Soul Impact

Soul Impact

Lv 10AttackMagic

Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*1380% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range

CD: 1 sec
Range: 5
Cast: 2.4

Aesir Effects

• Soul Impact - Enhance [Soul Impact]'s DMG +10%
• Soul Impact - Eagle Eye [Soul Impact]'s cast distance +0.4 meters

Skill Levels

Lvl: 9
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 36
Range: 5
Cast Time: 2.3

• Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*1260% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range

Lvl: 8
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 34
Range: 5
Cast Time: 2.2

• Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*1140% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range

Lvl: 7
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 32
Range: 5
Cast Time: 2.1

• Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*1020% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range

Lvl: 6
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 30
Range: 5
Cast Time: 2

• Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*900% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range

Lvl: 5
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 28
Range: 5
Cast Time: 1.9

• Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*780% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range

Lvl: 4
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 26
Range: 5
Cast Time: 1.8

• Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*660% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range

Lvl: 3
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 24
Range: 5
Cast Time: 1.7

• Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*540% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range

Lvl: 2
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 22
Range: 5
Cast Time: 1.6

• Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*420% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range

Lvl: 1
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 20
Range: 5
Cast Time: 1.5

• Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*300% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range

Formula

1function CommonFun.calcDamage_18301(srcUser, targetUser, params, damageParam, logger)
2  local Luk = srcUser:GetProperty("Luk")
3  local Int = srcUser:GetProperty("Int")
4  local Vit = srcUser:GetProperty("Vit")
5  local MAtk = srcUser:GetProperty("MAtk")
6  local MAtkPer = srcUser:GetProperty("MAtkPer")
7  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
8  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
9  if 1 <= IgnoreMDef then
10    IgnoreMDef = 1
11  end
12  local RangeDam = srcUser:GetProperty("RangeDam")
13  local MRefine = srcUser:GetProperty("MRefine")
14  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
15  local targetDefElement = targetUser:GetProperty("DefAttr")
16  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
17  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
18  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
19  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
20  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
21  local bodyparam = 1
22  local skilllv_tx = srcUser:GetLernedSkillLevel(2325_ACOLYTE:WEIGHT_OF_SOUL)
23  if 0 < skilllv_tx then
24    bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
25  end
26  local MDef2 = targetUser:GetProperty("MDef")
27  local MDefPer2 = targetUser:GetProperty("MDefPer")
28  local Vit2 = targetUser:GetProperty("Vit")
29  local VitPer2 = targetUser:GetProperty("VitPer")
30  local Int2 = targetUser:GetProperty("Int")
31  local IntPer2 = targetUser:GetProperty("IntPer")
32  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
33  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
34  local damChangePer = damageParam.damChangePer
35  local BaseMAtk = Int + math.floor(Int * Int / 100)
36  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * bodyparam
37  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
38  local skilllv_xl = srcUser:GetLernedSkillLevel(2303_STELLAR_HUNTER:MIND_PIERCE)
39  local Num1 = srcUser:GetRunePoint(183014_AESIR_MIND_PIERCE_ADDITIONALLY_CALCULATES_10_POINTS_OF_LUCK_EFFECT)
40  local Num2 = srcUser:GetRunePoint(183015_AESIR_MIND_PIERCE_S_TRUE_DMG_5)
41  local RealDam = (Luk + Num1 * 10) * skilllv_xl * 20 * (1 + Num2 * 0.05)
42  local SoulDam = 1
43  local skilllv_soul = srcUser:GetLernedSkillLevel(2330_ACOLYTE:SOUL_HUNTER)
44  if targetUser:GetBuffEffectByType("PositiveSoul") or targetUser:GetBuffEffectByType("NegativeSoul") then
45    SoulDam = 1 + skilllv_soul * 0.06
46  end
47  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
48  if skillID == 2301_STELLAR_HUNTER:SOUL_IMPACT then
49    local count = params.hitedCount
50    local Num = srcUser:GetRunePoint(183009_AESIR_SOUL_IMPACT_S_DMG_10)
51    local GemValue = srcUser:GetGemValue(183161_SOUL_IMPACT_DMG_PERCENTAGE)
52    damChangePer = damChangePer * (1 + count * 0.5) * (1 + Num * 0.1) * (1 + GemValue / 100000)
53  end
54  if skillID == 2344_ACOLYTE:ESKA then
55    local skilllv_he = srcUser:GetLernedSkillLevel(2365_ACOLYTE:ESKA_ENHANCE)
56    damChangePer = damChangePer * (1 + skilllv_he * 0.05)
57  end
58  if skillID == 2320_ACOLYTE:SPIRITUAL_CURSE then
59    local Num = srcUser:GetRunePoint(183034_AESIR_SPIRITUAL_CURSE_DMG_6)
60    local GemValue = srcUser:GetGemValue(183101_SPIRITUAL_CURSE_DMG_PERCENTAGE)
61    damChangePer = damChangePer * (1 + Num * 0.06) * (1 + GemValue / 100000)
62  end
63  local A = (((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer + RealDam) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * SoulDam
64  if A <= 1 then
65    return 1
66  end
67  return A
68end
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