
Soul Whisper
Occultist's CT Variable reduces by 10%; When casting skills, it will render the hero's own friendly soul carrier to receive healing by (Hero's own INT + LUK)*100 points every time
Aesir Effects
Skill Levels
• Occultist's CT Variable reduces by 9%; When casting skills, it will render the hero's own friendly soul carrier to receive healing by (Hero's own INT + LUK)*90 points every time
• Occultist's CT Variable reduces by 8%; When casting skills, it will render the hero's own friendly soul carrier to receive healing by (Hero's own INT + LUK)*80 points every time
• Occultist's CT Variable reduces by 7%; When casting skills, it will render the hero's own friendly soul carrier to receive healing by (Hero's own INT + LUK)*70 points every time
• Occultist's CT Variable reduces by 6%; When casting skills, it will render the hero's own friendly soul carrier to receive healing by (Hero's own INT + LUK)*60 points every time
• Occultist's CT Variable reduces by 5%; When casting skills, it will render the hero's own friendly soul carrier to receive healing by (Hero's own INT + LUK)*50 points every time
• Occultist's CT Variable reduces by 4%; When casting skills, it will render the hero's own friendly soul carrier to receive healing by (Hero's own INT + LUK)*40 points every time
• Occultist's CT Variable reduces by 3%; When casting skills, it will render the hero's own friendly soul carrier to receive healing by (Hero's own INT + LUK)*30 points every time
• Occultist's CT Variable reduces by 2%; When casting skills, it will render the hero's own friendly soul carrier to receive healing by (Hero's own INT + LUK)*20 points every time
• Occultist's CT Variable reduces by 1%; When casting skills, it will render the hero's own friendly soul carrier to receive healing by (Hero's own INT + LUK)*10 points every time
Formula
1function CommonFun.calcBuff_7200(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local skilllv_1 = srcUser:GetLernedSkillLevel(2326_ACOLYTE:SOUL_WHISPER)
6 local Int = srcUser:GetProperty("Int")
7 local Luk = srcUser:GetProperty("Luk")
8 local BeHealEncPer2 = targetUser:GetProperty("BeHealEncPer")
9 local HealEncPer = srcUser:GetProperty("HealEncPer")
10 local Num = srcUser:GetRunePoint(183035_AESIR_SOUL_WHISPER_S_HEALING_AMOUNT_3)
11 local GemValue = srcUser:GetGemValue(183112_SOUL_WHISPER_S_HEALING_AMOUNT_PERCENTAGE)
12 local A = (Int + Luk) * skilllv_1 * a * (1 + BeHealEncPer2) * (1 + HealEncPer) * (1 + Num * 0.03) * (1 + GemValue / 100000)
13 return A
14end