Storm Gust

Storm Gust

Lv 1AttackPhysical

Deals (Self Atk*100%) damage to an enemy target

Range: 2.5

Formula

1function CommonFun.calcDamage_19301(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local Int = srcUser:GetProperty("Int")
7  local Agi = srcUser:GetProperty("Agi")
8  local AtkPer = srcUser:GetProperty("AtkPer")
9  local NormalAtk = srcUser:GetProperty("NormalAtk")
10  NormalAtk = NormalAtk + 5 * Str
11  local DamIncrease = srcUser:GetProperty("DamIncrease")
12  local IgnoreDef = 0
13  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
14  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
15  if targetUser.boss or targetUser.mini then
16    IgnoreDef = IgnoreDef1
17  else
18    IgnoreDef = IgnoreDef1 + IgnoreDef2
19  end
20  if 1 <= IgnoreDef then
21    IgnoreDef = 1
22  end
23  local Refine = srcUser:GetProperty("Refine")
24  local StateEffect = targetUser:GetProperty("StateEffect")
25  local bits = CommonFun.getBits(StateEffect)
26  local Def2 = targetUser:GetProperty("Def")
27  local DefPer2 = targetUser:GetProperty("DefPer")
28  local Vit2 = targetUser:GetProperty("Vit")
29  local VitPer2 = targetUser:GetProperty("VitPer")
30  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
31  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
32  local damChangePer = damageParam.damChangePer
33  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
34  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
35  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
36  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
37  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
38  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
39  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
40  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
41  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
42  local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
43  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
44  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
45  local MoveSpd = srcUser:GetProperty("MoveSpd")
46  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
47  if skillID == 2447_PRIEST:STAR_FALLING or skillID == 2448_PRIEST:STAR_FALLING then
48    local skilllv = srcUser:GetLernedSkillLevel(2445_PRIEST:UNIVERSE_STARSHARD)
49    local Value = srcUser:GetGemValue(193071_THE_DAMAGE_OF_UNIVERSE_STARSHARD_S_FALLING_STARS_PERCENTAGE)
50    damChangePer = (1.5 * skilllv + 5) * (1 + Value / 100000)
51  end
52  local Value_Agi = srcUser:GetGemValue(193031_FOR_EVERY_10_POINTS_OF_AGI_OF_THE_CHARACTER_THE_DAMAGE_OF_KICK_SKILLS_PERCENTAGE)
53  local Agi_Dam = 1 + math.floor(Agi / 10) * Value_Agi / 100000
54  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
55  local skilllv_rh = srcUser:GetLernedSkillLevel(2426_PRIEST:UNIVERSE_FUSION)
56  if srcUser:HasBuffID(136100_UNIVERSE_FUSION_:MAX_STACK_0) and targetUser:GetNpcID() ~= 0 and skillID == 2400_ACOLYTE:STORM_GUST then
57    A = A * (1 + skilllv_rh * 0.06)
58  end
59  if skillID == 2408_PRIEST:FLYING_KICK then
60    local MoveRatio = 1 + (math.max(MoveSpd, 1) - 1)
61    local Num = srcUser:GetRunePoint(193004_AESIR_FLYING_KICK_S_DMG_5)
62    local Value = srcUser:GetGemValue(193141_FLYING_KICK_DMG_PERCENTAGE)
63    A = A * MoveRatio * (1 + Num * 0.05) * (1 + Value / 100000) * Agi_Dam
64  end
65  if skillID == 2410_PRIEST:ROUNDHOUSE_KICK then
66    local Num = srcUser:GetRunePoint(193008_AESIR_WHEN_THE_CHARACTER_S_MOVE_SPD_IS_HIGHER_THAN_150_ROUNDHOUSE_KICK_DMG_7)
67    local Value = srcUser:GetGemValue(193111_ROUNDHOUSE_KICK_DMG_PERCENTAGE)
68    A = A * (1 + Value / 100000) * Agi_Dam
69    if 1.5 <= MoveSpd then
70      A = A * (1 + Num * 0.07)
71    end
72  end
73  if skillID == 2412_PRIEST:SMASH_KICK then
74    local Num = srcUser:GetRunePoint(193010_AESIR_WHEN_INFLICTS_SMASH_KICK_ON_STUNNED_ENEMIES_THE_DAMAGE_IS_INCREASED_BY_7)
75    A = A * Agi_Dam
76    if bits[CommonFun.StateEffect.Dizzy] == 1 then
77      A = A * (1 + Num * 0.07)
78    end
79  end
80  if skillID == 2430_PRIEST:FLASH_KICK then
81    local index = params.hitedIndex
82    local Num = srcUser:GetRunePoint(193029_AESIR_FLASH_KICK_FOR_EACH_JUMP_DMG_3)
83    local RuneDamage = Num * 0.03 + 1
84    local JumpRatio = math.pow(RuneDamage, index)
85    A = A * JumpRatio * Agi_Dam
86  end
87  if skillID == 2428_PRIEST:NOVA_EXPLOSION then
88    local Num = srcUser:GetRunePoint(193032_AESIR_NOVA_EXPLOSION_S_DMG_5)
89    A = A * (1 + Num * 0.05) * Agi_Dam
90  end
91  if A <= 1 then
92    return 1
93  end
94  return A
95end
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