
Storm Gust
Lv 1AttackPhysical
Deals (Self Atk*100%) damage to an enemy target
Range: 2
Formula
1function CommonFun.calcDamage_16001(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local Num1 = srcUser:GetRunePoint(203024_AESIR_INCREASE_THE_WARRIOR_OF_WILDFIRE_S_AUTO_ATK_BONUS_BY_3_AUTO_ATTACK)
7 local Num2 = srcUser:GetRunePoint(11023)
8 local Num3 = srcUser:GetRunePoint(11024)
9 local Num4 = srcUser:GetRunePoint(12004)
10 local Num5 = srcUser:GetRunePoint(12011)
11 local RuneDamage = (Num1 + Num2 + Num3 + Num4 + Num5) * 0.03
12 local AtkPer1 = srcUser:GetProperty("AtkPer")
13 local AtkPer = AtkPer1 + RuneDamage
14 local NormalAtk = srcUser:GetProperty("NormalAtk")
15 NormalAtk = NormalAtk + 5 * Str
16 local DamIncrease = srcUser:GetProperty("DamIncrease")
17 local IgnoreDef = 0
18 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
19 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
20 if targetUser.boss or targetUser.mini then
21 IgnoreDef = IgnoreDef1
22 else
23 IgnoreDef = IgnoreDef1 + IgnoreDef2
24 end
25 if 1 <= IgnoreDef then
26 IgnoreDef = 1
27 end
28 local Agi = srcUser:GetProperty("Agi")
29 local WeaponType = srcUser:GetEquipedWeaponType()
30 local skilllv_1 = srcUser:GetLernedSkillLevel(1701_BLADE_SOUL:FIRE_SWORD)
31 local Refine = srcUser:GetProperty("Refine")
32 local StateEffect = targetUser:GetProperty("StateEffect")
33 local bits = CommonFun.getBits(StateEffect)
34 local Weapon = srcUser:GetEquipedID(7_WEAPON)
35 local Def2 = targetUser:GetProperty("Def")
36 local DefPer2 = targetUser:GetProperty("DefPer")
37 local Vit2 = targetUser:GetProperty("Vit")
38 local VitPer2 = targetUser:GetProperty("VitPer")
39 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
40 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
41 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
42 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
43 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
44 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
45 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
46 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
47 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
48 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
49 local Num6 = srcUser:GetRunePoint(203003_AESIR_BOOST_SWORDS_OF_WILDFIRE_S_ALL_TRUE_DMG_BY_5)
50 local liehuo = 1 + Num6 * 0.05
51 local SkillRealDam = 0
52 if skilllv_1 <= 10 then
53 SkillRealDam = skilllv_1 * 20 * liehuo
54 else
55 SkillRealDam = 200 * liehuo
56 end
57 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
58 local AtkFinal = ((Atk + NormalAtk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
59 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
60 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
61 local Weapon = srcUser:GetEquipedID(7_WEAPON)
62 local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
63 local HolyEquip = 1
64 if Weapon == 40319_HOLY_AVENGER_1 or Weapon == 140319_HOLY_AVENGER_2 then
65 HolyEquip = 1 + 0.05 * RefineLv
66 end
67 if Weapon == 40360_HEAVENS_1 or Weapon == 140360_HEAVENS_2 then
68 HolyEquip = 1 + 0.05 * RefineLv
69 end
70 local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine + SkillRealDam) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HolyEquip
71 if bits[CommonFun.StateEffect.Dizzy] == 1 and (Weapon == 40322_MURAMASA_1 or Weapon == 140322_MURAMASA_2) then
72 return A * 1.5
73 end
74 if A <= 1 then
75 return 1
76 end
77 return A
78endPreserved HTML snapshot from ROM Handbook
