
Spirits Recovery
Monk restore HP: (Max HP/300 +4)×5 and SP: (Max SP/300 +4)×5 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.
Aesir Effects
Skill Levels
• Monk restore HP: (Max HP/300 +4)×4 and SP: (Max SP/300 +4)×4 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.
• Monk restore HP: (Max HP/300 +4)×3 and SP: (Max SP/300 +4)×3 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.
• Monk restore HP: (Max HP/300 +4)×2 and SP: (Max SP/300 +4)×2 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.
• Monk restore HP: (Max HP/300 +4)×1 and SP: (Max SP/300 +4)×1 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.
Formula
1function CommonFun.calcBuff_1900(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local MaxHp = srcUser:GetProperty("MaxHp")
6 local Num1 = srcUser:GetRunePoint(120070_AESIR_NATURAL_RECOVERY_OF_SPIRITS_RECOVERY_10)
7 local RuneDamage = Num1 * 0.1 + 1
8 local A = math.floor((MaxHp / a + b) * RuneDamage) * lv
9 if srcUser:HasBuffID(100727_ASURA_PHOENIX_FIST_GRIFFIN_S_CLAW_EFFECT_:MAX_STACK_0) then
10 A = A * 2
11 end
12 return A
13end