Soul Breath

Soul Breath

Lv 5BuffSkill Delay: 1.5 sec

Take your soul out of your body, avoiding all damage taken, but reduce ATK by 30%, and increase movement speed by 15%, lasts 5s. This skill will consume all souls. The Cooldown Time is fixed and can't be reduced

CD: 18 sec
Cast: 4

Skill Levels

Lvl: 4
Buff
CD: 20 sec
Skill Delay: 1.5 sec
SP: 50
Cast Time: 4

• Take your soul out of your body, avoiding all damage taken, but reduce ATK by 40%, and increase movement speed by 12%, lasts 5s. This skill will consume all souls. The Cooldown Time is fixed and can't be reduced

Lvl: 3
Buff
CD: 22 sec
Skill Delay: 1.5 sec
SP: 40
Cast Time: 4

• Take your soul out of your body, avoiding all damage taken, but reduce ATK by 50%, and increase movement speed by 9%, lasts 5s. This skill will consume all souls. The Cooldown Time is fixed and can't be reduced

Lvl: 2
Buff
CD: 24 sec
Skill Delay: 1.5 sec
SP: 30
Cast Time: 4

• Take your soul out of your body, avoiding all damage taken, but reduce ATK by 60%, and increase movement speed by 6%, lasts 5s. This skill will consume all souls. The Cooldown Time is fixed and can't be reduced

Lvl: 1
Buff
CD: 26 sec
Skill Delay: 1.5 sec
SP: 20
Cast Time: 4

• Take your soul out of your body, avoiding all damage taken, but reduce ATK by 70%, and increase movement speed by 3%, lasts 5s. This skill will consume all souls. The Cooldown Time is fixed and can't be reduced

Formula

1function CommonFun.calcBuff_6270(srcUser, targetUser, a, b, c, d, lv)
2  if srcUser == nil or targetUser == nil then
3    return 0
4  end
5  local skilllv = srcUser:GetLernedSkillLevel(3902_DIVINE_AVENGER:SOUL_PROTECTION)
6  local Atk = srcUser:GetProperty("Atk")
7  local AtkPer = srcUser:GetProperty("AtkPer")
8  local A = Atk * (1 + AtkPer) * skilllv * 0.6
9  return A
10end
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