Storm Gust

Storm Gust

Lv 1AttackPhysical

Deals (Self Atk*100%) damage to an enemy target

Range: 2

Formula

1function CommonFun.calcDamage_13201(srcUser, targetUser, params, damageParam, logger)
2  local Str1 = srcUser:GetProperty("Str")
3  local Num1 = srcUser:GetRunePoint(130110_AESIR_ATTRIBUTE_ATTACK_FROM_STR_3_WHEN_USING_AUTO_ATTACK_INCREASE_AUTO_ATTACK_BY)
4  local RuneDamage = Num1 * 0.03 + 1
5  local Str = Str1 * RuneDamage
6  local Dex = srcUser:GetProperty("Dex")
7  local Luk = srcUser:GetProperty("Luk")
8  local Atk = srcUser:GetProperty("Atk")
9  local AtkPer = srcUser:GetProperty("AtkPer")
10  local NormalAtk = srcUser:GetProperty("NormalAtk")
11  NormalAtk = NormalAtk + 5 * Str
12  local DamIncrease = srcUser:GetProperty("DamIncrease")
13  local IgnoreDef = 0
14  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
15  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
16  if targetUser.boss or targetUser.mini then
17    IgnoreDef = IgnoreDef1
18  else
19    IgnoreDef = IgnoreDef1 + IgnoreDef2
20  end
21  if 1 <= IgnoreDef then
22    IgnoreDef = 1
23  end
24  local Refine = srcUser:GetProperty("Refine")
25  local Def2 = targetUser:GetProperty("Def")
26  local DefPer2 = targetUser:GetProperty("DefPer")
27  local Vit2 = targetUser:GetProperty("Vit")
28  local VitPer2 = targetUser:GetProperty("VitPer")
29  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
30  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
31  local damChangePer = damageParam.damChangePer
32  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
33  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
34  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
35  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
36  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
37  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
38  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
39  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
40  local BaseAtk = Str1 * 2 + math.floor(Str1 * Str1 / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
41  local BaseAtk1 = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
42  local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk1) * raceparam * bossparam * bossparam2
43  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
44  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
45  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
46  local WeaponType = srcUser:GetEquipedWeaponType()
47  local skilllv_1 = srcUser:GetLernedSkillLevel(179_KNIGHT:DOUBLE_ATTACK)
48  if WeaponType == 250 and CommonFun.IsInRate(skilllv_1 * 5, srcUser:GetRandom()) then
49    return A * 2, CommonFun.DamageType.ErLianJi
50  end
51  if A <= 1 then
52    return 1
53  end
54  return A
55end
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