Storm Gust

Storm Gust

Lv 1AttackPhysical

Deals (Phy. ATK100%) Phy. DMG to an enemy. DMG is increased by 100% when a rifle gun is equipped.

Range: 5

Formula

1function CommonFun.calcDamage_17301(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local NormalAtk = srcUser:GetProperty("NormalAtk")
8  NormalAtk = NormalAtk + 3 * Dex
9  local DamIncrease = srcUser:GetProperty("DamIncrease")
10  local IgnoreDef = 0
11  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
12  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
13  if targetUser.boss or targetUser.mini then
14    IgnoreDef = IgnoreDef1
15  else
16    IgnoreDef = IgnoreDef1 + IgnoreDef2
17  end
18  if 1 <= IgnoreDef then
19    IgnoreDef = 1
20  end
21  local Refine = srcUser:GetProperty("Refine")
22  local AttrEffect = targetUser:GetProperty("AttrEffect")
23  local bits = CommonFun.getBits(AttrEffect)
24  local Def2 = targetUser:GetProperty("Def")
25  local DefPer2 = targetUser:GetProperty("DefPer")
26  local Vit2 = targetUser:GetProperty("Vit")
27  local VitPer2 = targetUser:GetProperty("VitPer")
28  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
29  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
30  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
31  local damChangePer = damageParam.damChangePer
32  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
33  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
34  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
35  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
36  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
37  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
38  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
39  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
40  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
41  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
42  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
43  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)
44  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
45  if skillID == 2005_SNIPER:HOMING_MISSILE or skillID == 2006_SNIPER:HOMING_MISSILE_FIRE_ON_FULL_POWER then
46    local GemValue = srcUser:GetGemValue(173052_HOMING_MISSILE_DMG_PERCENTAGE)
47    local GemDam = 1 + GemValue / 100000
48    A = A * GemDam
49  end
50  if skillID == 2200_STELLAR_HUNTER:STORM_GUST or skillID == 2199_STELLAR_HUNTER:THUMP then
51    local WeaponType = srcUser:GetEquipedWeaponType()
52    if WeaponType == 320 then
53      A = A * 2
54    end
55  end
56  if skillID == 2250_STELLAR_HUNTER:FIRE_RAIN or skillID == 818_HIGH_WIZARD:FIRE_RAIN then
57    local GemValue = srcUser:GetGemValue(173161_FIRE_RAIN_DMG_PERCENTAGE)
58    A = A * (1 + GemValue / 100000)
59  end
60  if A <= 1 then
61    return 1
62  end
63  return A
64end
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