Space-Time Gaze

Space-Time Gaze

Lv 5MultiTimeSpaceJourneyMagic

After selecting an area, begin channeling and release 【Magnetic Field Effect】 at the target area every second. Channeling can last for up to 10 seconds, and the release area can be adjusted during the channeling. Cooldown Time is fixed and cannot be reduced.

CD: 30 sec
Range: 20

Skill Levels

Lvl: 4
MultiTimeSpaceJourney
Magic
CD: 30 sec
Skill Delay: 1 sec
SP: 600
Range: 20

• After selecting an area, begin channeling and release 【Magnetic Field Effect】 at the target area every second. Channeling can last for up to 9 seconds, and the release area can be adjusted during the channeling. Cooldown Time is fixed and cannot be reduced.

Lvl: 3
MultiTimeSpaceJourney
Magic
CD: 30 sec
Skill Delay: 1 sec
SP: 550
Range: 20

• After selecting an area, begin channeling and release 【Magnetic Field Effect】 at the target area every second. Channeling can last for up to 8 seconds, and the release area can be adjusted during the channeling. Cooldown Time is fixed and cannot be reduced.

Lvl: 2
MultiTimeSpaceJourney
Magic
CD: 30 sec
Skill Delay: 1 sec
SP: 500
Range: 20

• After selecting an area, begin channeling and release 【Magnetic Field Effect】 at the target area every second. Channeling can last for up to 7 seconds, and the release area can be adjusted during the channeling. Cooldown Time is fixed and cannot be reduced.

Lvl: 1
MultiTimeSpaceJourney
Magic
CD: 30 sec
Skill Delay: 1 sec
SP: 450
Range: 20

• After selecting an area, begin channeling and release 【Magnetic Field Effect】 at the target area every second. Channeling can last for up to 6 seconds, and the release area can be adjusted during the channeling. Cooldown Time is fixed and cannot be reduced.

