
Storm Gust
Lv 1AttackPhysical
Deals (Phy. ATK100%) Phy. DMG to an enemy. DMG is increased by 100% when a rifle gun is equipped.
Range: 5
Formula
1function CommonFun.calcDamage_17301(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local NormalAtk = srcUser:GetProperty("NormalAtk")
8 NormalAtk = NormalAtk + 3 * Dex
9 local DamIncrease = srcUser:GetProperty("DamIncrease")
10 local IgnoreDef = 0
11 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
12 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
13 if targetUser.boss or targetUser.mini then
14 IgnoreDef = IgnoreDef1
15 else
16 IgnoreDef = IgnoreDef1 + IgnoreDef2
17 end
18 if 1 <= IgnoreDef then
19 IgnoreDef = 1
20 end
21 local Refine = srcUser:GetProperty("Refine")
22 local AttrEffect = targetUser:GetProperty("AttrEffect")
23 local bits = CommonFun.getBits(AttrEffect)
24 local Def2 = targetUser:GetProperty("Def")
25 local DefPer2 = targetUser:GetProperty("DefPer")
26 local Vit2 = targetUser:GetProperty("Vit")
27 local VitPer2 = targetUser:GetProperty("VitPer")
28 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
29 local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
30 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
31 local damChangePer = damageParam.damChangePer
32 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
33 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
34 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
35 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
36 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
37 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
38 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
39 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
40 local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
41 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
42 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
43 local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)
44 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
45 if skillID == 2005_SNIPER:HOMING_MISSILE or skillID == 2006_SNIPER:HOMING_MISSILE_FIRE_ON_FULL_POWER then
46 local GemValue = srcUser:GetGemValue(173052_HOMING_MISSILE_DMG_PERCENTAGE)
47 local GemDam = 1 + GemValue / 100000
48 A = A * GemDam
49 end
50 if skillID == 2200_STELLAR_HUNTER:STORM_GUST or skillID == 2199_STELLAR_HUNTER:THUMP then
51 local WeaponType = srcUser:GetEquipedWeaponType()
52 if WeaponType == 320 then
53 A = A * 2
54 end
55 end
56 if skillID == 2250_STELLAR_HUNTER:FIRE_RAIN or skillID == 818_HIGH_WIZARD:FIRE_RAIN then
57 local GemValue = srcUser:GetGemValue(173161_FIRE_RAIN_DMG_PERCENTAGE)
58 A = A * (1 + GemValue / 100000)
59 end
60 if A <= 1 then
61 return 1
62 end
63 return A
64endPreserved HTML snapshot from ROM Handbook
