Spiral Pierce

Spiral Pierce

Lv 20AttackPhysical

Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 800% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

CD: 4 sec
Range: 2

Aesir Effects

• Spiral Pierce -Range Skill range of [Spiral Pierce] +0.5m

Skill Levels

Lvl: 19
Attack
Physical
CD: 4 sec
SP: 29
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 760% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Lvl: 18
Attack
Physical
CD: 4 sec
SP: 28
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 720% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Lvl: 17
Attack
Physical
CD: 4 sec
SP: 27
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 680% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Lvl: 16
Attack
Physical
CD: 4 sec
SP: 26
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 640% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Lvl: 15
Attack
Physical
CD: 4 sec
SP: 25
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 600% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Lvl: 14
Attack
Physical
CD: 4 sec
SP: 24
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 560% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Lvl: 13
Attack
Physical
CD: 4 sec
SP: 23
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 520% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Lvl: 12
Attack
Physical
CD: 4 sec
SP: 22
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 480% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Lvl: 11
Attack
Physical
CD: 4 sec
SP: 21
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 440% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Lvl: 10
Attack
Physical
CD: 4 sec
SP: 20
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 400% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Lvl: 9
Attack
Physical
CD: 4 sec
SP: 19
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 360% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Lvl: 8
Attack
Physical
CD: 4 sec
SP: 18
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 320% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Lvl: 7
Attack
Physical
CD: 4 sec
SP: 17
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 280% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Lvl: 6
Attack
Physical
CD: 4 sec
SP: 16
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 240% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Lvl: 5
Attack
Physical
CD: 4 sec
SP: 15
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 200% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Lvl: 4
Attack
Physical
CD: 4 sec
SP: 14
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 160% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Lvl: 3
Attack
Physical
CD: 4 sec
SP: 13
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 120% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Lvl: 2
Attack
Physical
CD: 4 sec
SP: 12
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 80% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Lvl: 1
Attack
Physical
CD: 4 sec
SP: 11
Range: 2

• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 40% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Formula

1function CommonFun.calcDamage_1301(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local WeaponType = srcUser:GetEquipedWeaponType()
9  local BaseLv = srcUser.BaseLv
10  local Refine = srcUser:GetProperty("Refine")
11  local damChangePer = damageParam.damChangePer
12  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
13  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
14  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
15  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
16  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
17  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
18  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
19  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
20  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
21  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
22  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
23  local AtkFinal = (Atk - BaseAtk) * (1 + AtkPer)
24  local sizeCorrection = 1
25  if nil ~= CommonFun.Shape then
26    if CommonFun.Shape.S == targetUser.shape then
27      sizeCorrection = 1.3
28    elseif CommonFun.Shape.M == targetUser.shape then
29      sizeCorrection = 1
30    elseif CommonFun.Shape.L == targetUser.shape then
31      sizeCorrection = 0.8
32    end
33  end
34  local WeaponType_value = 0
35  if WeaponType == 170 then
36    WeaponType_value = 2
37  else
38    WeaponType_value = 0.5
39  end
40  local Weapon = srcUser:GetEquipedID(7_WEAPON)
41  local calcfbzq = 1
42  if Weapon == 40041_STORM_PIKE_1 or Weapon == 140041_STORM_PIKE_2 then
43    calcfbzq = 1.1
44  end
45  if Weapon == 40055_SOUL_SPEAR_1 or Weapon == 140055_SOUL_SPEAR_2 then
46    calcfbzq = calcfbzq + 0.15
47  end
48  local Sign = 1
49  local Num1 = targetUser:GetBuffLayer(117660_DEEP_CUT_:MAX_STACK_5)
50  local fromid = targetUser:GetBuffFromID(117660_DEEP_CUT_:MAX_STACK_5)
51  local guid = srcUser:GetGuid()
52  local skilllv_1 = srcUser:GetLernedSkillLevel(1267_ASSASSIN:DEEP_CUT)
53  skilllv_1 = math.min(skilllv_1, 5)
54  local GemValue = srcUser:GetGemValue(11131_DAMAGE_CAUSED_BY_EACH_DEEP_CUT_STACK_PERCENTAGE)
55  if fromid == guid then
56    Sign = 1 + (skilllv_1 * 0.01 + 0.02 + GemValue / 100000) * Num1
57  end
58  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
59  local GemValue = srcUser:GetGemValue(11072_SPIRAL_PIERCE_DMG_PERCENTAGE)
60  local GemDam = 1 + GemValue / 100000
61  local skilllv_ha = srcUser:GetLernedSkillLevel(3005_BLACKSMITH:DARK_KNIGHT)
62  local StateEffect = targetUser:GetProperty("StateEffect")
63  local bits2 = CommonFun.getBits(StateEffect)
64  local Heian = 1
65  if bits2[CommonFun.StateEffect.Dark] == 1 then
66    Heian = 1 + skilllv_ha * 0.04
67  end
68  local A = (((Str / 4) ^ 2 + WeaponType_value * AtkFinal * elementparam * bodyparam) * damChangePer + Refine * 15 + BaseLv * 15) * raceparam * bossparam * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - DamReduc2) * sizeCorrection * elementparam2 * bossparam2 * calcfbzq * Sign * GemDam * Heian
69  if A <= 1 then
70    return 1
71  end
72  return A
73end
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