Soul Blast

Soul Blast

Lv 10AttackMagic

Unleashes mental power, dealing 2100% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.

Range: 5
Cast: 7.5
Fixed: 0.3

Aesir Effects

• Soul Blast - Armor Breaking [Soul Blast] has a 8% chance to reduce the target's M.Def by 100%% for 4 seconds.
• Soul Blast - Mega [Soul Blast] Dmg +.6%

Skill Levels

Lvl: 9
Attack
Magic
Skill Delay: 1.5 sec
SP: 130
Range: 5
Cast Time: 7
Fixed Cast Time: 0.3

• Unleashes mental power, dealing 1950% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.

Lvl: 8
Attack
Magic
Skill Delay: 1.5 sec
SP: 118
Range: 5
Cast Time: 6.5
Fixed Cast Time: 0.3

• Unleashes mental power, dealing 1800% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.

Lvl: 7
Attack
Magic
Skill Delay: 1.5 sec
SP: 106
Range: 5
Cast Time: 6
Fixed Cast Time: 0.3

• Unleashes mental power, dealing 1650% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.

Lvl: 6
Attack
Magic
Skill Delay: 1.5 sec
SP: 94
Range: 5
Cast Time: 5.5
Fixed Cast Time: 0.3

• Unleashes mental power, dealing 1500% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.

Lvl: 5
Attack
Magic
Skill Delay: 1.5 sec
SP: 82
Range: 5
Cast Time: 5
Fixed Cast Time: 0.3

• Unleashes mental power, dealing 1350% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.

Lvl: 4
Attack
Magic
Skill Delay: 1.5 sec
SP: 70
Range: 5
Cast Time: 4.5
Fixed Cast Time: 0.3

• Unleashes mental power, dealing 1200% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.

Lvl: 3
Attack
Magic
Skill Delay: 1.5 sec
SP: 58
Range: 5
Cast Time: 4
Fixed Cast Time: 0.3

• Unleashes mental power, dealing 1050% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.

Lvl: 2
Attack
Magic
Skill Delay: 1.5 sec
SP: 46
Range: 5
Cast Time: 3.5
Fixed Cast Time: 0.3

• Unleashes mental power, dealing 900% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.

Lvl: 1
Attack
Magic
Skill Delay: 1.5 sec
SP: 34
Range: 5
Cast Time: 3
Fixed Cast Time: 0.3

• Unleashes mental power, dealing 750% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.

Formula

1function CommonFun.calcDamage_14304(srcUser, targetUser, params, damageParam, logger)
2  local Int = srcUser:GetProperty("Int")
3  local Vit = srcUser:GetProperty("Vit")
4  local MAtk = srcUser:GetProperty("MAtk")
5  local MAtkPer = srcUser:GetProperty("MAtkPer")
6  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
7  local RangeDam = srcUser:GetProperty("RangeDam")
8  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
9  if 1 <= IgnoreMDef then
10    IgnoreMDef = 1
11  end
12  local MRefine = srcUser:GetProperty("MRefine")
13  local RangeDam = srcUser:GetProperty("RangeDam")
14  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
15  local targetDefElement = targetUser:GetProperty("DefAttr")
16  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
17  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
18  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
19  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
20  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
21  local MDef2 = targetUser:GetProperty("MDef")
22  local MDefPer2 = targetUser:GetProperty("MDefPer")
23  local Vit2 = targetUser:GetProperty("Vit")
24  local VitPer2 = targetUser:GetProperty("VitPer")
25  local Int2 = targetUser:GetProperty("Int")
26  local IntPer2 = targetUser:GetProperty("IntPer")
27  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
28  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
29  local damChangePer = damageParam.damChangePer
30  local BaseMAtk = Int + math.floor(Int * Int / 100)
31  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
32  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
33  local count = params.hitedCount
34  local Num1 = srcUser:GetRunePoint(143020_AESIR_SOUL_BLAST_DMG_6)
35  local RuneDamage = 1 + Num1 * 0.06
36  local GemValue = srcUser:GetGemValue(143092_SOUL_BLAST_DMG_PERCENTAGE)
37  local GemDam = 1 + GemValue / 100000
38  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) / count * RuneDamage * GemDam * (1 + RangeDam)
39  if A <= 1 then
40    return 1
41  end
42  return A
43end
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