
Spiral Pierce
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 800% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
Aesir Effects
Skill Levels
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 760% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 720% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 680% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 640% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 600% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 560% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 520% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 480% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 440% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 400% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 360% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 320% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 280% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 240% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 200% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 160% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 120% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 80% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
• Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 40% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
Formula
1function CommonFun.calcDamage_1301(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local WeaponType = srcUser:GetEquipedWeaponType()
9 local BaseLv = srcUser.BaseLv
10 local Refine = srcUser:GetProperty("Refine")
11 local damChangePer = damageParam.damChangePer
12 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
13 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
14 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
15 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
16 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
17 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
18 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
19 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
20 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
21 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
22 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
23 local AtkFinal = (Atk - BaseAtk) * (1 + AtkPer)
24 local sizeCorrection = 1
25 if nil ~= CommonFun.Shape then
26 if CommonFun.Shape.S == targetUser.shape then
27 sizeCorrection = 1.3
28 elseif CommonFun.Shape.M == targetUser.shape then
29 sizeCorrection = 1
30 elseif CommonFun.Shape.L == targetUser.shape then
31 sizeCorrection = 0.8
32 end
33 end
34 local WeaponType_value = 0
35 if WeaponType == 170 then
36 WeaponType_value = 2
37 else
38 WeaponType_value = 0.5
39 end
40 local Weapon = srcUser:GetEquipedID(7_WEAPON)
41 local calcfbzq = 1
42 if Weapon == 40041_STORM_PIKE_1 or Weapon == 140041_STORM_PIKE_2 then
43 calcfbzq = 1.1
44 end
45 if Weapon == 40055_SOUL_SPEAR_1 or Weapon == 140055_SOUL_SPEAR_2 then
46 calcfbzq = calcfbzq + 0.15
47 end
48 local Sign = 1
49 local Num1 = targetUser:GetBuffLayer(117660_DEEP_CUT_:MAX_STACK_5)
50 local fromid = targetUser:GetBuffFromID(117660_DEEP_CUT_:MAX_STACK_5)
51 local guid = srcUser:GetGuid()
52 local skilllv_1 = srcUser:GetLernedSkillLevel(1267_ASSASSIN:DEEP_CUT)
53 skilllv_1 = math.min(skilllv_1, 5)
54 local GemValue = srcUser:GetGemValue(11131_DAMAGE_CAUSED_BY_EACH_DEEP_CUT_STACK_PERCENTAGE)
55 if fromid == guid then
56 Sign = 1 + (skilllv_1 * 0.01 + 0.02 + GemValue / 100000) * Num1
57 end
58 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
59 local GemValue = srcUser:GetGemValue(11072_SPIRAL_PIERCE_DMG_PERCENTAGE)
60 local GemDam = 1 + GemValue / 100000
61 local skilllv_ha = srcUser:GetLernedSkillLevel(3005_BLACKSMITH:DARK_KNIGHT)
62 local StateEffect = targetUser:GetProperty("StateEffect")
63 local bits2 = CommonFun.getBits(StateEffect)
64 local Heian = 1
65 if bits2[CommonFun.StateEffect.Dark] == 1 then
66 Heian = 1 + skilllv_ha * 0.04
67 end
68 local A = (((Str / 4) ^ 2 + WeaponType_value * AtkFinal * elementparam * bodyparam) * damChangePer + Refine * 15 + BaseLv * 15) * raceparam * bossparam * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - DamReduc2) * sizeCorrection * elementparam2 * bossparam2 * calcfbzq * Sign * GemDam * Heian
69 if A <= 1 then
70 return 1
71 end
72 return A
73end