Splitting Arrows

Splitting Arrows

Lv 10AttackPhysical

Shoots split arrows to deal arrow Dmg equal to 630% Atk to an enemy, applying 75% complete splash damage to up to 6 nearby enemy targets.

Range: 5

Skill Levels

Lvl: 9
Attack
Physical
Skill Delay: 1.5 sec
SP: 31
Range: 5

• Shoots split arrows to deal arrow Dmg equal to 580% Atk to an enemy, applying 75% complete splash damage to up to 5 nearby enemy targets.

Lvl: 8
Attack
Physical
Skill Delay: 1.5 sec
SP: 29
Range: 5

• Shoots split arrows to deal arrow Dmg equal to 530% Atk to an enemy, applying 75% complete splash damage to up to 5 nearby enemy targets.

Lvl: 7
Attack
Physical
Skill Delay: 1.5 sec
SP: 27
Range: 5

• Shoots split arrows to deal arrow Dmg equal to 480% Atk to an enemy, applying 75% complete splash damage to up to 5 nearby enemy targets.

Lvl: 6
Attack
Physical
Skill Delay: 1.5 sec
SP: 25
Range: 5

• Shoots split arrows to deal arrow Dmg equal to 430% Atk to an enemy, applying 75% complete splash damage to up to 4 nearby enemy targets.

Lvl: 5
Attack
Physical
Skill Delay: 1.5 sec
SP: 23
Range: 5

• Shoots split arrows to deal arrow Dmg equal to 380% Atk to an enemy, applying 75% complete splash damage to up to 4 nearby enemy targets.

Lvl: 4
Attack
Physical
Skill Delay: 1.5 sec
SP: 21
Range: 5

• Shoots split arrows to deal arrow Dmg equal to 330% Atk to an enemy, applying 75% complete splash damage to up to 4 nearby enemy targets.

Lvl: 3
Attack
Physical
Skill Delay: 1.5 sec
SP: 19
Range: 5

• Shoots split arrows to deal arrow Dmg equal to 280% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets.

Lvl: 2
Attack
Physical
Skill Delay: 1.5 sec
SP: 17
Range: 5

• Shoots split arrows to deal arrow Dmg equal to 230% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets.

Lvl: 1
Attack
Physical
Skill Delay: 1.5 sec
SP: 15
Range: 5

• Shoots split arrows to deal arrow Dmg equal to 180% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets.

Formula

1function CommonFun.calcDamage_4201(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local AttrEffect = targetUser:GetProperty("AttrEffect")
21  local bits = CommonFun.getBits(AttrEffect)
22  local Def2 = targetUser:GetProperty("Def")
23  local DefPer2 = targetUser:GetProperty("DefPer")
24  local Vit2 = targetUser:GetProperty("Vit")
25  local VitPer2 = targetUser:GetProperty("VitPer")
26  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
27  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
28  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
29  local damChangePer = damageParam.damChangePer
30  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
31  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
32  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
33  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
34  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
35  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
36  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
37  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
38  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
39  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
40  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
41  local Num1 = srcUser:GetRunePoint(42016_AESIR_DAMAGE_OF_SPLITTING_ARROWS_5)
42  local Num2 = srcUser:GetRunePoint(42018)
43  local Num3 = srcUser:GetRunePoint(42019)
44  local Num4 = srcUser:GetRunePoint(42020)
45  local Num5 = srcUser:GetRunePoint(42021)
46  local RuneDamage = Num1 * 0.05 + Num2 * 0.05 + Num3 * 0.05 + Num4 * 0.05 + Num5 * 0.1 + 1
47  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage
48  if A <= 1 then
49    return 1
50  end
51  return A
52end
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