Soul Depravity

Soul Depravity

Lv 10AttackPhysical

Release all Souls, cause DMG (3000% + 300% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls

CD: 5 sec

Skill Levels

Lvl: 9
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 116

• Release all Souls, cause DMG (2800% + 270% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls

Lvl: 8
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 112

• Release all Souls, cause DMG (2600% + 240% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls

Lvl: 7
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 108

• Release all Souls, cause DMG (2400% + 210% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls

Lvl: 6
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 104

• Release all Souls, cause DMG (2200% + 180% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls

Lvl: 5
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 100

• Release all Souls, cause DMG (2000% + 150% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls

Lvl: 4
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 96

• Release all Souls, cause DMG (1800% + 120% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls

Lvl: 3
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 92

• Release all Souls, cause DMG (1600% + 90% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls

Lvl: 2
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 88

• Release all Souls, cause DMG (1400% + 60% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls

Lvl: 1
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 84

• Release all Souls, cause DMG (1200% + 30% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls

Formula

1function CommonFun.calcDamage_3501(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local Hp2 = targetUser:GetProperty("Hp")
27  local MaxHp2 = targetUser:GetProperty("MaxHp")
28  local damChangePer = damageParam.damChangePer
29  local AttrEffect = srcUser:GetProperty("AttrEffect")
30  local bits = CommonFun.getBits(AttrEffect)
31  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
33  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
34  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
35  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
36  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
37  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
38  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
39  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
40  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
41  local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
42  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
43  local skilllv = srcUser:GetLernedSkillLevel(3909_DIVINE_AVENGER:SOUL_DEPRAVITY)
44  local Num = srcUser:GetBuffLayer(130503_PHANTOM_:MAX_STACK_0)
45  local skilllv_1 = srcUser:GetLernedSkillLevel(3926_DIVINE_AVENGER:SOUL_DEPRAVITY_ENHANCE)
46  local ratio = skilllv_1 * 0.04 + 1
47  local GemValue = srcUser:GetGemValue(31142_SOUL_DEPRAVITY_DMG_PERCENTAGE)
48  local GemDam = 1 + GemValue / 100000
49  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
50  if skillID == 3929_DIVINE_AVENGER:SOUL_RETURN then
51    damChangePer = 10 + 2 * skilllv
52    Num = 0
53  end
54  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + skilllv * Num * 0.3) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * ratio * GemDam
55  if A <= 1 then
56    return 1
57  end
58  if srcUser:HasBuffID(90004334_ASSASSIN_S_JUR_1_TIER_5_:MAX_STACK_0) then
59    local Cri = srcUser:GetProperty("Cri")
60    local CriRes2 = targetUser:GetProperty("CriRes")
61    local Rate = (Cri - CriRes2) / 3
62    Rate = math.max(Rate, 0)
63    if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
64      return A * 1.5, CommonFun.DamageType.Crit
65    end
66  end
67  if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
68    return A * 1.5
69  end
70  return A
71end
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