCENTAGE)
73  local A = ((AtkFinal * DefReduc2 * (1 - DamReduc2) + Refine) * (damChangePer + card + shamo) * (1 + skilllv_1 * 0.2) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * time * card * (1 + ytGem / 100000) + BaseLvDamage
74  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
75  if skillID == 1111_ARCANE_MASTER:CROSS_IMPACT then
76    local skilllv_yintou = srcUser:GetLernedSkillLevel(181_KNIGHT:SONIC_BLOW)
77    local skilllv_shizi = srcUser:GetLernedSkillLevel(1111_ARCANE_MASTER:CROSS_IMPACT)
78    local damChangePer = 2.4
79    if skilllv_yintou <= 10 then
80      damChangePer = 2 + 0.4 * skilllv_yintou
81    elseif 10 < skilllv_yintou then
82      damChangePer = 6 + 0.2 * (skilllv_yintou - 10)
83    end
84    if srcUser:HasBuffID(53380_DARK_THIEF_CARD_:MAX_STACK_0) then
85      card = card + 0.15
86    end
87    if srcUser:HasBuffID(116043_DARK_ILLUSION_:MAX_STACK_0) and srcUser:HasBuffID(90004314_DESERT_STORM_1_TIER_5_:MAX_STACK_0) then
88      card = card + 0.15
89    end
90    A = ((AtkFinal * DefReduc2 * (1 - DamReduc2) + Refine) * (damChangePer + card + shamo) * (1 + skilllv_1 * 0.2) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * time * card * (1 + 0.2 * skilllv_shizi) * (1 + ytGem / 100000) * (1 + szGem / 100000)
91  end
92  if A <= 1 then
93    return 1
94  end
95  if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
96    return A * 1.5
97  end
98  return A
99end
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