
Soul Breath
Take your soul out of your body, avoiding all damage taken, but reduce ATK by 30%, and increase movement speed by 15%, lasts 5s. This skill will consume all souls. The Cooldown Time is fixed and can't be reduced
Skill Levels
• Take your soul out of your body, avoiding all damage taken, but reduce ATK by 40%, and increase movement speed by 12%, lasts 5s. This skill will consume all souls. The Cooldown Time is fixed and can't be reduced
• Take your soul out of your body, avoiding all damage taken, but reduce ATK by 50%, and increase movement speed by 9%, lasts 5s. This skill will consume all souls. The Cooldown Time is fixed and can't be reduced
• Take your soul out of your body, avoiding all damage taken, but reduce ATK by 60%, and increase movement speed by 6%, lasts 5s. This skill will consume all souls. The Cooldown Time is fixed and can't be reduced
• Take your soul out of your body, avoiding all damage taken, but reduce ATK by 70%, and increase movement speed by 3%, lasts 5s. This skill will consume all souls. The Cooldown Time is fixed and can't be reduced
Formula
1function CommonFun.calcBuff_6270(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local skilllv = srcUser:GetLernedSkillLevel(3902_DIVINE_AVENGER:SOUL_PROTECTION)
6 local Atk = srcUser:GetProperty("Atk")
7 local AtkPer = srcUser:GetProperty("AtkPer")
8 local A = Atk * (1 + AtkPer) * skilllv * 0.6
9 return A
10end