Formula

1function CommonFun.calcDamage_82501(srcUser, targetUser, params, damageParam, logger)
2  local Int = srcUser:GetProperty("Int")
3  local Vit = srcUser:GetProperty("Vit")
4  local MAtk = srcUser:GetProperty("MAtk")
5  local MAtkPer = srcUser:GetProperty("MAtkPer")
6  local Str = srcUser:GetProperty("Str")
7  local NormalAtk = srcUser:GetProperty("NormalAtk")
8  NormalAtk = NormalAtk + 3 * Int
9  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
10  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
11  if 1 <= IgnoreMDef then
12    IgnoreMDef = 1
13  end
14  local MRefine = srcUser:GetProperty("MRefine")
15  local RangeDam = srcUser:GetProperty("RangeDam")
16  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
17  local targetDefElement = targetUser:GetProperty("DefAttr")
18  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
19  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
20  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
21  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
22  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
23  local MDef2 = targetUser:GetProperty("MDef")
24  local MDefPer2 = targetUser:GetProperty("MDefPer")
25  local Vit2 = targetUser:GetProperty("Vit")
26  local VitPer2 = targetUser:GetProperty("VitPer")
27  local Int2 = targetUser:GetProperty("Int")
28  local IntPer2 = targetUser:GetProperty("IntPer")
29  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
30  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
31  local damChangePer = damageParam.damChangePer
32  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
33  local BaseMAtk = Int + math.floor(Int * Int / 100)
34  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
35  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
36  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
37  if skillID == 4841_PHANTOM_DANCER:MAGNETIC_FIELD_EFFECTS and skillID == 4847_PHANTOM_DANCER:SPACE_TIME_GAZE then
38    RangeDam = 0
39  end
40  if skillID == 4847_PHANTOM_DANCER:SPACE_TIME_GAZE_PHANTOM_DANCER:SPACE_TIME_GAZE then
41    local skilllv_cichang = srcUser:GetLernedSkillLevel(4841_PHANTOM_DANCER:MAGNETIC_FIELD_EFFECTS)
42    damChangePer = skilllv_cichang * 1.6 + 12
43  end
44  local skilllv_paomo = srcUser:GetLernedSkillLevel(4850_PHANTOM_DANCER:TEMPORAL_EROSION_BUBBLE)
45  if skillID == 4855_PHANTOM_DANCER:TEMPORAL_EROSION_BUBBLE_PHANTOM_DANCER:TEMPORAL_EROSION_BUBBLE then
46    damChangePer = skilllv_paomo * 0.05 + 0.9
47    if targetUser:HasBuffID(141440_ETERNAL_REALM_:MAX_STACK_0) or targetUser:HasBuffID(141441_ETERNAL_REALM_STILLNESS_:MAX_STACK_0) or targetUser:HasBuffID(141851_TIME_DELAY_BLACK_HOLE_:MAX_STACK_0) or targetUser:HasBuffID(141852_TIME_DELAY_BLACK_HOLE_:MAX_STACK_0) then
48      damChangePer = damChangePer * 2
49    end
50  end
51  local GemValue = srcUser:GetGemValue(222101_MAGNETIC_FIELD_EFFECT_DAMAGE_PERCENTAGE)
52  local GemValue2 = srcUser:GetGemValue(222151_SILENT_SINGULARITY_DAMAGE_RATIO_AT_SETTLEMENT_PERCENTAGE)
53  if skillID == 4841_PHANTOM_DANCER:MAGNETIC_FIELD_EFFECTS or skillID == 4847_PHANTOM_DANCER:SPACE_TIME_GAZE_PHANTOM_DANCER:SPACE_TIME_GAZE then
54    damChangePer = damChangePer * (1 + GemValue / 100000)
55  end
56  local attackcharid = srcUser:GetGuid()
57  local wanxiang = 1
58  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
59  if srcUser:HasBuffID(23411_OSCAR_WEAPON_1_:MAX_STACK_0) then
60    wanxiang = wanxiang * (1 + RefineLv7 * 0.01)
61  end
62  if srcUser:HasBuffID(23421_OSCAREQUIPMENT_USES_INFUSE_WEAPON_1_:MAX_STACK_0) then
63    wanxiang = wanxiang * (1 + RefineLv7 * 0.02)
64  end
65  if (skillID == 4857_PHANTOM_DANCER:SINGULARITY_OF_SILENCE_PHANTOM_DANCER:SINGULARITY_OF_SILENCE or skillID == 4858_PHANTOM_DANCER:SINGULARITY_OF_SILENCE_PHANTOM_DANCER:SINGULARITY_OF_SILENCE) and attackcharid ~= nil then
66    local paomo = targetUser:GetLossOfLifeTimes(attackcharid)
67    local skilllv_baopo = srcUser:GetLernedSkillLevel(4848_PHANTOM_DANCER:SINGULARITY_OF_SILENCE)
68    if paomo == 0 then
69      return 0, 0
70    else
71      damChangePer = (skilllv_paomo * 0.05 + 0.9) * (skilllv_baopo * 0.05 + GemValue2 / 100000) * paomo
72    end
73    if targetUser:HasBuffID(141440_ETERNAL_REALM_:MAX_STACK_0) or targetUser:HasBuffID(141441_ETERNAL_REALM_STILLNESS_:MAX_STACK_0) or targetUser:HasBuffID(141851_TIME_DELAY_BLACK_HOLE_:MAX_STACK_0) or targetUser:HasBuffID(141852_TIME_DELAY_BLACK_HOLE_:MAX_STACK_0) then
74      damChangePer = damChangePer * 2
75    end
76  end
77  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam)
78  local zhuanwu = 1
79  if (skillID == 4857_PHANTOM_DANCER:SINGULARITY_OF_SILENCE_PHANTOM_DANCER:SINGULARITY_OF_SILENCE or skillID == 4858_PHANTOM_DANCER:SINGULARITY_OF_SILENCE_PHANTOM_DANCER:SINGULARITY_OF_SILENCE or skillID == 4855_PHANTOM_DANCER:TEMPORAL_EROSION_BUBBLE_PHANTOM_DANCER:TEMPORAL_EROSION_BUBBLE) and srcUser:HasBuffID(90007624_OSCAREQUIPMENT_USES_INFUSE_WEAPONS_1_TIER_5_:MAX_STACK_0) and targetUser:GetNpcID() ~= 0 then
80    A = A * 1.5
81  end
82  if skillID == 4848_PHANTOM_DANCER:SINGULARITY_OF_SILENCE then
83    A = A * wanxiang
84  end
85  if A <= 1 then
86    return 1
87  end
88  return A
89end
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