
Soul Blast
Unleashes mental power, dealing 2100% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.
Aesir Effects
Skill Levels
• Unleashes mental power, dealing 1950% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.
• Unleashes mental power, dealing 1800% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.
• Unleashes mental power, dealing 1650% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.
• Unleashes mental power, dealing 1500% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.
• Unleashes mental power, dealing 1350% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.
• Unleashes mental power, dealing 1200% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.
• Unleashes mental power, dealing 1050% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.
• Unleashes mental power, dealing 900% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.
• Unleashes mental power, dealing 750% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.
Formula
1function CommonFun.calcDamage_14304(srcUser, targetUser, params, damageParam, logger)
2 local Int = srcUser:GetProperty("Int")
3 local Vit = srcUser:GetProperty("Vit")
4 local MAtk = srcUser:GetProperty("MAtk")
5 local MAtkPer = srcUser:GetProperty("MAtkPer")
6 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
7 local RangeDam = srcUser:GetProperty("RangeDam")
8 local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
9 if 1 <= IgnoreMDef then
10 IgnoreMDef = 1
11 end
12 local MRefine = srcUser:GetProperty("MRefine")
13 local RangeDam = srcUser:GetProperty("RangeDam")
14 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
15 local targetDefElement = targetUser:GetProperty("DefAttr")
16 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
17 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
18 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
19 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
20 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
21 local MDef2 = targetUser:GetProperty("MDef")
22 local MDefPer2 = targetUser:GetProperty("MDefPer")
23 local Vit2 = targetUser:GetProperty("Vit")
24 local VitPer2 = targetUser:GetProperty("VitPer")
25 local Int2 = targetUser:GetProperty("Int")
26 local IntPer2 = targetUser:GetProperty("IntPer")
27 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
28 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
29 local damChangePer = damageParam.damChangePer
30 local BaseMAtk = Int + math.floor(Int * Int / 100)
31 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
32 local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
33 local count = params.hitedCount
34 local Num1 = srcUser:GetRunePoint(143020_AESIR_SOUL_BLAST_DMG_6)
35 local RuneDamage = 1 + Num1 * 0.06
36 local GemValue = srcUser:GetGemValue(143092_SOUL_BLAST_DMG_PERCENTAGE)
37 local GemDam = 1 + GemValue / 100000
38 local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) / count * RuneDamage * GemDam * (1 + RangeDam)
39 if A <= 1 then
40 return 1
41 end
42 return A
43end