Storm Gust

Storm Gust

Lv 1AttackPhysical

Deals (Self Atk*100%) damage to an enemy target

Range: 2

Formula

1function CommonFun.calcDamage_16001(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local Num1 = srcUser:GetRunePoint(203024_AESIR_INCREASE_THE_WARRIOR_OF_WILDFIRE_S_AUTO_ATK_BONUS_BY_3_AUTO_ATTACK)
7  local Num2 = srcUser:GetRunePoint(11023)
8  local Num3 = srcUser:GetRunePoint(11024)
9  local Num4 = srcUser:GetRunePoint(12004)
10  local Num5 = srcUser:GetRunePoint(12011)
11  local RuneDamage = (Num1 + Num2 + Num3 + Num4 + Num5) * 0.03
12  local AtkPer1 = srcUser:GetProperty("AtkPer")
13  local AtkPer = AtkPer1 + RuneDamage
14  local NormalAtk = srcUser:GetProperty("NormalAtk")
15  NormalAtk = NormalAtk + 5 * Str
16  local DamIncrease = srcUser:GetProperty("DamIncrease")
17  local IgnoreDef = 0
18  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
19  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
20  if targetUser.boss or targetUser.mini then
21    IgnoreDef = IgnoreDef1
22  else
23    IgnoreDef = IgnoreDef1 + IgnoreDef2
24  end
25  if 1 <= IgnoreDef then
26    IgnoreDef = 1
27  end
28  local Agi = srcUser:GetProperty("Agi")
29  local WeaponType = srcUser:GetEquipedWeaponType()
30  local skilllv_1 = srcUser:GetLernedSkillLevel(1701_BLADE_SOUL:FIRE_SWORD)
31  local Refine = srcUser:GetProperty("Refine")
32  local StateEffect = targetUser:GetProperty("StateEffect")
33  local bits = CommonFun.getBits(StateEffect)
34  local Weapon = srcUser:GetEquipedID(7_WEAPON)
35  local Def2 = targetUser:GetProperty("Def")
36  local DefPer2 = targetUser:GetProperty("DefPer")
37  local Vit2 = targetUser:GetProperty("Vit")
38  local VitPer2 = targetUser:GetProperty("VitPer")
39  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
40  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
41  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
42  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
43  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
44  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
45  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
46  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
47  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
48  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
49  local Num6 = srcUser:GetRunePoint(203003_AESIR_BOOST_SWORDS_OF_WILDFIRE_S_ALL_TRUE_DMG_BY_5)
50  local liehuo = 1 + Num6 * 0.05
51  local SkillRealDam = 0
52  if skilllv_1 <= 10 then
53    SkillRealDam = skilllv_1 * 20 * liehuo
54  else
55    SkillRealDam = 200 * liehuo
56  end
57  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
58  local AtkFinal = ((Atk + NormalAtk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
59  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
60  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
61  local Weapon = srcUser:GetEquipedID(7_WEAPON)
62  local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
63  local HolyEquip = 1
64  if Weapon == 40319_HOLY_AVENGER_1 or Weapon == 140319_HOLY_AVENGER_2 then
65    HolyEquip = 1 + 0.05 * RefineLv
66  end
67  if Weapon == 40360_HEAVENS_1 or Weapon == 140360_HEAVENS_2 then
68    HolyEquip = 1 + 0.05 * RefineLv
69  end
70  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine + SkillRealDam) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HolyEquip
71  if bits[CommonFun.StateEffect.Dizzy] == 1 and (Weapon == 40322_MURAMASA_1 or Weapon == 140322_MURAMASA_2) then
72    return A * 1.5
73  end
74  if A <= 1 then
75    return 1
76  end
77  return A
78end
Preserved HTML snapshot from ROM Handbook