Storm Gust

Storm Gust

Lv 2AttackPhysical

Deals (Atk100%) Dmg to the target

Range: 1.5

Skill Levels

Lvl: 1
Attack
Physical
Range: 1.5

• Deals (Atk100%) Dmg to the target

Formula

1function CommonFun.calcDamage_40(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local NormalAtk = srcUser:GetProperty("NormalAtk")
8  NormalAtk = NormalAtk + 5 * Str
9  local DamIncrease = srcUser:GetProperty("DamIncrease")
10  local IgnoreDef = 0
11  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
12  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
13  if targetUser.boss or targetUser.mini then
14    IgnoreDef = IgnoreDef1
15  else
16    IgnoreDef = IgnoreDef1 + IgnoreDef2
17  end
18  if 1 <= IgnoreDef then
19    IgnoreDef = 1
20  end
21  local WeaponType = srcUser:GetEquipedWeaponType()
22  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
23  local Refine = srcUser:GetProperty("Refine")
24  local Def2 = targetUser:GetProperty("Def")
25  local DefPer2 = targetUser:GetProperty("DefPer")
26  local Vit2 = targetUser:GetProperty("Vit")
27  local VitPer2 = targetUser:GetProperty("VitPer")
28  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
29  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
30  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
31  local bits2 = CommonFun.getBits(AttrEffect2)
32  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
33  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
34  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
35  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
36  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
37  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
38  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
39  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
40  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
41  local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
42  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
43  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
44  local Black = 1
45  local skilllv_qihei = srcUser:GetLernedSkillLevel(194_KNIGHT:FULLBLACK_CLAW)
46  if targetUser:GetBuffActive(95500) then
47    Black = 1 + 0.15 * skilllv_qihei
48  end
49  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) * Black - Vit2 * (1 + VitPer2)
50  local Num1 = srcUser:GetRunePoint(31006_AESIR_DOUBLE_ATTACK_DMG_5)
51  local Num2 = srcUser:GetRunePoint(31007_AESIR_DOUBLE_ATTACK_DMG_10)
52  local Num3 = srcUser:GetRunePoint(31008)
53  local Num4 = srcUser:GetRunePoint(31009)
54  local Num5 = srcUser:GetRunePoint(31010)
55  local RuneDamage = Num1 * 0.05 + Num2 * 0.1 + Num3 * 0.1 + Num4 * 0.05 + Num5 * 0.1 + 1
56  local Buff = srcUser:HasBuffID(24441_BAZERALD_:MAX_STACK_0)
57  local huali = 1
58  if Buff == true and srcUser:HasBuffID(90001903_BAZERALD_TIER_4_:MAX_STACK_0) then
59    huali = 1.25
60  elseif Buff == true then
61    huali = 1.1
62  end
63  local Num6 = srcUser:GetRunePoint(32001_AESIR_WHEN_TWIN_BLADE_PENETRATION_IS_TRIGGERED_DAMAGE_DEALT_BY_AUTO_ATTACKS_10)
64  local Num7 = srcUser:GetRunePoint(32002_AESIR_WHEN_TWIN_BLADE_PENETRATION_IS_TRIGGERED_DAMAGE_DEALT_BY_AUTO_ATTACKS_5)
65  local RuneDamage2 = 1
66  if targetUser:HasBuffID(95491_TWIN_BLADE_PENETRATION_:MAX_STACK_0) or targetUser:HasBuffID(95493_TWIN_BLADE_PENETRATION_PEAK_LEVEL_:MAX_STACK_0) then
67    RuneDamage2 = Num6 * 0.1 + Num7 * 0.05 + 1
68  end
69  if A <= 1 then
70    return 1
71  end
72  local ErDaoDam = 0
73  if 10 < skilllv_1 then
74    ErDaoDam = (skilllv_1 - 10) * 0.05
75    skilllv_1 = 10
76  end
77  local NextAtk = 1
78  if bits2[CommonFun.AttrEffect.NextAttackIncrease] == 1 then
79    NextAtk = 2
80  end
81  local skilllv_eh = srcUser:GetLernedSkillLevel(1106_ARCANE_MASTER:DEEPEN_WOUND)
82  local erGem = srcUser:GetGemValue(31091_DOUBLE_ATTACK_CHANCE_PERCENTAGE)
83  local erDamGem = srcUser:GetGemValue(31092_DOUBLE_ATTACK_DMG_PERCENTAGE)
84  if WeaponType == 250 and CommonFun.IsInRate(skilllv_1 * 5 + erGem / 1000, srcUser:GetRandom()) then
85    if CommonFun.IsInRate(skilllv_eh * 12, srcUser:GetRandom()) and srcUser.isServerCall then
86      srcUser:AddBuff(116051_DEEPEN_WOUND_:MAX_STACK_0, targetUser:GetGuid())
87      srcUser:AddBuff(116052_DEEPEN_WOUND_RUNE_:MAX_STACK_0, targetUser:GetGuid())
88      srcUser:AddBuff(116053_DEEPEN_WOUND_RUNE_:MAX_STACK_0, targetUser:GetGuid())
89    end
90    return A * (2 + ErDaoDam) * (1 + erDamGem / 100000) * NextAtk * huali * RuneDamage * RuneDamage2, CommonFun.DamageType.ErLianJi
91  end
92  return A * huali * RuneDamage2 * NextAtk
93end
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