
Storm Gust
Lv 2AttackPhysical
Deals (Atk100%) Dmg to the target
Range: 1.5
Skill Levels
Lvl: 1
Attack
Physical
Range: 1.5
• Deals (Atk100%) Dmg to the target
Formula
1function CommonFun.calcDamage_40(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local NormalAtk = srcUser:GetProperty("NormalAtk")
8 NormalAtk = NormalAtk + 5 * Str
9 local DamIncrease = srcUser:GetProperty("DamIncrease")
10 local IgnoreDef = 0
11 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
12 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
13 if targetUser.boss or targetUser.mini then
14 IgnoreDef = IgnoreDef1
15 else
16 IgnoreDef = IgnoreDef1 + IgnoreDef2
17 end
18 if 1 <= IgnoreDef then
19 IgnoreDef = 1
20 end
21 local WeaponType = srcUser:GetEquipedWeaponType()
22 local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
23 local Refine = srcUser:GetProperty("Refine")
24 local Def2 = targetUser:GetProperty("Def")
25 local DefPer2 = targetUser:GetProperty("DefPer")
26 local Vit2 = targetUser:GetProperty("Vit")
27 local VitPer2 = targetUser:GetProperty("VitPer")
28 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
29 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
30 local AttrEffect2 = srcUser:GetProperty("AttrEffect")
31 local bits2 = CommonFun.getBits(AttrEffect2)
32 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
33 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
34 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
35 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
36 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
37 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
38 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
39 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
40 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
41 local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
42 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
43 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
44 local Black = 1
45 local skilllv_qihei = srcUser:GetLernedSkillLevel(194_KNIGHT:FULLBLACK_CLAW)
46 if targetUser:GetBuffActive(95500) then
47 Black = 1 + 0.15 * skilllv_qihei
48 end
49 local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) * Black - Vit2 * (1 + VitPer2)
50 local Num1 = srcUser:GetRunePoint(31006_AESIR_DOUBLE_ATTACK_DMG_5)
51 local Num2 = srcUser:GetRunePoint(31007_AESIR_DOUBLE_ATTACK_DMG_10)
52 local Num3 = srcUser:GetRunePoint(31008)
53 local Num4 = srcUser:GetRunePoint(31009)
54 local Num5 = srcUser:GetRunePoint(31010)
55 local RuneDamage = Num1 * 0.05 + Num2 * 0.1 + Num3 * 0.1 + Num4 * 0.05 + Num5 * 0.1 + 1
56 local Buff = srcUser:HasBuffID(24441_BAZERALD_:MAX_STACK_0)
57 local huali = 1
58 if Buff == true and srcUser:HasBuffID(90001903_BAZERALD_TIER_4_:MAX_STACK_0) then
59 huali = 1.25
60 elseif Buff == true then
61 huali = 1.1
62 end
63 local Num6 = srcUser:GetRunePoint(32001_AESIR_WHEN_TWIN_BLADE_PENETRATION_IS_TRIGGERED_DAMAGE_DEALT_BY_AUTO_ATTACKS_10)
64 local Num7 = srcUser:GetRunePoint(32002_AESIR_WHEN_TWIN_BLADE_PENETRATION_IS_TRIGGERED_DAMAGE_DEALT_BY_AUTO_ATTACKS_5)
65 local RuneDamage2 = 1
66 if targetUser:HasBuffID(95491_TWIN_BLADE_PENETRATION_:MAX_STACK_0) or targetUser:HasBuffID(95493_TWIN_BLADE_PENETRATION_PEAK_LEVEL_:MAX_STACK_0) then
67 RuneDamage2 = Num6 * 0.1 + Num7 * 0.05 + 1
68 end
69 if A <= 1 then
70 return 1
71 end
72 local ErDaoDam = 0
73 if 10 < skilllv_1 then
74 ErDaoDam = (skilllv_1 - 10) * 0.05
75 skilllv_1 = 10
76 end
77 local NextAtk = 1
78 if bits2[CommonFun.AttrEffect.NextAttackIncrease] == 1 then
79 NextAtk = 2
80 end
81 local skilllv_eh = srcUser:GetLernedSkillLevel(1106_ARCANE_MASTER:DEEPEN_WOUND)
82 local erGem = srcUser:GetGemValue(31091_DOUBLE_ATTACK_CHANCE_PERCENTAGE)
83 local erDamGem = srcUser:GetGemValue(31092_DOUBLE_ATTACK_DMG_PERCENTAGE)
84 if WeaponType == 250 and CommonFun.IsInRate(skilllv_1 * 5 + erGem / 1000, srcUser:GetRandom()) then
85 if CommonFun.IsInRate(skilllv_eh * 12, srcUser:GetRandom()) and srcUser.isServerCall then
86 srcUser:AddBuff(116051_DEEPEN_WOUND_:MAX_STACK_0, targetUser:GetGuid())
87 srcUser:AddBuff(116052_DEEPEN_WOUND_RUNE_:MAX_STACK_0, targetUser:GetGuid())
88 srcUser:AddBuff(116053_DEEPEN_WOUND_RUNE_:MAX_STACK_0, targetUser:GetGuid())
89 end
90 return A * (2 + ErDaoDam) * (1 + erDamGem / 100000) * NextAtk * huali * RuneDamage * RuneDamage2, CommonFun.DamageType.ErLianJi
91 end
92 return A * huali * RuneDamage2 * NextAtk
93endPreserved HTML snapshot from ROM Handbook
